[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [24464] trunk/blender/source: Math Lib
Brecht Van Lommel
brecht at blender.org
Tue Nov 10 21:43:45 CET 2009
Revision: 24464
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=24464
Author: blendix
Date: 2009-11-10 21:43:45 +0100 (Tue, 10 Nov 2009)
Log Message:
-----------
Math Lib
* Convert all code to use new functions.
* Branch maintainers may want to skip this commit, and run this
conversion script instead, if they use a lot of math functions
in new code:
http://www.pasteall.org/9052/python
Modified Paths:
--------------
trunk/blender/source/blender/blenfont/intern/blf_font.c
trunk/blender/source/blender/blenkernel/BKE_cloth.h
trunk/blender/source/blender/blenkernel/BKE_constraint.h
trunk/blender/source/blender/blenkernel/intern/BME_tools.c
trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c
trunk/blender/source/blender/blenkernel/intern/action.c
trunk/blender/source/blender/blenkernel/intern/anim.c
trunk/blender/source/blender/blenkernel/intern/anim_sys.c
trunk/blender/source/blender/blenkernel/intern/armature.c
trunk/blender/source/blender/blenkernel/intern/boids.c
trunk/blender/source/blender/blenkernel/intern/booleanops.c
trunk/blender/source/blender/blenkernel/intern/booleanops_mesh.c
trunk/blender/source/blender/blenkernel/intern/brush.c
trunk/blender/source/blender/blenkernel/intern/bvhutils.c
trunk/blender/source/blender/blenkernel/intern/cdderivedmesh.c
trunk/blender/source/blender/blenkernel/intern/cloth.c
trunk/blender/source/blender/blenkernel/intern/collision.c
trunk/blender/source/blender/blenkernel/intern/colortools.c
trunk/blender/source/blender/blenkernel/intern/constraint.c
trunk/blender/source/blender/blenkernel/intern/curve.c
trunk/blender/source/blender/blenkernel/intern/customdata.c
trunk/blender/source/blender/blenkernel/intern/deform.c
trunk/blender/source/blender/blenkernel/intern/depsgraph.c
trunk/blender/source/blender/blenkernel/intern/displist.c
trunk/blender/source/blender/blenkernel/intern/effect.c
trunk/blender/source/blender/blenkernel/intern/exotic.c
trunk/blender/source/blender/blenkernel/intern/fcurve.c
trunk/blender/source/blender/blenkernel/intern/fluidsim.c
trunk/blender/source/blender/blenkernel/intern/fmodifier.c
trunk/blender/source/blender/blenkernel/intern/font.c
trunk/blender/source/blender/blenkernel/intern/gpencil.c
trunk/blender/source/blender/blenkernel/intern/image.c
trunk/blender/source/blender/blenkernel/intern/implicit.c
trunk/blender/source/blender/blenkernel/intern/ipo.c
trunk/blender/source/blender/blenkernel/intern/lattice.c
trunk/blender/source/blender/blenkernel/intern/material.c
trunk/blender/source/blender/blenkernel/intern/mball.c
trunk/blender/source/blender/blenkernel/intern/mesh.c
trunk/blender/source/blender/blenkernel/intern/modifier.c
trunk/blender/source/blender/blenkernel/intern/multires.c
trunk/blender/source/blender/blenkernel/intern/node.c
trunk/blender/source/blender/blenkernel/intern/object.c
trunk/blender/source/blender/blenkernel/intern/particle.c
trunk/blender/source/blender/blenkernel/intern/particle_system.c
trunk/blender/source/blender/blenkernel/intern/pointcache.c
trunk/blender/source/blender/blenkernel/intern/scene.c
trunk/blender/source/blender/blenkernel/intern/seqeffects.c
trunk/blender/source/blender/blenkernel/intern/shrinkwrap.c
trunk/blender/source/blender/blenkernel/intern/simple_deform.c
trunk/blender/source/blender/blenkernel/intern/sketch.c
