[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [35953] trunk/blender/source/blender: quiet gcc float -> double promotion warnings.

Campbell Barton ideasman42 at gmail.com
Sat Apr 2 04:08:34 CEST 2011


Revision: 35953
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=35953
Author:   campbellbarton
Date:     2011-04-02 02:08:33 +0000 (Sat, 02 Apr 2011)
Log Message:
-----------
quiet gcc float -> double promotion warnings.

Modified Paths:
--------------
    trunk/blender/source/blender/blenkernel/intern/boids.c
    trunk/blender/source/blender/blenkernel/intern/effect.c
    trunk/blender/source/blender/blenkernel/intern/fmodifier.c
    trunk/blender/source/blender/blenkernel/intern/node.c
    trunk/blender/source/blender/blenkernel/intern/particle.c
    trunk/blender/source/blender/blenkernel/intern/particle_system.c
    trunk/blender/source/blender/blenkernel/intern/pointcache.c
    trunk/blender/source/blender/blenkernel/intern/seqeffects.c
    trunk/blender/source/blender/blenkernel/intern/sequencer.c
    trunk/blender/source/blender/blenkernel/intern/sound.c
    trunk/blender/source/blender/blenlib/intern/freetypefont.c
    trunk/blender/source/blender/gpu/intern/gpu_material.c
    trunk/blender/source/blender/render/intern/include/texture.h
    trunk/blender/source/blender/render/intern/source/imagetexture.c
    trunk/blender/source/blender/windowmanager/intern/wm_gesture.c
    trunk/blender/source/blender/windowmanager/intern/wm_operators.c

Modified: trunk/blender/source/blender/blenkernel/intern/boids.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/boids.c	2011-04-02 01:36:40 UTC (rev 35952)
+++ trunk/blender/source/blender/blenkernel/intern/boids.c	2011-04-02 02:08:33 UTC (rev 35953)
@@ -233,7 +233,7 @@
 			t = hit.dist/col.original_ray_length;
 
 			/* avoid head-on collision */
-			if(dot_v3v3(col.pce.nor, pa->prev_state.ave) < -0.99) {
+			if(dot_v3v3(col.pce.nor, pa->prev_state.ave) < -0.99f) {
 				/* don't know why, but uneven range [0.0,1.0] */
 				/* works much better than even [-1.0,1.0] */
 				bbd->wanted_co[0] = BLI_frand();
@@ -439,7 +439,7 @@
 		mul = dot_v3v3(vec, vec);
 
 		/* leader is not moving */
-		if(mul < 0.01) {
+		if(mul < 0.01f) {
 			len = len_v3(loc);
 			/* too close to leader */
 			if(len < 2.0f * val->personal_space * pa->size) {
@@ -476,7 +476,7 @@
 		else {
 			VECCOPY(loc, flbr->oloc);
 			sub_v3_v3v3(vec, flbr->loc, flbr->oloc);
-			mul_v3_fl(vec, 1.0/bbd->timestep);
+			mul_v3_fl(vec, 1.0f/bbd->timestep);
 		}
 		
 		/* fac is seconds behind leader */
@@ -499,7 +499,7 @@
 			mul = dot_v3v3(vec, vec);
 
 			/* leader is not moving */
-			if(mul < 0.01) {
+			if(mul < 0.01f) {
 				len = len_v3(loc);
 				/* too close to leader */
 				if(len < 2.0f * val->personal_space * pa->size) {
@@ -730,7 +730,7 @@
 	if(ELEM(bpa->data.mode, eBoidMode_OnLand, eBoidMode_Climbing)) {
 		val->max_speed = boids->land_max_speed * bpa->data.health/boids->health;
 		val->max_acc = boids->land_max_acc * val->max_speed;
-		val->max_ave = boids->land_max_ave * M_PI * bpa->data.health/boids->health;
+		val->max_ave = boids->land_max_ave * (float)M_PI * bpa->data.health/boids->health;
 		val->min_speed = 0.0f; /* no minimum speed on land */
 		val->personal_space = boids->land_personal_space;
 		val->jump_speed = boids->land_jump_speed * bpa->data.health/boids->health;
@@ -738,7 +738,7 @@
 	else {
 		val->max_speed = boids->air_max_speed * bpa->data.health/boids->health;
 		val->max_acc = boids->air_max_acc * val->max_speed;
-		val->max_ave = boids->air_max_ave * M_PI * bpa->data.health/boids->health;
+		val->max_ave = boids->air_max_ave * (float)M_PI * bpa->data.health/boids->health;
 		val->min_speed = boids->air_min_speed * boids->air_max_speed;
 		val->personal_space = boids->air_personal_space;
 		val->jump_speed = 0.0f; /* no jumping in air */
@@ -872,7 +872,7 @@
 	VECCOPY(nor, surface_nor);
 
 	/* gather apparent gravity */
-	VECADDFAC(bpa->gravity, bpa->gravity, surface_nor, -1.0);
+	VECADDFAC(bpa->gravity, bpa->gravity, surface_nor, -1.0f);
 	normalize_v3(bpa->gravity);
 
