[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [36583] trunk/blender/intern/smoke/intern: Change name to one that should not collide with either SCons or auto cleanups .
gsr b3d
gsr.b3d at infernal-iceberg.com
Mon May 9 23:45:02 CEST 2011
Revision: 36583
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=36583
Author: gsrb3d
Date: 2011-05-09 21:45:01 +0000 (Mon, 09 May 2011)
Log Message:
-----------
Change name to one that should not collide with either SCons or auto cleanups.
Things like .back, .backup, .bak or ~ are easy preys.
Added Paths:
-----------
trunk/blender/intern/smoke/intern/main.cpp_disabled
Removed Paths:
-------------
trunk/blender/intern/smoke/intern/main.cpp.bak
Deleted: trunk/blender/intern/smoke/intern/main.cpp.bak
===================================================================
--- trunk/blender/intern/smoke/intern/main.cpp.bak 2011-05-09 21:38:55 UTC (rev 36582)
+++ trunk/blender/intern/smoke/intern/main.cpp.bak 2011-05-09 21:45:01 UTC (rev 36583)
@@ -1,72 +0,0 @@
-//////////////////////////////////////////////////////////////////////
-// This file is part of Wavelet Turbulence.
-//
-// Wavelet Turbulence is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// Wavelet Turbulence is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with Wavelet Turbulence. If not, see <http://www.gnu.org/licenses/>.
-//
-// Copyright 2008 Theodore Kim and Nils Thuerey
-//
-//////////////////////////////////////////////////////////////////////
-
-#include <iostream>
-#include "FLUID_3D.h"
-
-using namespace std;
-
-//////////////////////////////////////////////////////////////////////////////
-//////////////////////////////////////////////////////////////////////////////
-int main(int argc, char *argv[])
-{
- cout << "=========================================================================" << endl;
- cout << " Wavelet Turbulence simulator " << endl;
- cout << "=========================================================================" << endl;
- cout << " This code is Copyright 2008 Theodore Kim and Nils Thuerey and released" << endl;
- cout << " under the GNU public license. For more information see:" << endl << endl;
- cout << " http://www.cs.cornell.edu/~tedkim/WTURB" << endl;
- cout << "=========================================================================" << endl;
-
- int xRes = 48;
- int yRes = 64;
- int zRes = 48;
- int amplify = 4;
- int totalCells = xRes * yRes * zRes;
- int amplifiedCells = totalCells * amplify * amplify * amplify;
-
- // print out memory requirements
- long long int coarseSize = sizeof(float) * totalCells * 22 +
- sizeof(unsigned char) * totalCells;
- long long int fineSize = sizeof(float) * amplifiedCells * 7 + // big grids
- sizeof(float) * totalCells * 8 + // small grids
- sizeof(float) * 128 * 128 * 128; // noise tile
- long long int totalMB = (coarseSize + fineSize) / 1048576;
- cout << " Current coarse resolution: " << xRes << " x " << yRes << " x " << zRes << endl;
- cout << " Current amplified resolution: " << xRes * amplify << " x " << yRes * amplify
- << " x " << zRes * amplify << endl;
- cout << " At least " << totalMB << " MB of RAM needed " << endl;
- cout << "=========================================================================" << endl;
- cout.flush();
-
- // create output directories
- system("mkdir original.preview");
- system("mkdir amplified.preview");
- system("mkdir pbrt");
-
- FLUID_3D fluid(xRes, yRes, zRes, amplify);
- for (int x = 0; x < 300; x++)
- {
- fluid.addSmokeColumn();
- fluid.step();
- }
-
- return EXIT_SUCCESS;
-}
Copied: trunk/blender/intern/smoke/intern/main.cpp_disabled (from rev 36582, trunk/blender/intern/smoke/intern/main.cpp.bak)
===================================================================
--- trunk/blender/intern/smoke/intern/main.cpp_disabled (rev 0)
+++ trunk/blender/intern/smoke/intern/main.cpp_disabled 2011-05-09 21:45:01 UTC (rev 36583)
@@ -0,0 +1,72 @@
+//////////////////////////////////////////////////////////////////////
+// This file is part of Wavelet Turbulence.
+//
+// Wavelet Turbulence is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// Wavelet Turbulence is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with Wavelet Turbulence. If not, see <http://www.gnu.org/licenses/>.
+//
+// Copyright 2008 Theodore Kim and Nils Thuerey
+//
+//////////////////////////////////////////////////////////////////////
+
+#include <iostream>
+#include "FLUID_3D.h"
+
+using namespace std;
+
+//////////////////////////////////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////
+int main(int argc, char *argv[])
+{
+ cout << "=========================================================================" << endl;
+ cout << " Wavelet Turbulence simulator " << endl;
+ cout << "=========================================================================" << endl;
+ cout << " This code is Copyright 2008 Theodore Kim and Nils Thuerey and released" << endl;
+ cout << " under the GNU public license. For more information see:" << endl << endl;
+ cout << " http://www.cs.cornell.edu/~tedkim/WTURB" << endl;
+ cout << "=========================================================================" << endl;
+
+ int xRes = 48;
+ int yRes = 64;
+ int zRes = 48;
+ int amplify = 4;
+ int totalCells = xRes * yRes * zRes;
+ int amplifiedCells = totalCells * amplify * amplify * amplify;
+
+ // print out memory requirements
+ long long int coarseSize = sizeof(float) * totalCells * 22 +
+ sizeof(unsigned char) * totalCells;
+ long long int fineSize = sizeof(float) * amplifiedCells * 7 + // big grids
+ sizeof(float) * totalCells * 8 + // small grids
+ sizeof(float) * 128 * 128 * 128; // noise tile
+ long long int totalMB = (coarseSize + fineSize) / 1048576;
+ cout << " Current coarse resolution: " << xRes << " x " << yRes << " x " << zRes << endl;
+ cout << " Current amplified resolution: " << xRes * amplify << " x " << yRes * amplify
+ << " x " << zRes * amplify << endl;
+ cout << " At least " << totalMB << " MB of RAM needed " << endl;
+ cout << "=========================================================================" << endl;
+ cout.flush();
+
+ // create output directories
+ system("mkdir original.preview");
+ system("mkdir amplified.preview");
+ system("mkdir pbrt");
+
+ FLUID_3D fluid(xRes, yRes, zRes, amplify);
+ for (int x = 0; x < 300; x++)
+ {
+ fluid.addSmokeColumn();
+ fluid.step();
+ }
+
+ return EXIT_SUCCESS;
+}
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