trunk/blender/source/blender/blenkernel/intern/smoke.c
trunk/blender/source/blender/blenkernel/intern/softbody.c
trunk/blender/source/blender/blenkernel/intern/subsurf_ccg.c
trunk/blender/source/blender/blenkernel/intern/texture.c
trunk/blender/source/blender/blenkernel/intern/world.c
trunk/blender/source/blender/blenlib/intern/BLI_kdopbvh.c
trunk/blender/source/blender/blenlib/intern/BLI_kdtree.c
trunk/blender/source/blender/blenlib/intern/freetypefont.c
trunk/blender/source/blender/blenlib/intern/graph.c
trunk/blender/source/blender/blenlib/intern/jitter.c
trunk/blender/source/blender/blenlib/intern/scanfill.c
trunk/blender/source/blender/blenloader/intern/readfile.c
trunk/blender/source/blender/collada/DocumentExporter.cpp
trunk/blender/source/blender/collada/DocumentImporter.cpp
trunk/blender/source/blender/collada/collada_internal.h
trunk/blender/source/blender/editors/animation/anim_channels_defines.c
trunk/blender/source/blender/editors/animation/anim_channels_edit.c
trunk/blender/source/blender/editors/animation/anim_ipo_utils.c
trunk/blender/source/blender/editors/animation/drivers.c
trunk/blender/source/blender/editors/animation/fmodifier_ui.c
trunk/blender/source/blender/editors/animation/keyframes_draw.c
trunk/blender/source/blender/editors/animation/keyframes_edit.c
trunk/blender/source/blender/editors/animation/keyframes_general.c
trunk/blender/source/blender/editors/animation/keyframing.c
trunk/blender/source/blender/editors/animation/keyingsets.c
trunk/blender/source/blender/editors/armature/armature_ops.c
trunk/blender/source/blender/editors/armature/editarmature.c
trunk/blender/source/blender/editors/armature/editarmature_generate.c
trunk/blender/source/blender/editors/armature/editarmature_retarget.c
trunk/blender/source/blender/editors/armature/editarmature_sketch.c
trunk/blender/source/blender/editors/armature/meshlaplacian.c
trunk/blender/source/blender/editors/armature/poseSlide.c
trunk/blender/source/blender/editors/armature/poselib.c
trunk/blender/source/blender/editors/armature/poseobject.c
trunk/blender/source/blender/editors/armature/reeb.c
trunk/blender/source/blender/editors/curve/curve_ops.c
trunk/blender/source/blender/editors/curve/editcurve.c
trunk/blender/source/blender/editors/curve/editfont.c
trunk/blender/source/blender/editors/gpencil/drawgpencil.c
trunk/blender/source/blender/editors/gpencil/editaction_gpencil.c
trunk/blender/source/blender/editors/gpencil/gpencil_buttons.c
trunk/blender/source/blender/editors/gpencil/gpencil_edit.c
trunk/blender/source/blender/editors/gpencil/gpencil_paint.c
trunk/blender/source/blender/editors/interface/interface.c
trunk/blender/source/blender/editors/interface/interface_draw.c
trunk/blender/source/blender/editors/interface/interface_handlers.c
trunk/blender/source/blender/editors/interface/interface_icons.c
trunk/blender/source/blender/editors/interface/interface_panel.c
trunk/blender/source/blender/editors/interface/interface_regions.c
trunk/blender/source/blender/editors/interface/interface_style.c
trunk/blender/source/blender/editors/interface/interface_templates.c
trunk/blender/source/blender/editors/interface/interface_widgets.c
trunk/blender/source/blender/editors/mesh/editface.c
trunk/blender/source/blender/editors/mesh/editmesh.c
trunk/blender/source/blender/editors/mesh/editmesh_add.c
trunk/blender/source/blender/editors/mesh/editmesh_lib.c
trunk/blender/source/blender/editors/mesh/editmesh_loop.c