 	/* raise boid it's size from surface */
@@ -1010,7 +1010,7 @@
 	/* decide on jumping & liftoff */
 	if(bpa->data.mode == eBoidMode_OnLand) {
 		/* fuzziness makes boids capable of misjudgement */
-		float mul = 1.0 + state->rule_fuzziness;
+		float mul = 1.0f + state->rule_fuzziness;
 		
 		if(boids->options & BOID_ALLOW_FLIGHT && bbd->wanted_co[2] > 0.0f) {
 			float cvel[3], dir[3];
@@ -1021,7 +1021,7 @@
 			VECCOPY(cvel, bbd->wanted_co);
 			normalize_v2(cvel);
 
-			if(dot_v2v2(cvel, dir) > 0.95 / mul)
+			if(dot_v2v2(cvel, dir) > 0.95f / mul)
 				bpa->data.mode = eBoidMode_Liftoff;
 		}
 		else if(val.jump_speed > 0.0f) {
@@ -1129,7 +1129,7 @@
 			bpa->ground = boid_find_ground(bbd, pa, ground_co, ground_nor);
 			
 			/* level = how many particle sizes above ground */
-			level = (pa->prev_state.co[2] - ground_co[2])/(2.0f * pa->size) - 0.5;
+			level = (pa->prev_state.co[2] - ground_co[2])/(2.0f * pa->size) - 0.5f;
 
 			landing_level = - boids->landing_smoothness * pa->prev_state.vel[2] * pa_mass;
 
@@ -1328,7 +1328,7 @@
 					boid_climb(boids, pa, ground_co, ground_nor);
 				}
 				/* land boid when really near ground */
-				else if(pa->state.co[2] <= ground_co[2] + 1.01 * pa->size * boids->height){
+				else if(pa->state.co[2] <= ground_co[2] + 1.01f * pa->size * boids->height){
 					pa->state.co[2] = ground_co[2] + pa->size * boids->height;
 					pa->state.vel[2] = 0.0f;
 					bpa->data.mode = eBoidMode_OnLand;
@@ -1370,7 +1370,7 @@
 				boid_climb(boids, pa, ground_co, ground_nor);
 			}
 			/* ground is too far away so boid falls */
-			else if(pa->state.co[2]-ground_co[2] > 1.1 * pa->size * boids->height)
+			else if(pa->state.co[2]-ground_co[2] > 1.1f * pa->size * boids->height)
 				bpa->data.mode = eBoidMode_Falling;
 			else {
 				/* constrain to surface */
@@ -1402,7 +1402,7 @@
 
 	/* save direction to state.ave unless the boid is falling */
 	/* (boids can't effect their direction when falling) */
-	if(bpa->data.mode!=eBoidMode_Falling && len_v3(pa->state.vel) > 0.1*pa->size) {
+	if(bpa->data.mode!=eBoidMode_Falling && len_v3(pa->state.vel) > 0.1f*pa->size) {
 		copy_v3_v3(pa->state.ave, pa->state.vel);
 		pa->state.ave[2] *= bbd->part->boids->pitch;
 		normalize_v3(pa->state.ave);

Modified: trunk/blender/source/blender/blenkernel/intern/effect.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/effect.c	2011-04-02 01:36:40 UTC (rev 35952)
+++ trunk/blender/source/blender/blenkernel/intern/effect.c	2011-04-02 02:08:33 UTC (rev 35953)
@@ -495,7 +495,7 @@
 	float ret;
 	float sign = 0;
 	
-	sign = ((float)random > 64.0) ? 1.0: -1.0; // dividing by 2 is not giving equal sign distribution
+	sign = ((float)random > 64.0f) ? 1.0f: -1.0f; // dividing by 2 is not giving equal sign distribution
 	
 	ret = sign*((float)random / force)*strength/128.0f;
 	
@@ -517,7 +517,7 @@
 	if(!usemin)
 		mindist = 0.0;
 
-	return pow((double)1.0+fac-mindist, (double)-power);
+	return pow((double)(1.0f+fac-mindist), (double)(-power));
 }
 
 static float falloff_func_dist(PartDeflect *pd, float fac)
@@ -653,7 +653,7 @@
 			sim.psys= eff->psys;
 
 			/* TODO: time from actual previous calculated frame (step might not be 1) */
-			state.time = cfra - 1.0;
+			state.time = cfra - 1.0f;
 			ret = psys_get_particle_state(&sim, *efd->index, &state, 0);
 
 			/* TODO */
@@ -705,7 +705,7 @@
 		if(real_velocity) {
 			VECCOPY(efd->vel, ob->obmat[3]);
 
-			where_is_object_time(eff->scene, ob, cfra - 1.0);
+			where_is_object_time(eff->scene, ob, cfra - 1.0f);
 
 			sub_v3_v3v3(efd->vel, efd->vel, ob->obmat[3]);
 		}
@@ -931,10 +931,10 @@
 		case PFIELD_LENNARDJ:
 			fac = pow((efd->size + point->size) / efd->distance, 6.0);
 			
