[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34354] trunk/blender/source/blender/nodes /intern: Bugfix, IRC report
Ton Roosendaal
ton at blender.org
Sun Jan 16 18:12:03 CET 2011
Revision: 34354
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=34354
Author: ton
Date: 2011-01-16 17:12:02 +0000 (Sun, 16 Jan 2011)
Log Message:
-----------
Bugfix, IRC report
Texture nodes: including output node in group crashed when it got
connected. Note that this feature is not supported to do anything
else than temporarily giving an output when editing node groups.
Modified Paths:
--------------
trunk/blender/source/blender/nodes/intern/TEX_nodes/TEX_output.c
trunk/blender/source/blender/nodes/intern/TEX_util.c
Modified: trunk/blender/source/blender/nodes/intern/TEX_nodes/TEX_output.c
===================================================================
--- trunk/blender/source/blender/nodes/intern/TEX_nodes/TEX_output.c 2011-01-16 16:00:06 UTC (rev 34353)
+++ trunk/blender/source/blender/nodes/intern/TEX_nodes/TEX_output.c 2011-01-16 17:12:02 UTC (rev 34354)
@@ -45,7 +45,7 @@
TexParams params;
params_from_cdata(¶ms, cdata);
- if(in[1]->hasinput && !in[0]->hasinput)
+ if(in[1] && in[1]->hasinput && !in[0]->hasinput)
tex_input_rgba(&target->tr, in[1], ¶ms, cdata->thread);
else
tex_input_rgba(&target->tr, in[0], ¶ms, cdata->thread);
@@ -63,7 +63,7 @@
target->talpha = 1.0f;
if(target->nor) {
- if(in[1]->hasinput)
+ if(in[1] && in[1]->hasinput)
tex_input_vec(target->nor, in[1], ¶ms, cdata->thread);
else
target->nor = 0;
Modified: trunk/blender/source/blender/nodes/intern/TEX_util.c
===================================================================
--- trunk/blender/source/blender/nodes/intern/TEX_util.c 2011-01-16 16:00:06 UTC (rev 34353)
+++ trunk/blender/source/blender/nodes/intern/TEX_util.c 2011-01-16 17:12:02 UTC (rev 34354)
@@ -181,6 +181,7 @@
MTex *mtex
){
TexCallData data;
+ float *nor= texres->nor;
int retval = TEX_INT;
data.co = co;
@@ -199,6 +200,9 @@
if(texres->nor) retval |= TEX_NOR;
retval |= TEX_RGB;
+ /* confusing stuff; the texture output node sets this to NULL to indicate no normal socket was set
+ however, the texture code checks this for other reasons (namely, a normal is required for material) */
+ texres->nor= nor;
return retval;
}
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