[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [25938] trunk/blender/source/blender/ blenlib: Math lib: added normalize_v3_v3 in addition to normalize_v3.
Brecht Van Lommel
brecht at blender.org
Tue Jan 12 20:47:55 CET 2010
Revision: 25938
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=25938
Author: blendix
Date: 2010-01-12 20:47:54 +0100 (Tue, 12 Jan 2010)
Log Message:
-----------
Math lib: added normalize_v3_v3 in addition to normalize_v3.
Modified Paths:
--------------
trunk/blender/source/blender/blenlib/BLI_math_vector.h
trunk/blender/source/blender/blenlib/intern/math_vector_inline.c
Modified: trunk/blender/source/blender/blenlib/BLI_math_vector.h
===================================================================
--- trunk/blender/source/blender/blenlib/BLI_math_vector.h 2010-01-12 19:47:31 UTC (rev 25937)
+++ trunk/blender/source/blender/blenlib/BLI_math_vector.h 2010-01-12 19:47:54 UTC (rev 25938)
@@ -70,8 +70,9 @@
MINLINE void sub_v3_v3v3(float r[3], const float a[3], const float b[3]);
MINLINE void mul_v2_fl(float r[2], float f);
+MINLINE void mul_v2_v2fl(float r[2], const float a[2], float f);
MINLINE void mul_v3_fl(float r[3], float f);
-MINLINE void mul_v3_v3fl(float r[3], float a[3], float f);
+MINLINE void mul_v3_v3fl(float r[3], const float a[3], float f);
MINLINE void mul_v2_v2(float r[2], const float a[2]);
MINLINE void mul_v3_v3(float r[3], float a[3]);
MINLINE void mul_v3_v3v3(float r[3], float a[3], float b[3]);
@@ -101,7 +102,9 @@
MINLINE float len_v3v3(const float a[3], const float b[3]);
MINLINE float normalize_v2(float r[2]);
+MINLINE float normalize_v2_v2(float r[2], const float a[2]);
MINLINE float normalize_v3(float r[3]);
+MINLINE float normalize_v3_v3(float r[3], const float a[3]);
/******************************* Interpolation *******************************/
Modified: trunk/blender/source/blender/blenlib/intern/math_vector_inline.c
===================================================================
--- trunk/blender/source/blender/blenlib/intern/math_vector_inline.c 2010-01-12 19:47:31 UTC (rev 25937)
+++ trunk/blender/source/blender/blenlib/intern/math_vector_inline.c 2010-01-12 19:47:54 UTC (rev 25938)
@@ -131,6 +131,12 @@
v1[1]*= f;
}
+MINLINE void mul_v2_v2fl(float r[2], const float a[2], float f)
+{
+ r[0]= a[0]*f;
+ r[1]= a[1]*f;
+}
+
MINLINE void mul_v3_fl(float r[3], float f)
{
r[0] *= f;
@@ -138,7 +144,7 @@
r[2] *= f;
}
-MINLINE void mul_v3_v3fl(float r[3], float a[3], float f)
+MINLINE void mul_v3_v3fl(float r[3], const float a[3], float f)
{
r[0]= a[0]*f;
r[1]= a[1]*f;
@@ -275,38 +281,49 @@
return len_v3(d);
}
-MINLINE float normalize_v2(float n[2])
+MINLINE float normalize_v2_v2(float r[2], const float a[2])
{
- float d= dot_v2v2(n, n);
+ float d= dot_v2v2(a, a);
if(d > 1.0e-35f) {
d= sqrtf(d);
- mul_v2_fl(n, 1.0f/d);
+ mul_v2_v2fl(r, a, 1.0f/d);
} else {
- zero_v2(n);
+ zero_v2(r);
d= 0.0f;
}
+
return d;
}
-MINLINE float normalize_v3(float n[3])
+MINLINE float normalize_v2(float n[2])
{
- float d= dot_v3v3(n, n);
+ return normalize_v2_v2(n, n);
+}
+MINLINE float normalize_v3_v3(float r[3], const float a[3])
+{
+ float d= dot_v3v3(a, a);
+
/* a larger value causes normalize errors in a
scaled down models with camera xtreme close */
if(d > 1.0e-35f) {
d= sqrtf(d);
- mul_v3_fl(n, 1.0f/d);
+ mul_v3_v3fl(r, a, 1.0f/d);
}
else {
- zero_v3(n);
+ zero_v3(r);
d= 0.0f;
}
return d;
}
+MINLINE float normalize_v3(float n[3])
+{
+ return normalize_v3_v3(n, n);
+}
+
MINLINE void normal_short_to_float_v3(float *out, short *in)
{
out[0] = in[0]*(1.0f/32767.0f);
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