[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [20399] trunk/blender: * UI tweaks to python controller (more space for module name), setParent actuator use less space

Campbell Barton ideasman42 at gmail.com
Mon May 25 13:39:09 CEST 2009


Revision: 20399
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=20399
Author:   campbellbarton
Date:     2009-05-25 13:39:09 +0200 (Mon, 25 May 2009)

Log Message:
-----------
* UI tweaks to python controller (more space for module name), setParent actuator use less space
* object_drop.py - option to orient to face normal (useful for scattering objects over terrain), accounts for normal flipping and can adjust the orientation %.

Modified Paths:
--------------
    trunk/blender/release/scripts/object_drop.py
    trunk/blender/source/blender/src/buttons_logic.c

Modified: trunk/blender/release/scripts/object_drop.py
===================================================================
--- trunk/blender/release/scripts/object_drop.py	2009-05-25 08:46:24 UTC (rev 20398)
+++ trunk/blender/release/scripts/object_drop.py	2009-05-25 11:39:09 UTC (rev 20399)
@@ -1,13 +1,13 @@
 #!BPY
 """
 Name: 'Drop Onto Ground'
-Blender: 245
+Blender: 249
 Group: 'Object'
 Tooltip: 'Drop the selected objects onto "ground" objects'
 """
 __author__= "Campbell Barton"
 __url__= ["blender.org", "blenderartists.org"]
-__version__= "1.0"
+__version__= "1.1"
 
 __bpydoc__= """
 """
@@ -36,6 +36,7 @@
 
 
 from Blender import Draw, Geometry, Mathutils, Window
+from Blender.Mathutils import Vector, AngleBetweenVecs, RotationMatrix
 import bpy
 
 
@@ -44,6 +45,8 @@
 GLOBALS['GROUND_GROUP_NAME'] = Draw.Create('terrain')
 GLOBALS['DROP_AXIS'] = [Draw.Create(1), Draw.Create(0)]						# on what axis will we drop?
 GLOBALS['DROP_OVERLAP_CHECK'] = Draw.Create(1)				# is the terrain a single skin?
+GLOBALS['DROP_ORIENT'] = Draw.Create(1)
+GLOBALS['DROP_ORIENT_VALUE'] = Draw.Create(100.0)
 GLOBALS['EVENT'] = 2
 GLOBALS['MOUSE'] = None
 
@@ -52,19 +55,18 @@
 	me = bpy.data.meshes.new()
 	
 	for ob in obs_terrain:
-		# this matrix takes the object and drop matrix into account
-		ob_mat = ob.matrixWorld # * drop_matrix
-		
 		def blend_face_to_terrain_tris(f):
-			cos = [v.co*ob_mat for v in f]
-			if len(cos) == 4:	return [(cos[0], cos[1], cos[2]), (cos[0], cos[2], cos[3])]
-			else:				return [(cos[0], cos[1], cos[2]), ]
+			no = f.no
+			cos = [v.co for v in f]
+			if len(cos) == 4:	return [(cos[0], cos[1], cos[2], no), (cos[0], cos[2], cos[3], no)]
+			else:				return [(cos[0], cos[1], cos[2], no), ]
 		
 		# Clear
 		me.verts = None
 		try:	me.getFromObject(ob)
 		except:	pass
 		
+		me.transform(ob.matrixWorld)
 		for f in me.faces: # may be [], thats ok
 			terrain_tris.extend( blend_face_to_terrain_tris(f) )
 	
@@ -72,30 +74,34 @@
 	return terrain_tris
 
 def calc_drop_loc(ob, terrain_tris, axis):
-	pt = Mathutils.Vector(ob.loc)
+	pt = Vector(ob.loc)
 	
 	isect = None
 	isect_best = None
+	isect_best_no = None
 	isect_best_len = 0.0
 	
-	for t1,t2,t3 in terrain_tris:
+	for t1,t2,t3, no in terrain_tris:
 		#if Geometry.PointInTriangle2D(pt, t1,t2,t3):
 		isect = Mathutils.Intersect(t1, t2, t3, axis, pt, 1) # 1==clip
 		if isect:
 			if not GLOBALS['DROP_OVERLAP_CHECK'].val:
 				# Find the first location
-				return isect
+				return isect, no
 			else:
 				if isect_best:
 					isect_len = (pt-isect).length
 					if isect_len < isect_best_len:
 						isect_best_len = isect_len
 						isect_best = isect
+						isect_best_no = no
 					