trunk/blender/source/blender/editors/mesh/editmesh_mods.c
trunk/blender/source/blender/editors/mesh/editmesh_tools.c
trunk/blender/source/blender/editors/mesh/mesh_data.c
trunk/blender/source/blender/editors/mesh/mesh_ops.c
trunk/blender/source/blender/editors/mesh/meshtools.c
trunk/blender/source/blender/editors/metaball/mball_edit.c
trunk/blender/source/blender/editors/object/object_add.c
trunk/blender/source/blender/editors/object/object_constraint.c
trunk/blender/source/blender/editors/object/object_edit.c
trunk/blender/source/blender/editors/object/object_hook.c
trunk/blender/source/blender/editors/object/object_modifier.c
trunk/blender/source/blender/editors/object/object_ops.c
trunk/blender/source/blender/editors/object/object_relations.c
trunk/blender/source/blender/editors/object/object_select.c
trunk/blender/source/blender/editors/object/object_shapekey.c
trunk/blender/source/blender/editors/object/object_transform.c
trunk/blender/source/blender/editors/physics/particle_edit.c
trunk/blender/source/blender/editors/physics/particle_object.c
trunk/blender/source/blender/editors/physics/physics_fluid.c
trunk/blender/source/blender/editors/render/render_preview.c
trunk/blender/source/blender/editors/render/render_shading.c
trunk/blender/source/blender/editors/screen/area.c
trunk/blender/source/blender/editors/screen/glutil.c
trunk/blender/source/blender/editors/screen/screen_ops.c
trunk/blender/source/blender/editors/sculpt_paint/paint_image.c
trunk/blender/source/blender/editors/sculpt_paint/paint_stroke.c
trunk/blender/source/blender/editors/sculpt_paint/paint_utils.c
trunk/blender/source/blender/editors/sculpt_paint/paint_vertex.c
trunk/blender/source/blender/editors/sculpt_paint/sculpt.c
trunk/blender/source/blender/editors/space_action/action_draw.c
trunk/blender/source/blender/editors/space_action/action_edit.c
trunk/blender/source/blender/editors/space_action/action_select.c
trunk/blender/source/blender/editors/space_action/space_action.c
trunk/blender/source/blender/editors/space_api/space.c
trunk/blender/source/blender/editors/space_buttons/space_buttons.c
trunk/blender/source/blender/editors/space_console/space_console.c
trunk/blender/source/blender/editors/space_file/space_file.c
trunk/blender/source/blender/editors/space_graph/graph_buttons.c
trunk/blender/source/blender/editors/space_graph/graph_draw.c
trunk/blender/source/blender/editors/space_graph/graph_edit.c
trunk/blender/source/blender/editors/space_graph/graph_select.c
trunk/blender/source/blender/editors/space_graph/graph_utils.c
trunk/blender/source/blender/editors/space_graph/space_graph.c
trunk/blender/source/blender/editors/space_image/image_buttons.c
trunk/blender/source/blender/editors/space_image/image_ops.c
trunk/blender/source/blender/editors/space_image/space_image.c
trunk/blender/source/blender/editors/space_info/space_info.c
trunk/blender/source/blender/editors/space_logic/logic_buttons.c
trunk/blender/source/blender/editors/space_logic/space_logic.c
trunk/blender/source/blender/editors/space_nla/nla_buttons.c
trunk/blender/source/blender/editors/space_nla/nla_channels.c
trunk/blender/source/blender/editors/space_nla/nla_draw.c
trunk/blender/source/blender/editors/space_nla/nla_edit.c
trunk/blender/source/blender/editors/space_nla/nla_header.c
trunk/blender/source/blender/editors/space_nla/nla_ops.c
trunk/blender/source/blender/editors/space_nla/nla_select.c
