[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [32857] trunk/blender/source/blender/ editors/space_node/drawnode.c: A few texture node properties still had old rna names in draw code.
Janne Karhu
jhkarh at gmail.com
Wed Nov 3 16:30:24 CET 2010
Revision: 32857
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=32857
Author: jhk
Date: 2010-11-03 16:30:24 +0100 (Wed, 03 Nov 2010)
Log Message:
-----------
A few texture node properties still had old rna names in draw code.
Modified Paths:
--------------
trunk/blender/source/blender/editors/space_node/drawnode.c
Modified: trunk/blender/source/blender/editors/space_node/drawnode.c
===================================================================
--- trunk/blender/source/blender/editors/space_node/drawnode.c 2010-11-03 13:10:09 UTC (rev 32856)
+++ trunk/blender/source/blender/editors/space_node/drawnode.c 2010-11-03 15:30:24 UTC (rev 32857)
@@ -1177,7 +1177,7 @@
case TEX_MARBLE:
row= uiLayoutRow(col, 0);
- uiItemR(row, &tex_ptr, "stype", UI_ITEM_R_EXPAND, NULL, 0);
+ uiItemR(row, &tex_ptr, "marble_type", UI_ITEM_R_EXPAND, NULL, 0);
row= uiLayoutRow(col, 0);
uiItemR(row, &tex_ptr, "noise_type", UI_ITEM_R_EXPAND, NULL, 0);
row= uiLayoutRow(col, 0);
@@ -1186,18 +1186,18 @@
case TEX_WOOD:
uiItemR(col, &tex_ptr, "noise_basis", 0, "", 0);
- uiItemR(col, &tex_ptr, "stype", 0, "", 0);
+ uiItemR(col, &tex_ptr, "wood_type", 0, "", 0);
row= uiLayoutRow(col, 0);
uiItemR(row, &tex_ptr, "noisebasis_2", UI_ITEM_R_EXPAND, NULL, 0);
row= uiLayoutRow(col, 0);
- uiLayoutSetActive(row, !(RNA_enum_get(&tex_ptr, "stype")==TEX_BAND || RNA_enum_get(&tex_ptr, "stype")==TEX_RING));
+ uiLayoutSetActive(row, !(RNA_enum_get(&tex_ptr, "wood_type")==TEX_BAND || RNA_enum_get(&tex_ptr, "wood_type")==TEX_RING));
uiItemR(row, &tex_ptr, "noise_type", UI_ITEM_R_EXPAND, NULL, 0);
break;
case TEX_CLOUDS:
uiItemR(col, &tex_ptr, "noise_basis", 0, "", 0);
row= uiLayoutRow(col, 0);
- uiItemR(row, &tex_ptr, "stype", UI_ITEM_R_EXPAND, NULL, 0);
+ uiItemR(row, &tex_ptr, "cloud_type", UI_ITEM_R_EXPAND, NULL, 0);
row= uiLayoutRow(col, 0);
uiItemR(row, &tex_ptr, "noise_type", UI_ITEM_R_EXPAND, NULL, 0);
uiItemR(col, &tex_ptr, "noise_depth", UI_ITEM_R_EXPAND, "Depth", 0);
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