[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [31438] trunk/blender: rna rename Bone and Text changes

Campbell Barton ideasman42 at gmail.com
Wed Aug 18 09:45:32 CEST 2010


Revision: 31438
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=31438
Author:   campbellbarton
Date:     2010-08-18 09:45:32 +0200 (Wed, 18 Aug 2010)

Log Message:
-----------
rna rename Bone and Text changes

Modified Paths:
--------------
    trunk/blender/release/scripts/io/import_anim_bvh.py
    trunk/blender/release/scripts/modules/graphviz_export.py
    trunk/blender/release/scripts/modules/rigify/__init__.py
    trunk/blender/release/scripts/modules/rigify/arm_biped.py
    trunk/blender/release/scripts/modules/rigify/copy.py
    trunk/blender/release/scripts/modules/rigify/delta.py
    trunk/blender/release/scripts/modules/rigify/eye_balls.py
    trunk/blender/release/scripts/modules/rigify/eye_lid.py
    trunk/blender/release/scripts/modules/rigify/finger_curl.py
    trunk/blender/release/scripts/modules/rigify/leg_biped.py
    trunk/blender/release/scripts/modules/rigify/leg_quadruped.py
    trunk/blender/release/scripts/modules/rigify/mouth.py
    trunk/blender/release/scripts/modules/rigify/neck.py
    trunk/blender/release/scripts/modules/rigify/neck_flex.py
    trunk/blender/release/scripts/modules/rigify/palm_curl.py
    trunk/blender/release/scripts/modules/rigify/shape_key_control.py
    trunk/blender/release/scripts/modules/rigify/shape_key_distance.py
    trunk/blender/release/scripts/modules/rigify/shape_key_rotdiff.py
    trunk/blender/release/scripts/modules/rigify/spine_pivot_flex.py
    trunk/blender/release/scripts/modules/rigify/stretch.py
    trunk/blender/release/scripts/modules/rigify/stretch_twist.py
    trunk/blender/release/scripts/modules/rigify/tail_control.py
    trunk/blender/release/scripts/modules/rigify/tongue.py
    trunk/blender/release/scripts/modules/rigify/track_dual.py
    trunk/blender/release/scripts/modules/rigify/track_reverse.py
    trunk/blender/release/scripts/modules/rigify_utils.py
    trunk/blender/release/scripts/op/add_armature_human.py
    trunk/blender/release/scripts/ui/properties_data_armature.py
    trunk/blender/release/scripts/ui/properties_data_bone.py
    trunk/blender/source/blender/editors/armature/poseobject.c
    trunk/blender/source/blender/editors/object/object_add.c
    trunk/blender/source/blender/editors/object/object_relations.c
    trunk/blender/source/blender/editors/object/object_select.c
    trunk/blender/source/blender/makesrna/intern/rna_armature.c
    trunk/blender/source/blender/makesrna/intern/rna_text.c
    trunk/blender/source/blender/makesrna/rna_cleanup/rna_properties.txt

Modified: trunk/blender/release/scripts/io/import_anim_bvh.py
===================================================================
--- trunk/blender/release/scripts/io/import_anim_bvh.py	2010-08-18 07:14:10 UTC (rev 31437)
+++ trunk/blender/release/scripts/io/import_anim_bvh.py	2010-08-18 07:45:32 UTC (rev 31438)
@@ -426,7 +426,7 @@
             bvh_node.parent and\
             bvh_node.parent.temp.name not in ZERO_AREA_BONES and\
             bvh_node.parent.rest_tail_local == bvh_node.rest_head_local:
-                bvh_node.temp.connected = True
+                bvh_node.temp.use_connect = True
 