trunk/blender/source/blender/editors/space_nla/space_nla.c
trunk/blender/source/blender/editors/space_node/drawnode.c
trunk/blender/source/blender/editors/space_node/node_draw.c
trunk/blender/source/blender/editors/space_node/node_edit.c
trunk/blender/source/blender/editors/space_node/space_node.c
trunk/blender/source/blender/editors/space_outliner/space_outliner.c
trunk/blender/source/blender/editors/space_script/script_ops.c
trunk/blender/source/blender/editors/space_script/space_script.c
trunk/blender/source/blender/editors/space_sequencer/sequencer_add.c
trunk/blender/source/blender/editors/space_sequencer/sequencer_draw.c
trunk/blender/source/blender/editors/space_sequencer/sequencer_edit.c
trunk/blender/source/blender/editors/space_sequencer/sequencer_ops.c
trunk/blender/source/blender/editors/space_sequencer/sequencer_select.c
trunk/blender/source/blender/editors/space_sequencer/space_sequencer.c
trunk/blender/source/blender/editors/space_sound/space_sound.c
trunk/blender/source/blender/editors/space_text/space_text.c
trunk/blender/source/blender/editors/space_view3d/drawarmature.c
trunk/blender/source/blender/editors/space_view3d/drawmesh.c
trunk/blender/source/blender/editors/space_view3d/drawobject.c
trunk/blender/source/blender/editors/space_view3d/drawvolume.c
trunk/blender/source/blender/editors/space_view3d/space_view3d.c
trunk/blender/source/blender/editors/space_view3d/view3d_buttons.c
trunk/blender/source/blender/editors/space_view3d/view3d_draw.c
trunk/blender/source/blender/editors/space_view3d/view3d_edit.c
trunk/blender/source/blender/editors/space_view3d/view3d_header.c
trunk/blender/source/blender/editors/space_view3d/view3d_ops.c
trunk/blender/source/blender/editors/space_view3d/view3d_select.c
trunk/blender/source/blender/editors/space_view3d/view3d_snap.c
trunk/blender/source/blender/editors/space_view3d/view3d_toolbar.c
trunk/blender/source/blender/editors/space_view3d/view3d_view.c
trunk/blender/source/blender/editors/transform/transform.c
trunk/blender/source/blender/editors/transform/transform_constraints.c
trunk/blender/source/blender/editors/transform/transform_conversions.c
trunk/blender/source/blender/editors/transform/transform_generics.c
trunk/blender/source/blender/editors/transform/transform_input.c
trunk/blender/source/blender/editors/transform/transform_manipulator.c
trunk/blender/source/blender/editors/transform/transform_ops.c
trunk/blender/source/blender/editors/transform/transform_orientations.c
trunk/blender/source/blender/editors/transform/transform_snap.c
trunk/blender/source/blender/editors/uvedit/uvedit_draw.c
trunk/blender/source/blender/editors/uvedit/uvedit_ops.c
trunk/blender/source/blender/editors/uvedit/uvedit_parametrizer.c
trunk/blender/source/blender/editors/uvedit/uvedit_unwrap_ops.c
trunk/blender/source/blender/gpu/intern/gpu_buffers.c
trunk/blender/source/blender/gpu/intern/gpu_material.c
trunk/blender/source/blender/ikplugin/intern/ikplugin_api.c
trunk/blender/source/blender/ikplugin/intern/iksolver_plugin.c
trunk/blender/source/blender/ikplugin/intern/itasc_plugin.cpp
trunk/blender/source/blender/makesdna/DNA_action_types.h
trunk/blender/source/blender/makesdna/DNA_constraint_types.h
trunk/blender/source/blender/makesrna/intern/rna_armature.c
trunk/blender/source/blender/makesrna/intern/rna_mesh.c
trunk/blender/source/blender/makesrna/intern/rna_object.c
trunk/blender/source/blender/makesrna/intern/rna_object_api.c