 				else:
 					isect_best_len = (pt-isect).length
 					isect_best = isect;
-	return isect_best
+					isect_best_no = no
+	
+	return isect_best, isect_best_no
 
 
 def error_nogroup():
@@ -135,13 +141,28 @@
 	
 	
 	if GLOBALS['DROP_AXIS'][0].val:
-		axis = Mathutils.Vector(0,0,-1)
+		axis = Vector(0,0,-1)
 	else:
-		axis = Mathutils.Vector(Window.GetViewVector())
+		axis = Vector(Window.GetViewVector())
 	
+	do_orient = GLOBALS['DROP_ORIENT'].val
+	do_orient_val = GLOBALS['DROP_ORIENT_VALUE'].val/100.0
+	if not do_orient_val: do_orient = False
+	
 	for ob in obs_clamp:
-		loc = calc_drop_loc(ob, terrain_tris, axis)
+		loc, no = calc_drop_loc(ob, terrain_tris, axis)
 		if loc:
+			if do_orient:
+				try:	ang = AngleBetweenVecs(no, axis)
+				except:ang = 0.0
+				if ang > 90.0:
+					no = -no
+					ang = 180.0-ang
+				
+				if ang > 0.0001:
+					ob_matrix = ob.matrixWorld * RotationMatrix(ang * do_orient_val, 4, 'r', axis.cross(no))
+					ob.setMatrix(ob_matrix)
+			
 			ob.loc = loc
 	
 	# to make the while loop exist
@@ -175,8 +196,9 @@
 	if not g:	error_nogroup()
 	GLOBALS['EVENT'] = e
 	
+def do_dummy(e,v):
+	GLOBALS['EVENT'] = e
 
-
 EVENT_NONE = 0
 EVENT_EXIT = 1
 EVENT_REDRAW = 2
@@ -185,7 +207,7 @@
 	# Only to center the UI
 	x,y = GLOBALS['MOUSE']
 	x-=40
-	y-=60
+	y-=70
 	
 	Draw.Label('Drop Axis', x-70,y+120, 60, 20)
 	Draw.BeginAlign()
@@ -204,8 +226,14 @@
 	
 	GLOBALS['DROP_OVERLAP_CHECK'] = Draw.Toggle('Overlapping Terrain', EVENT_NONE, x-70, y+20, 190, 20, GLOBALS['DROP_OVERLAP_CHECK'].val, "Check all terrain triangles and use the top most (slow)")
 	
-	Draw.PushButton('Drop Objects', EVENT_EXIT, x+20, y-10, 100, 20, 'Drop the selected objects', terrain_clamp)
+	Draw.BeginAlign()
+	GLOBALS['DROP_ORIENT'] = Draw.Toggle('Orient Normal', EVENT_REDRAW, x-70, y-10, 110, 20, GLOBALS['DROP_ORIENT'].val, "Rotate objects to the face normal", do_dummy)
+	if GLOBALS['DROP_ORIENT'].val:
+		GLOBALS['DROP_ORIENT_VALUE'] = Draw.Number('', EVENT_NONE, x+40, y-10, 80, 20, GLOBALS['DROP_ORIENT_VALUE'].val, 0.0, 100.0, "Percentage to orient 0.0 - 100.0")
+	Draw.EndAlign()
 	
+	Draw.PushButton('Drop Objects', EVENT_EXIT, x+20, y-40, 100, 20, 'Drop the selected objects', terrain_clamp)
+	
 	# So moving the mouse outside the popup exits the while loop
 	GLOBALS['EVENT'] = EVENT_EXIT
 

