[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [21911] trunk/blender/source/gameengine/ PyDoc/GameTypes.py: forgot to add docs, 2 new optional args.

Campbell Barton ideasman42 at gmail.com
Sun Jul 26 03:38:59 CEST 2009


Revision: 21911
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=21911
Author:   campbellbarton
Date:     2009-07-26 03:38:55 +0200 (Sun, 26 Jul 2009)

Log Message:
-----------
forgot to add docs, 2 new optional args.
 gameOb.replaceMesh(mesh, useDisplayMesh=True, usePhysicsMesh=False)

Modified Paths:
--------------
    trunk/blender/source/gameengine/PyDoc/GameTypes.py

Modified: trunk/blender/source/gameengine/PyDoc/GameTypes.py
===================================================================
--- trunk/blender/source/gameengine/PyDoc/GameTypes.py	2009-07-26 01:32:37 UTC (rev 21910)
+++ trunk/blender/source/gameengine/PyDoc/GameTypes.py	2009-07-26 01:38:55 UTC (rev 21911)
@@ -1642,10 +1642,14 @@
 		Delete this object, can be used inpace of the EndObject Actuator.
 		The actual removal of the object from the scene is delayed.
 		"""	
-	def replaceMesh(mesh):
+	def replaceMesh(mesh, useDisplayMesh=True, usePhysicsMesh=False):
 		"""
 		Replace the mesh of this object with a new mesh. This works the same was as the actuator.
 		@type mesh: L{KX_MeshProxy} or mesh name
+		@type useDisplayMesh: bool
+		@param useDisplayMesh: when enabled the display mesh will be replaced (optional argument).
+		@type usePhysicsMesh: bool
+		@param usePhysicsMesh: when enabled the physics mesh will be replaced (optional argument).
 		"""	
 	def getVisible():
 		"""





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