[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [20152] trunk/blender: BGE: Add MT_Vector3 support for Py attribute macro system.

Benoit Bolsee benoit.bolsee at online.be
Mon May 11 14:41:48 CEST 2009


Revision: 20152
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=20152
Author:   ben2610
Date:     2009-05-11 14:41:48 +0200 (Mon, 11 May 2009)

Log Message:
-----------
BGE: Add MT_Vector3 support for Py attribute macro system. See KX_PYATTRIBUTE_VECTOR_...

Modified Paths:
--------------
    trunk/blender/projectfiles_vc9/gameengine/ketsji/network/KX_network.vcproj
    trunk/blender/source/gameengine/Expressions/PyObjectPlus.cpp
    trunk/blender/source/gameengine/Expressions/PyObjectPlus.h
    trunk/blender/source/gameengine/Ketsji/KXNetwork/CMakeLists.txt
    trunk/blender/source/gameengine/Ketsji/KXNetwork/Makefile
    trunk/blender/source/gameengine/Ketsji/KXNetwork/SConscript

Modified: trunk/blender/projectfiles_vc9/gameengine/ketsji/network/KX_network.vcproj
===================================================================
--- trunk/blender/projectfiles_vc9/gameengine/ketsji/network/KX_network.vcproj	2009-05-11 12:38:24 UTC (rev 20151)
+++ trunk/blender/projectfiles_vc9/gameengine/ketsji/network/KX_network.vcproj	2009-05-11 12:41:48 UTC (rev 20152)
@@ -43,7 +43,7 @@
 			<Tool
 				Name="VCCLCompilerTool"
 				InlineFunctionExpansion="1"
-				AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic;..\..\..\..\source\gameengine\Scenegraph"
+				AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic;..\..\..\..\source\gameengine\Scenegraph"
 				PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
 				StringPooling="true"
 				RuntimeLibrary="0"
@@ -118,7 +118,7 @@
 			<Tool
 				Name="VCCLCompilerTool"
 				Optimization="0"
-				AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic;..\..\..\..\source\gameengine\Scenegraph"
+				AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic;..\..\..\..\source\gameengine\Scenegraph"
 				PreprocessorDefinitions="WIN32,_LIB,_DEBUG"
 				BasicRuntimeChecks="3"
 				RuntimeLibrary="1"
@@ -193,7 +193,7 @@
 			<Tool
 				Name="VCCLCompilerTool"
 				InlineFunctionExpansion="1"
-				AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic;..\..\..\..\source\gameengine\Scenegraph"
+				AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic;..\..\..\..\source\gameengine\Scenegraph"
 				PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
 				StringPooling="true"
 				RuntimeLibrary="2"
@@ -268,7 +268,7 @@
 			<Tool
 				Name="VCCLCompilerTool"
 				Optimization="0"
-				AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic;..\..\..\..\source\gameengine\Scenegraph"
+				AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic;..\..\..\..\source\gameengine\Scenegraph"
 				PreprocessorDefinitions="WIN32,_LIB,_DEBUG"
 				BasicRuntimeChecks="3"
 				RuntimeLibrary="3"
@@ -343,7 +343,7 @@
 			<Tool
 				Name="VCCLCompilerTool"
 				Optimization="0"
-				AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic;..\..\..\..\source\gameengine\Scenegraph"
+				AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic;..\..\..\..\source\gameengine\Scenegraph"
 				PreprocessorDefinitions="WIN32,_LIB,_DEBUG"
 				BasicRuntimeChecks="3"
 				RuntimeLibrary="1"
@@ -418,7 +418,7 @@
 			<Tool
 				Name="VCCLCompilerTool"
 				InlineFunctionExpansion="1"
-				AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic;..\..\..\..\source\gameengine\Scenegraph"
+				AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic;..\..\..\..\source\gameengine\Scenegraph"
 				PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
 				StringPooling="true"
 				RuntimeLibrary="0"