trunk/blender/source/blender/makesrna/intern/rna_particle.c
trunk/blender/source/blender/makesrna/intern/rna_pose.c
trunk/blender/source/blender/nodes/intern/CMP_util.h
trunk/blender/source/blender/nodes/intern/SHD_nodes/SHD_camera.c
trunk/blender/source/blender/nodes/intern/SHD_nodes/SHD_curves.c
trunk/blender/source/blender/nodes/intern/SHD_nodes/SHD_mapping.c
trunk/blender/source/blender/nodes/intern/SHD_nodes/SHD_material.c
trunk/blender/source/blender/nodes/intern/SHD_nodes/SHD_vectMath.c
trunk/blender/source/blender/nodes/intern/SHD_util.h
trunk/blender/source/blender/nodes/intern/TEX_nodes/TEX_distance.c
trunk/blender/source/blender/nodes/intern/TEX_nodes/TEX_rotate.c
trunk/blender/source/blender/nodes/intern/TEX_util.h
trunk/blender/source/blender/python/generic/Geometry.c
trunk/blender/source/blender/python/generic/Mathutils.c
trunk/blender/source/blender/python/generic/euler.c
trunk/blender/source/blender/python/generic/matrix.c
trunk/blender/source/blender/python/generic/quat.c
trunk/blender/source/blender/python/generic/vector.c
trunk/blender/source/blender/render/intern/raytrace/rayobject.cpp
trunk/blender/source/blender/render/intern/raytrace/rayobject_rtbuild.cpp
trunk/blender/source/blender/render/intern/raytrace/rayobject_vbvh.cpp
trunk/blender/source/blender/render/intern/source/convertblender.c
trunk/blender/source/blender/render/intern/source/envmap.c
trunk/blender/source/blender/render/intern/source/imagetexture.c
trunk/blender/source/blender/render/intern/source/initrender.c
trunk/blender/source/blender/render/intern/source/occlusion.c
trunk/blender/source/blender/render/intern/source/pipeline.c
trunk/blender/source/blender/render/intern/source/pixelblending.c
trunk/blender/source/blender/render/intern/source/pixelshading.c
trunk/blender/source/blender/render/intern/source/pointdensity.c
trunk/blender/source/blender/render/intern/source/rayobject_blibvh.c
trunk/blender/source/blender/render/intern/source/rayobject_instance.c
trunk/blender/source/blender/render/intern/source/rayobject_octree.c
trunk/blender/source/blender/render/intern/source/rayshade.c
trunk/blender/source/blender/render/intern/source/rendercore.c
trunk/blender/source/blender/render/intern/source/renderdatabase.c
trunk/blender/source/blender/render/intern/source/shadbuf.c
trunk/blender/source/blender/render/intern/source/shadeinput.c
trunk/blender/source/blender/render/intern/source/shadeoutput.c
trunk/blender/source/blender/render/intern/source/sss.c
trunk/blender/source/blender/render/intern/source/strand.c
trunk/blender/source/blender/render/intern/source/sunsky.c
trunk/blender/source/blender/render/intern/source/texture.c
trunk/blender/source/blender/render/intern/source/volume_precache.c
trunk/blender/source/blender/render/intern/source/volumetric.c
trunk/blender/source/blender/render/intern/source/voxeldata.c
trunk/blender/source/blender/render/intern/source/zbuf.c
trunk/blender/source/blender/windowmanager/intern/wm_subwindow.c
trunk/blender/source/gameengine/Converter/BL_ActionActuator.cpp
trunk/blender/source/gameengine/Converter/BL_ArmatureActuator.cpp
trunk/blender/source/gameengine/Converter/BL_ArmatureChannel.cpp
trunk/blender/source/gameengine/Converter/BL_ArmatureConstraint.cpp
trunk/blender/source/gameengine/Converter/BL_ArmatureObject.cpp
trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
trunk/blender/source/gameengine/Converter/BL_MeshDeformer.cpp