     # Replace the editbone with the editbone name,
     # to avoid memory errors accessing the editbone outside editmode

Modified: trunk/blender/release/scripts/modules/graphviz_export.py
===================================================================
--- trunk/blender/release/scripts/modules/graphviz_export.py	2010-08-18 07:14:10 UTC (rev 31437)
+++ trunk/blender/release/scripts/modules/graphviz_export.py	2010-08-18 07:45:32 UTC (rev 31438)
@@ -66,7 +66,7 @@
     print("")
     for bone in bones:
         b = arm.bones[bone]
-        print(">>", bone, ["*>", "->"][b.connected], getattr(getattr(b, "parent", ""), "name", ""))
+        print(">>", bone, ["*>", "->"][b.use_connect], getattr(getattr(b, "parent", ""), "name", ""))
         label = [bone]
         bone = arm.bones[bone]
 
@@ -103,7 +103,7 @@
         parent = bone.parent
         if parent:
             parent_name = parent.name
-            connected = bone.connected
+            connected = bone.use_connect
         elif FAKE_PARENT:
             parent_name = 'Object::%s' % obj.name
             connected = False

Modified: trunk/blender/release/scripts/modules/rigify/__init__.py
===================================================================
--- trunk/blender/release/scripts/modules/rigify/__init__.py	2010-08-18 07:14:10 UTC (rev 31437)
+++ trunk/blender/release/scripts/modules/rigify/__init__.py	2010-08-18 07:45:32 UTC (rev 31438)
@@ -282,7 +282,7 @@
     edit_bone.head = (0.0, 0.0, 0.0)
     edit_bone.tail = (0.0, 1.0, 0.0)
     edit_bone.roll = 0.0
-    edit_bone.layer = ROOT_LAYERS
+    edit_bone.layers = ROOT_LAYERS
     bpy.ops.object.mode_set(mode='OBJECT')
 
     # key: bone name
@@ -412,7 +412,7 @@
                 else:
                     root_ebone_tmp = root_ebone
 
-                ebone.connected = False
+                ebone.use_connect = False
                 ebone.parent = root_ebone_tmp
             '''
 
@@ -429,7 +429,7 @@
             con.target = obj
             con.subtarget = bone_name
 
-            if not pbone.bone.connected:
+            if not pbone.bone.use_connect:
                 con = pbone.constraints.new('COPY_LOCATION')
                 con.target = obj
                 con.subtarget = bone_name
@@ -445,23 +445,23 @@
     layer_second_last[30] = True
 
     for bone_name, bone in arm.bones.items():
-        bone.deform = False  # Non DEF bones shouldn't deform
+        bone.use_deform = False  # Non DEF bones shouldn't deform
         if bone_name.startswith(ORG_PREFIX):
-            bone.layer = ORG_LAYERS
+            bone.layers = ORG_LAYERS
         elif bone_name.startswith(MCH_PREFIX): # XXX fixme
-            bone.layer = MCH_LAYERS
+            bone.layers = MCH_LAYERS
         elif bone_name.startswith(DEF_PREFIX): # XXX fixme
-            bone.layer = DEF_LAYERS
-            bone.deform = True
+            bone.layers = DEF_LAYERS
+            bone.use_deform = True
         else:
             # Assign bone appearance if there is a widget for it
             obj.pose.bones[bone_name].custom_shape = context.scene.objects.get(WGT_PREFIX + bone_name)
 
-        layer_tot[:] = [max(lay) for lay in zip(layer_tot, bone.layer)]
+        layer_tot[:] = [max(lay) for lay in zip(layer_tot, bone.layers)]
 
     # Only for demo'ing
     layer_show = [a and not (b or c or d) for a, b, c, d in zip(layer_tot, ORG_LAYERS, MCH_LAYERS, DEF_LAYERS)]
-    arm.layer = layer_show
+    arm.layers = layer_show
 