Modified: trunk/blender/source/blender/src/buttons_logic.c
===================================================================
--- trunk/blender/source/blender/src/buttons_logic.c	2009-05-25 08:46:24 UTC (rev 20398)
+++ trunk/blender/source/blender/src/buttons_logic.c	2009-05-25 11:39:09 UTC (rev 20399)
@@ -1603,12 +1603,12 @@
 
 	
 		uiBlockBeginAlign(block);
-		uiDefButI(block, MENU, B_REDR, "Execution Method%t|Script%x0|Module%x1", xco+24,yco-24, 66, 19, &pc->mode, 0, 0, 0, 0, "Python script type (textblock or module - faster)");
+		uiDefButI(block, MENU, B_REDR, "Execution Method%t|Script%x0|Module%x1", xco+4,yco-23, 66, 19, &pc->mode, 0, 0, 0, 0, "Python script type (textblock or module - faster)");
 		if(pc->mode==0)
-			uiDefIDPoinBut(block, test_scriptpoin_but, ID_SCRIPT, 1, "", xco+90,yco-24,width-90, 19, &pc->text, "Blender textblock to run as a script");
+			uiDefIDPoinBut(block, test_scriptpoin_but, ID_SCRIPT, 1, "", xco+70,yco-23,width-74, 19, &pc->text, "Blender textblock to run as a script");
 		else {
-			uiDefBut(block, TEX, 1, "", xco+90,yco-24,(width-90)-25, 19, pc->module, 0, 63, 0, 0, "Module name and function to run e.g. \"someModule.main\". Internal texts and external python files can be used");
-			uiDefButBitI(block, TOG, CONT_PY_DEBUG, B_REDR, "D", (xco+width)-25, yco-24, 19, 19, &pc->flag, 0, 0, 0, 0, "Continuously reload the module from disk for editing external modules without restarting");
+			uiDefBut(block, TEX, 1, "", xco+70,yco-23,(width-70)-25, 19, pc->module, 0, 63, 0, 0, "Module name and function to run e.g. \"someModule.main\". Internal texts and external python files can be used");
+			uiDefButBitI(block, TOG, CONT_PY_DEBUG, B_REDR, "D", (xco+width)-25, yco-23, 19, 19, &pc->flag, 0, 0, 0, 0, "Continuously reload the module from disk for editing external modules without restarting");
 		}
 		uiBlockEndAlign(block);
 		
@@ -2748,19 +2748,19 @@
 
   		if(parAct->type==ACT_PARENT_SET) { 
 			
-  			ysize= 68; 
+  			ysize= 48; 
   			glRects(xco, yco-ysize, xco+width, yco); 
   			uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); 
-  			uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:",		xco+40, yco-44, (width-80), 19, &(parAct->ob), "Set this object as parent"); 
+  			uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:",		xco+95, yco-24, (width-100), 19, &(parAct->ob), "Set this object as parent"); 
 			uiBlockBeginAlign(block);
 			uiDefButBitS(block, TOGN, ACT_PARENT_COMPOUND, B_REDR,
 				  "Compound",
-				  xco + 40, yco - 64, (width - 80)/2, 19, &parAct->flag,
+				  xco + 5, yco - 44, (width - 10)/2, 19, &parAct->flag,
 				  0.0, 0.0, 0, 0,
 				  "Add this object shape to the parent shape (only if the parent shape is already compound)");
 			uiDefButBitS(block, TOGN, ACT_PARENT_GHOST, B_REDR,
 				  "Ghost",
-				  xco + 40 + ((width - 80)/2), yco - 64, (width - 80)/2, 19, &parAct->flag,
+				  xco + 5 + ((width - 10)/2), yco - 44, (width - 10)/2, 19, &parAct->flag,
 				  0.0, 0.0, 0, 0,
 				  "Make this object ghost while parented (only if not compound)");
 			uiBlockEndAlign(block);
@@ -2773,7 +2773,7 @@
  		}
 
 		str= "Parent %t|Set Parent %x0|Remove Parent %x1";
-		uiDefButI(block, MENU, B_REDR, str,		xco+40, yco-24, (width-80), 19, &parAct->type, 0.0, 0.0, 0, 0, ""); 
+		uiDefButI(block, MENU, B_REDR, str,		xco+5, yco-24, parAct->type==1?(width-80):90, 19, &parAct->type, 0.0, 0.0, 0, 0, ""); 
 
   		yco-= ysize; 
   		break; 





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