trunk/blender/source/gameengine/Converter/BL_ModifierDeformer.cpp
trunk/blender/source/gameengine/Converter/BL_ShapeActionActuator.cpp
trunk/blender/source/gameengine/Converter/BL_ShapeDeformer.cpp
trunk/blender/source/gameengine/Converter/BL_SkinDeformer.cpp
trunk/blender/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
trunk/blender/source/gameengine/Ketsji/KX_Dome.cpp
trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
trunk/blender/source/gameengine/Ketsji/KX_IPO_SGController.cpp
trunk/blender/source/gameengine/VideoTexture/ImageRender.cpp
Modified: trunk/blender/source/blender/blenfont/intern/blf_font.c
===================================================================
--- trunk/blender/source/blender/blenfont/intern/blf_font.c 2009-11-10 20:40:18 UTC (rev 24463)
+++ trunk/blender/source/blender/blenfont/intern/blf_font.c 2009-11-10 20:43:45 UTC (rev 24464)
@@ -46,7 +46,7 @@
#include "BLI_blenlib.h"
#include "BLI_linklist.h" /* linknode */
#include "BLI_string.h"
-#include "BLI_arithb.h"
+#include "BLI_math.h"
#include "BIF_gl.h"
#include "BLF_api.h"
@@ -459,7 +459,7 @@
font->pos[0]= 0.0f;
font->pos[1]= 0.0f;
font->angle= 0.0f;
- Mat4One(font->mat);
+ unit_m4(font->mat);
font->clip_rec.xmin= 0.0f;
font->clip_rec.xmax= 0.0f;
font->clip_rec.ymin= 0.0f;
Modified: trunk/blender/source/blender/blenkernel/BKE_cloth.h
===================================================================
--- trunk/blender/source/blender/blenkernel/BKE_cloth.h 2009-11-10 20:40:18 UTC (rev 24463)
+++ trunk/blender/source/blender/blenkernel/BKE_cloth.h 2009-11-10 20:43:45 UTC (rev 24464)
@@ -38,7 +38,7 @@
#include "BKE_DerivedMesh.h"
#include "BLI_blenlib.h"
-#include "BLI_arithb.h"
+#include "BLI_math.h"
#include "BLI_edgehash.h"
#include "DNA_cloth_types.h"
Modified: trunk/blender/source/blender/blenkernel/BKE_constraint.h
===================================================================
--- trunk/blender/source/blender/blenkernel/BKE_constraint.h 2009-11-10 20:40:18 UTC (rev 24463)
+++ trunk/blender/source/blender/blenkernel/BKE_constraint.h 2009-11-10 20:43:45 UTC (rev 24464)
@@ -52,7 +52,7 @@
float startmat[4][4]; /* original matrix (before constraint solving) */
short type; /* type of owner */
- short rotOrder; /* rotation order for constraint owner (as defined in eEulerRotationOrders in BLI_arithb.h) */
+ short rotOrder; /* rotation order for constraint owner (as defined in eEulerRotationOrders in BLI_math.h) */
} bConstraintOb;
/* ---------------------------------------------------------------------------- */
Modified: trunk/blender/source/blender/blenkernel/intern/BME_tools.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/BME_tools.c 2009-11-10 20:40:18 UTC (rev 24463)
+++ trunk/blender/source/blender/blenkernel/intern/BME_tools.c 2009-11-10 20:43:45 UTC (rev 24464)
@@ -42,7 +42,7 @@
#include "BKE_utildefines.h"
#include "BKE_bmesh.h"
-#include "BLI_arithb.h"
+#include "BLI_math.h"
#include "BLI_blenlib.h"
/*split this all into a seperate bevel.c file in src*/
@@ -88,7 +88,7 @@
else if (org != NULL) VECCOPY(vtd->org,org);
if (vec != NULL) {
VECCOPY(vtd->vec,vec);
- Normalize(vtd->vec);
+ normalize_v3(vtd->vec);
}
vtd->loc = loc;
@@ -261,7 +261,7 @@
nv = BME_SEMV(bm,v,e,ne);
if (nv == NULL) return NULL;
VECSUB(nv->co,v2->co,v->co);
- len = VecLength(nv->co);
+ len = len_v3(nv->co);
VECADDFAC(nv->co,v->co,nv->co,len*percent);
nv->flag = v->flag;
nv->bweight = v->bweight;
@@ -335,17 +335,17 @@