 
     # obj.hide = True

Modified: trunk/blender/release/scripts/modules/rigify/arm_biped.py
===================================================================
--- trunk/blender/release/scripts/modules/rigify/arm_biped.py	2010-08-18 07:14:10 UTC (rev 31437)
+++ trunk/blender/release/scripts/modules/rigify/arm_biped.py	2010-08-18 07:45:32 UTC (rev 31438)
@@ -37,24 +37,24 @@
     bone.head[:] = 0.0000, -0.0425, 0.0000
     bone.tail[:] = 0.0942, -0.0075, 0.0333
     bone.roll = -0.2227
-    bone.connected = False
+    bone.use_connect = False
     bone = arm.edit_bones.new('upper_arm')
     bone.head[:] = 0.1066, -0.0076, -0.0010
     bone.tail[:] = 0.2855, 0.0206, -0.0104
     bone.roll = 1.6152
-    bone.connected = False
+    bone.use_connect = False
     bone.parent = arm.edit_bones['shoulder']
     bone = arm.edit_bones.new('forearm')
     bone.head[:] = 0.2855, 0.0206, -0.0104
     bone.tail[:] = 0.4550, -0.0076, -0.0023
     bone.roll = 1.5153
-    bone.connected = True
+    bone.use_connect = True
     bone.parent = arm.edit_bones['upper_arm']
     bone = arm.edit_bones.new('hand')
     bone.head[:] = 0.4550, -0.0076, -0.0023
     bone.tail[:] = 0.5423, -0.0146, -0.0131
     bone.roll = -3.0083
-    bone.connected = True
+    bone.use_connect = True
     bone.parent = arm.edit_bones['forearm']
 
     bpy.ops.object.mode_set(mode='OBJECT')
@@ -78,7 +78,7 @@
     hands = []
     for pbone in obj.pose.bones:
         index = pbone.parent_index(mt.arm_p)
-        if index == 2 and pbone.bone.connected and pbone.bone.parent.connected:
+        if index == 2 and pbone.bone.use_connect and pbone.bone.parent.use_connect:
             hands.append(pbone)
 
     if len(hands) != 1:
@@ -106,12 +106,12 @@
     ik_chain = mt.copy(to_fmt="MCH-%s_ik", base_names=base_names, exclude_attrs=["shoulder"])
 
     # IK needs no parent_index
-    ik_chain.hand_e.connected = False
+    ik_chain.hand_e.use_connect = False
     ik_chain.hand_e.parent = None
-    ik_chain.hand_e.local_location = False
+    ik_chain.hand_e.use_local_location = False
     ik_chain.rename("hand", get_base_name(base_names[mt.hand]) + "_ik" + get_side_name(mt.hand))
 
-    ik_chain.arm_e.connected = False
+    ik_chain.arm_e.use_connect = False
     ik_chain.arm_e.parent = mt.shoulder_e
 
     # Add the bone used for the arms poll target
@@ -119,7 +119,7 @@
     ik.pole = add_pole_target_bone(obj, mt.forearm, "elbow_target" + get_side_name(mt.forearm), mode='ZAVERAGE')
 
     ik.update()
-    ik.pole_e.local_location = False
+    ik.pole_e.use_local_location = False
 
     # option: elbow_parent
     elbow_parent_name = options.get("elbow_parent", "")
@@ -168,11 +168,11 @@
     if "ik_layer" in options:
         layer = [n==options["ik_layer"] for n in range(0,32)]
     else:
-        layer = list(mt.arm_b.layer)
-    ik_chain.hand_b.layer = layer
-    ik.hand_vis_b.layer   = layer
-    ik.pole_b.layer       = layer
-    ik.pole_vis_b.layer   = layer
+        layer = list(mt.arm_b.layers)
+    ik_chain.hand_b.layers = layer
+    ik.hand_vis_b.layers   = layer
+    ik.pole_b.layers       = layer
+    ik.pole_vis_b.layers   = layer
 
     bpy.ops.object.mode_set(mode='EDIT')
     # don't blend the shoulder
@@ -197,7 +197,7 @@
     # upper arm constrains to this.
     ex.socket_e = copy_bone_simple(arm, mt.arm, "MCH-%s_socket" % base_names[mt.arm])
     ex.socket = ex.socket_e.name
-    ex.socket_e.connected = False
+    ex.socket_e.use_connect = False
     ex.socket_e.parent = mt.shoulder_e
     ex.socket_e.length *= 0.5
 