Modified: trunk/blender/source/gameengine/Expressions/PyObjectPlus.cpp
===================================================================
--- trunk/blender/source/gameengine/Expressions/PyObjectPlus.cpp	2009-05-11 12:38:24 UTC (rev 20151)
+++ trunk/blender/source/gameengine/Expressions/PyObjectPlus.cpp	2009-05-11 12:41:48 UTC (rev 20152)
@@ -50,6 +50,7 @@
 #include "stdlib.h"
 #include "PyObjectPlus.h"
 #include "STR_String.h"
+#include "MT_Vector3.h"
 /*------------------------------
  * PyObjectPlus Type		-- Every class, even the abstract one should have a Type
 ------------------------------*/
@@ -328,6 +329,16 @@
 				float *val = reinterpret_cast<float*>(ptr);
 				return PyFloat_FromDouble(*val);
 			}
+		case KX_PYATTRIBUTE_TYPE_VECTOR:
+			{
+				PyObject* resultlist = PyList_New(3);
+				MT_Vector3 *val = reinterpret_cast<MT_Vector3*>(ptr);
+				for (unsigned int i=0; i<3; i++)
+				{
+					PyList_SET_ITEM(resultlist,i,PyFloat_FromDouble((*val)[i]));
+				}
+				return resultlist;
+			}
 		case KX_PYATTRIBUTE_TYPE_STRING:
 			{
 				STR_String *val = reinterpret_cast<STR_String*>(ptr);
@@ -549,7 +560,7 @@
 			}
 			return (*attrdef->m_setFunction)(self, attrdef, value);
 		}
-		if (attrdef->m_checkFunction != NULL)
+		if (attrdef->m_checkFunction != NULL || attrdef->m_type == KX_PYATTRIBUTE_TYPE_VECTOR)
 		{
 			// post check function is provided, prepare undo buffer
 			sourceBuffer = ptr;
@@ -573,6 +584,9 @@
 				if (sourceBuffer)
 					bufferSize = strlen(reinterpret_cast<char*>(sourceBuffer))+1;
 				break;
+			case KX_PYATTRIBUTE_TYPE_VECTOR:
+				bufferSize = sizeof(MT_Vector3);
+				break;
 			default:
 				PyErr_Format(PyExc_AttributeError, "unknown type for attribute \"%s\", report to blender.org", attrdef->m_name);
 				return 1;
@@ -693,6 +707,42 @@
 				*var = (float)val;
 				break;
 			}
+		case KX_PYATTRIBUTE_TYPE_VECTOR:
+			{
+				if (!PySequence_Check(value) || PySequence_Size(value) != 3) 
+				{
+					PyErr_Format(PyExc_TypeError, "expected a sequence of 3 floats for attribute \"%s\"", attrdef->m_name);
+					return 1;
+				}
+				MT_Vector3 *var = reinterpret_cast<MT_Vector3*>(ptr);
+				for (int i=0; i<3; i++)
+				{
+					PyObject *item = PySequence_GetItem(value, i); /* new ref */
+					// we can decrement the reference immediately, the reference count
+					// is at least 1 because the item is part of an array
+					Py_DECREF(item);
+					double val = PyFloat_AsDouble(item);
+					if (val == -1.0 && PyErr_Occurred())
+					{
+						PyErr_Format(PyExc_TypeError, "expected a sequence of 3 floats for attribute \"%s\"", attrdef->m_name);
+						goto RESTORE_AND_ERROR;
+					}
+					else if (attrdef->m_clamp)
+					{
+						if (val < attrdef->m_fmin)
+							val = attrdef->m_fmin;
+						else if (val > attrdef->m_fmax)
+							val = attrdef->m_fmax;
+					}
+					else if (val < attrdef->m_fmin || val > attrdef->m_fmax)
+					{
+						PyErr_Format(PyExc_ValueError, "value out of range for attribute \"%s\"", attrdef->m_name);
+						goto RESTORE_AND_ERROR;
+					}
+					(*var)[i] = (MT_Scalar)val;
+				}
+				break;
+			}
 		case KX_PYATTRIBUTE_TYPE_STRING:
 			{
 				STR_String *var = reinterpret_cast<STR_String*>(ptr);

Modified: trunk/blender/source/gameengine/Expressions/PyObjectPlus.h
===================================================================
--- trunk/blender/source/gameengine/Expressions/PyObjectPlus.h	2009-05-11 12:38:24 UTC (rev 20151)
+++ trunk/blender/source/gameengine/Expressions/PyObjectPlus.h	2009-05-11 12:41:48 UTC (rev 20152)
@@ -38,6 +38,7 @@
 
 #include "KX_Python.h"
 #include "STR_String.h"
+#include "MT_Vector3.h"
 #include "SG_QList.h"
 
 /*------------------------------
@@ -328,6 +329,7 @@
 	KX_PYATTRIBUTE_TYPE_STRING,
 	KX_PYATTRIBUTE_TYPE_DUMMY,
 	KX_PYATTRIBUTE_TYPE_FUNCTION,
+	KX_PYATTRIBUTE_TYPE_VECTOR,
 };
 
 enum KX_PYATTRIBUTE_ACCESS {
@@ -365,97 +367,105 @@
 		int *m_intPtr;
 		float *m_floatPtr;
 		STR_String *m_stringPtr;
+		MT_Vector3 *m_vectorPtr;
 	} m_typeCheck;
 } PyAttributeDef;
 
 #define KX_PYATTRIBUTE_DUMMY(name) \

@@ Diff output truncated at 10240 characters. @@




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