/* compare the transform origins to see if we can use the vert co's;
* if they belong to different origins, then we will use the origins to determine
* the vector */
- if (VecCompare(vtd1->org,vtd2->org,0.000001f)) {
+ if (compare_v3v3(vtd1->org,vtd2->org,0.000001f)) {
VECSUB(vec,v2->co,v1->co);
- if (VecLength(vec) < 0.000001f) {
- VecMulf(vec,0);
+ if (len_v3(vec) < 0.000001f) {
+ mul_v3_fl(vec,0);
}
return 0;
}
else {
VECSUB(vec,vtd2->org,vtd1->org);
- if (VecLength(vec) < 0.000001f) {
- VecMulf(vec,0);
+ if (len_v3(vec) < 0.000001f) {
+ mul_v3_fl(vec,0);
}
return 1;
}
@@ -363,18 +363,18 @@
static float BME_bevel_project_vec(float *vec1, float *vec2, float *up_vec, int is_forward, BME_TransData_Head *td) {
float factor, vec3[3], tmp[3],c1,c2;
- Crossf(tmp,vec1,vec2);
- Normalize(tmp);
- factor = Inpf(up_vec,tmp);
+ cross_v3_v3v3(tmp,vec1,vec2);
+ normalize_v3(tmp);
+ factor = dot_v3v3(up_vec,tmp);
if ((factor > 0 && is_forward) || (factor < 0 && !is_forward)) {
- Crossf(vec3,vec2,tmp); /* hmm, maybe up_vec should be used instead of tmp */
+ cross_v3_v3v3(vec3,vec2,tmp); /* hmm, maybe up_vec should be used instead of tmp */
}
else {
- Crossf(vec3,tmp,vec2); /* hmm, maybe up_vec should be used instead of tmp */
+ cross_v3_v3v3(vec3,tmp,vec2); /* hmm, maybe up_vec should be used instead of tmp */
}
- Normalize(vec3);
- c1 = Inpf(vec3,vec1);
- c2 = Inpf(vec1,vec1);
+ normalize_v3(vec3);
+ c1 = dot_v3v3(vec3,vec1);
+ c2 = dot_v3v3(vec1,vec1);
if (fabs(c1) < 0.000001f || fabs(c2) < 0.000001f) {
factor = 0.0f;
}
@@ -435,8 +435,8 @@
ne->tflag1 = BME_BEVEL_ORIG; /* mark edge as original, even though it isn't */
BME_bevel_get_vec(vec1,v1,v,td);
BME_bevel_get_vec(vec2,v2,v,td);
- Crossf(t_up_vec,vec1,vec2);
- Normalize(t_up_vec);
+ cross_v3_v3v3(t_up_vec,vec1,vec2);
+ normalize_v3(t_up_vec);
up_vec = t_up_vec;
}
else {
@@ -486,8 +486,8 @@
is_edge = BME_bevel_get_vec(vec1,v,v1,td); /* get the vector we will be projecting onto */
BME_bevel_get_vec(vec2,v,v2,td); /* get the vector we will be projecting parallel to */
- len = VecLength(vec1);
- Normalize(vec1);
+ len = len_v3(vec1);
+ normalize_v3(vec1);
vtd = BME_get_transdata(td, sv);
vtd1 = BME_get_transdata(td, v);
@@ -525,8 +525,8 @@
}
VECADDFAC(sv->co,v->co,vec1,dis);
VECSUB(vec1,sv->co,vtd1->org);
- dis = VecLength(vec1);
- Normalize(vec1);
+ dis = len_v3(vec1);
+ normalize_v3(vec1);
BME_assign_transdata(td, bm, sv, vtd1->org, vtd1->org, vec1, sv->co, dis, scale, maxfactor, vtd->max);
return sv;
@@ -545,10 +545,10 @@
}
else {
VECCOPY(vec2,vtd1->vec);
- VecMulf(vec2,vtd1->factor);
- if (Inpf(vec1, vec1)) {
- Projf(vec2,vec2,vec1);
- fac1 = VecLength(vec2)/value;
+ mul_v3_fl(vec2,vtd1->factor);
+ if (dot_v3v3(vec1, vec1)) {
+ project_v3_v3v3(vec2,vec2,vec1);
+ fac1 = len_v3(vec2)/value;
}
else {
fac1 = 0;
@@ -560,10 +560,10 @@
}
else {
VECCOPY(vec3,vtd2->vec);
- VecMulf(vec3,vtd2->factor);
- if (Inpf(vec1, vec1)) {
- Projf(vec2,vec3,vec1);
- fac2 = VecLength(vec2)/value;
+ mul_v3_fl(vec3,vtd2->factor);
+ if (dot_v3v3(vec1, vec1)) {
+ project_v3_v3v3(vec2,vec3,vec1);
+ fac2 = len_v3(vec2)/value;
}
else {
fac2 = 0;
@@ -571,7 +571,7 @@
}
if (fac1 || fac2) {
- max = VecLength(vec1)/(fac1 + fac2);
+ max = len_v3(vec1)/(fac1 + fac2);
if (vtd1->max && (*vtd1->max < 0 || max < *vtd1->max)) {
*vtd1->max = max;
}
@@ -760,12 +760,12 @@
for (i=0,ol=f->loopbase,l=ol->next; l->next!=ol; l=l->next) {
BME_bevel_get_vec(vec1,l->next->v,ol->v,td);
BME_bevel_get_vec(vec2,l->v,ol->v,td);
