[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [39984] trunk/blender/source/gameengine: BGE fix: ignore sounds that cannot be opened instead of crashing.

Joerg Mueller nexyon at gmail.com
Tue Sep 6 23:02:27 CEST 2011


Revision: 39984
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=39984
Author:   nexyon
Date:     2011-09-06 21:02:26 +0000 (Tue, 06 Sep 2011)
Log Message:
-----------
BGE fix: ignore sounds that cannot be opened instead of crashing. ;-)

Modified Paths:
--------------
    trunk/blender/source/gameengine/Converter/KX_ConvertActuators.cpp
    trunk/blender/source/gameengine/Ketsji/KX_SoundActuator.cpp

Modified: trunk/blender/source/gameengine/Converter/KX_ConvertActuators.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/KX_ConvertActuators.cpp	2011-09-06 18:15:34 UTC (rev 39983)
+++ trunk/blender/source/gameengine/Converter/KX_ConvertActuators.cpp	2011-09-06 21:02:26 UTC (rev 39984)
@@ -413,15 +413,22 @@
 						// if sound shall be 3D but isn't mono, we have to make it mono!
 						if(is3d)
 						{
-							AUD_Reference<AUD_IReader> reader = snd_sound->createReader();
-							if(reader->getSpecs().channels != AUD_CHANNELS_MONO)
+							try
 							{
-								AUD_DeviceSpecs specs;
-								specs.channels = AUD_CHANNELS_MONO;
-								specs.rate = AUD_RATE_INVALID;
-								specs.format = AUD_FORMAT_INVALID;
-								snd_sound = new AUD_ChannelMapperFactory(snd_sound, specs);
+								AUD_Reference<AUD_IReader> reader = snd_sound->createReader();
+								if(reader->getSpecs().channels != AUD_CHANNELS_MONO)
+								{
+									AUD_DeviceSpecs specs;
+									specs.channels = AUD_CHANNELS_MONO;
+									specs.rate = AUD_RATE_INVALID;
+									specs.format = AUD_FORMAT_INVALID;
+									snd_sound = new AUD_ChannelMapperFactory(snd_sound, specs);
+								}
 							}
+							catch(AUD_Exception&)
+							{
+								// sound cannot be played... ignore
+							}
 						}
 					}
 					KX_SoundActuator* tmpsoundact =

Modified: trunk/blender/source/gameengine/Ketsji/KX_SoundActuator.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_SoundActuator.cpp	2011-09-06 18:15:34 UTC (rev 39983)
+++ trunk/blender/source/gameengine/Ketsji/KX_SoundActuator.cpp	2011-09-06 21:02:26 UTC (rev 39984)
@@ -108,7 +108,15 @@
 		break;
 	}
 
-	m_handle = AUD_getDevice()->play(sound, 0);
+	try
+	{
+		m_handle = AUD_getDevice()->play(sound, 0);
+	}
+	catch(AUD_Exception&)
+	{
+		// cannot play back, ignore
+		return;
+	}
 
 	AUD_Reference<AUD_I3DHandle> handle3d = AUD_Reference<AUD_I3DHandle>(m_handle);
 




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