-			fac = - fac * (1.0 - fac) / efd->distance;
+			fac = - fac * (1.0f - fac) / efd->distance;
 
 			/* limit the repulsive term drastically to avoid huge forces */
-			fac = ((fac>2.0) ? 2.0 : fac);
+			fac = ((fac>2.0f) ? 2.0f : fac);
 
 			mul_v3_fl(force, strength * fac);
 			break;

Modified: trunk/blender/source/blender/blenkernel/intern/fmodifier.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/fmodifier.c	2011-04-02 01:36:40 UTC (rev 35952)
+++ trunk/blender/source/blender/blenkernel/intern/fmodifier.c	2011-04-02 02:08:33 UTC (rev 35953)
@@ -346,7 +346,7 @@
 		case FCM_GENERATOR_FN_LN: /* natural log */
 		{
 			/* check that value is greater than 1? */
-			if (arg > 1.0f) {
+			if (arg > 1.0) {
 				fn= log;
 			}
 			else {
@@ -358,7 +358,7 @@
 		case FCM_GENERATOR_FN_SQRT: /* square root */
 		{
 			/* no negative numbers */
-			if (arg > 0.0f) {
+			if (arg > 0.0) {
 				fn= sqrt;
 			}
 			else {
@@ -374,7 +374,7 @@
 	
 	/* execute function callback to set value if appropriate */
 	if (fn) {
-		float value= (float)(data->amplitude*fn(arg) + data->value_offset);
+		float value= (float)(data->amplitude*(float)fn(arg) + data->value_offset);
 		
 		if (data->flag & FCM_GENERATOR_ADDITIVE)
 			*cvalue += value;

Modified: trunk/blender/source/blender/blenkernel/intern/node.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/node.c	2011-04-02 01:36:40 UTC (rev 35952)
+++ trunk/blender/source/blender/blenkernel/intern/node.c	2011-04-02 02:08:33 UTC (rev 35953)
@@ -2725,7 +2725,7 @@
 			node= getExecutableNode(ntree);
 			if(node) {
 				if(ntree->progress && totnode)
-					ntree->progress(ntree->prh, (1.0 - curnode/(float)totnode));
+					ntree->progress(ntree->prh, (1.0f - curnode/(float)totnode));
 				if(ntree->stats_draw) {
 					char str[64];
 					sprintf(str, "Compositing %d %s", curnode, node->name);

Modified: trunk/blender/source/blender/blenkernel/intern/particle.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/particle.c	2011-04-02 01:36:40 UTC (rev 35952)
+++ trunk/blender/source/blender/blenkernel/intern/particle.c	2011-04-02 02:08:33 UTC (rev 35953)
@@ -880,7 +880,7 @@
 
 		if((arearatio < 1.0f || viewport < 1.0f) && elem->totchild) {
 			/* lambda is percentage of elements to keep */
-			lambda= (arearatio < 1.0f)? pow(arearatio, powrate): 1.0f;
+			lambda= (arearatio < 1.0f)? powf(arearatio, powrate): 1.0f;
 			lambda *= viewport;
 
 			lambda= MAX2(lambda, 1.0f/elem->totchild);
@@ -2254,7 +2254,7 @@
 	pd_point_from_particle(sim, sim->psys->particles+i, &eff_key, &epoint);
 	pdDoEffectors(sim->psys->effectors, sim->colliders, sim->psys->part->effector_weights, &epoint, force, NULL);
 
-	mul_v3_fl(force, effector*pow((float)k / (float)steps, 100.0f * sim->psys->part->eff_hair) / (float)steps);
+	mul_v3_fl(force, effector*powf((float)k / (float)steps, 100.0f * sim->psys->part->eff_hair) / (float)steps);
 
 	add_v3_v3(force, vec);
 

Modified: trunk/blender/source/blender/blenkernel/intern/particle_system.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/particle_system.c	2011-04-02 01:36:40 UTC (rev 35952)
+++ trunk/blender/source/blender/blenkernel/intern/particle_system.c	2011-04-02 02:08:33 UTC (rev 35953)
@@ -659,7 +659,7 @@
 
 	if(num==0) return;
 
-	rad1= (float)(1.0f/sqrt((float)num));
+	rad1= (float)(1.0f/sqrtf((float)num));
 	rad2= (float)(1.0f/((float)num));
 	rad3= (float)sqrt((float)num)/((float)num);
 
@@ -1668,7 +1668,7 @@
 		zero_v3(pa->state.vel);
 
 		/* boids store direction in ave */
-		if(fabs(nor[2])==1.0f) {
+		if(fabsf(nor[2])==1.0f) {
 			sub_v3_v3v3(pa->state.ave, loc, ob->obmat[3]);
 			normalize_v3(pa->state.ave);
 		}
@@ -2334,7 +2334,7 @@
 	pfr->neighbors[pfr->tot_neighbors].psys = pfr->npsys;
 	pfr->tot_neighbors++;
 

@@ Diff output truncated at 10240 characters. @@



More information about the Bf-blender-cvs mailing list