@@ -206,11 +206,11 @@
     ex.hand_delta_e = copy_bone_simple(arm, fk_chain.hand, "MCH-delta_%s" % base_names[mt.hand], parent=True)
     ex.hand_delta = ex.hand_delta_e.name
     ex.hand_delta_e.length *= 0.5
-    ex.hand_delta_e.connected = False
+    ex.hand_delta_e.use_connect = False
     if "hand_roll" in options:
         ex.hand_delta_e.roll += radians(options["hand_roll"])
 
-    fk_chain.hand_e.connected = False
+    fk_chain.hand_e.use_connect = False
     fk_chain.hand_e.parent = ex.hand_delta_e
 
     bpy.ops.object.mode_set(mode='OBJECT')
@@ -273,10 +273,10 @@
     if "fk_layer" in options:
         layer = [n==options["fk_layer"] for n in range(0,32)]
     else:
-        layer = list(mt.arm_b.layer)
-    fk_chain.arm_b.layer     = layer
-    fk_chain.forearm_b.layer = layer
-    fk_chain.hand_b.layer    = layer
+        layer = list(mt.arm_b.layers)
+    fk_chain.arm_b.layers     = layer
+    fk_chain.forearm_b.layers = layer
+    fk_chain.hand_b.layers    = layer
 
     # Forearm was getting wrong roll somehow.  Hack to fix that.
     bpy.ops.object.mode_set(mode='EDIT')
@@ -295,8 +295,8 @@
     # Create upper arm bones: two bones, each half of the upper arm.
     uarm1 = copy_bone_simple(obj.data, definitions[1], "DEF-%s.01" % base_names[definitions[1]], parent=True)
     uarm2 = copy_bone_simple(obj.data, definitions[1], "DEF-%s.02" % base_names[definitions[1]], parent=True)
-    uarm1.connected = False
-    uarm2.connected = False
+    uarm1.use_connect = False
+    uarm2.use_connect = False
     uarm2.parent = uarm1
     center = uarm1.center
     uarm1.tail = center
@@ -305,8 +305,8 @@
     # Create forearm bones: two bones, each half of the forearm.
     farm1 = copy_bone_simple(obj.data, definitions[2], "DEF-%s.01" % base_names[definitions[2]], parent=True)
     farm2 = copy_bone_simple(obj.data, definitions[2], "DEF-%s.02" % base_names[definitions[2]], parent=True)
-    farm1.connected = False
-    farm2.connected = False
+    farm1.use_connect = False
+    farm2.use_connect = False
     farm2.parent = farm1
     center = farm1.center
     farm1.tail = center
@@ -314,7 +314,7 @@
 
     # Create twist bone
     twist = copy_bone_simple(obj.data, definitions[2], "MCH-arm_twist")
-    twist.connected = False
+    twist.use_connect = False
     twist.parent = obj.data.edit_bones[definitions[3]]
     twist.length /= 2
 

Modified: trunk/blender/release/scripts/modules/rigify/copy.py
===================================================================
--- trunk/blender/release/scripts/modules/rigify/copy.py	2010-08-18 07:14:10 UTC (rev 31437)
+++ trunk/blender/release/scripts/modules/rigify/copy.py	2010-08-18 07:45:32 UTC (rev 31438)
@@ -33,7 +33,7 @@
     bone.head[:] = 0.0000, 0.0000, 0.0000
     bone.tail[:] = 0.0000, 0.0000, 1.0000
     bone.roll = 0.0000
-    bone.connected = False

@@ Diff output truncated at 10240 characters. @@




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