- Crossf(vec3,vec2,vec1);
+ cross_v3_v3v3(vec3,vec2,vec1);
VECADD(up_vec,up_vec,vec3);
i++;
}
- VecMulf(up_vec,1.0f/i);
- Normalize(up_vec);
+ mul_v3_fl(up_vec,1.0f/i);
+ normalize_v3(up_vec);
for (i=0,len=f->len; i<len; i++,l=l->next) {
if ((l->e->tflag1 & BME_BEVEL_BEVEL) && (l->e->tflag1 & BME_BEVEL_ORIG)) {
@@ -791,10 +791,10 @@
}
else {
VECCOPY(vec2,vtd1->vec);
- VecMulf(vec2,vtd1->factor);
- if (Inpf(vec1, vec1)) {
- Projf(vec2,vec2,vec1);
- fac1 = VecLength(vec2)/value;
+ mul_v3_fl(vec2,vtd1->factor);
+ if (dot_v3v3(vec1, vec1)) {
+ project_v3_v3v3(vec2,vec2,vec1);
+ fac1 = len_v3(vec2)/value;
}
else {
fac1 = 0;
@@ -805,17 +805,17 @@
}
else {
VECCOPY(vec3,vtd2->vec);
- VecMulf(vec3,vtd2->factor);
- if (Inpf(vec1, vec1)) {
- Projf(vec2,vec3,vec1);
- fac2 = VecLength(vec2)/value;
+ mul_v3_fl(vec3,vtd2->factor);
+ if (dot_v3v3(vec1, vec1)) {
+ project_v3_v3v3(vec2,vec3,vec1);
+ fac2 = len_v3(vec2)/value;
}
else {
fac2 = 0;
}
}
if (fac1 || fac2) {
- max = VecLength(vec1)/(fac1 + fac2);
+ max = len_v3(vec1)/(fac1 + fac2);
if (vtd1->max && (*vtd1->max < 0 || max < *vtd1->max)) {
*vtd1->max = max;
}
@@ -880,7 +880,7 @@
}
VECSUB(vec1,v1->co,v->co);
VECSUB(vec2,v2->co,v->co);
- Crossf(vec3,vec1,vec2);
+ cross_v3_v3v3(vec3,vec1,vec2);
l1 = l2;
if (l1->v == v) {
@@ -893,12 +893,12 @@
}
VECSUB(vec1,v1->co,v->co);
VECSUB(vec2,v2->co,v->co);
- Crossf(vec4,vec2,vec1);
+ cross_v3_v3v3(vec4,vec2,vec1);
- Normalize(vec3);
- Normalize(vec4);
+ normalize_v3(vec3);
+ normalize_v3(vec4);
- return Inpf(vec3,vec4);
+ return dot_v3v3(vec3,vec4);
}
static int BME_face_sharededges(BME_Poly *f1, BME_Poly *f2){
BME_Loop *l;
Modified: trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c 2009-11-10 20:40:18 UTC (rev 24463)
+++ trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c 2009-11-10 20:43:45 UTC (rev 24464)
@@ -52,7 +52,7 @@
#include "DNA_space_types.h"
#include "DNA_particle_types.h"
-#include "BLI_arithb.h"
+#include "BLI_math.h"
#include "BLI_blenlib.h"
#include "BLI_edgehash.h"
#include "BLI_editVert.h"
@@ -619,20 +619,20 @@
{
if (vertexCos) {
VECCOPY(cent, vertexCos[(int) efa->v1->tmp.l]);
- VecAddf(cent, cent, vertexCos[(int) efa->v2->tmp.l]);
- VecAddf(cent, cent, vertexCos[(int) efa->v3->tmp.l]);
- if (efa->v4) VecAddf(cent, cent, vertexCos[(int) efa->v4->tmp.l]);
+ add_v3_v3v3(cent, cent, vertexCos[(int) efa->v2->tmp.l]);
+ add_v3_v3v3(cent, cent, vertexCos[(int) efa->v3->tmp.l]);
+ if (efa->v4) add_v3_v3v3(cent, cent, vertexCos[(int) efa->v4->tmp.l]);
} else {
VECCOPY(cent, efa->v1->co);
- VecAddf(cent, cent, efa->v2->co);
- VecAddf(cent, cent, efa->v3->co);
- if (efa->v4) VecAddf(cent, cent, efa->v4->co);
+ add_v3_v3v3(cent, cent, efa->v2->co);
+ add_v3_v3v3(cent, cent, efa->v3->co);
+ if (efa->v4) add_v3_v3v3(cent, cent, efa->v4->co);
}
if (efa->v4) {
- VecMulf(cent, 0.25f);
+ mul_v3_fl(cent, 0.25f);
} else {
- VecMulf(cent, 0.33333333333f);
+ mul_v3_fl(cent, 0.33333333333f);
}
}
static void emDM_foreachMappedFaceCenter(DerivedMesh *dm, void (*func)(void *userData, int index, float *co, float *no), void *userData)
@@ -1498,25 +1498,25 @@
if(efa->v4) {
float *v4 = vertexCos[(int) efa->v4->tmp.l];
- CalcNormFloat4(v1, v2, v3, v4, no);
- VecAddf(emdm->vertexNos[(int) efa->v4->tmp.l], emdm->vertexNos[(int) efa->v4->tmp.l], no);
+ normal_quad_v3( no,v1, v2, v3, v4);
@@ Diff output truncated at 10240 characters. @@
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