[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [25207] trunk/blender/source/gameengine/ VideoTexture: BGE: Add plot method to VideoTexture.ImageBuff class.

Benoit Bolsee benoit.bolsee at online.be
Tue Dec 8 11:02:22 CET 2009


Revision: 25207
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=25207
Author:   ben2610
Date:     2009-12-08 11:02:22 +0100 (Tue, 08 Dec 2009)

Log Message:
-----------
BGE: Add plot method to VideoTexture.ImageBuff class.

Synopsis: plot(brush,width,height,x,y,mode)
          plot(imgbuff,x,y,mode)

The first form uses a byte array containing the brush shape.
The second form uses another ImageBuff object as a brush.
The ImageBuff object must be initialized before you can call
these methods. Use load(rgb_buffer,sizex,sizey) method to create
an image buffer of given size (with alpha channel set to 255).
The brush is plotted directly in the image buffer. The texture
is updated only when the VideoTexture.Texture parent object is
refreshed: this will download the image buffer to the GPU.

brush:  Byte array containing RGBA data to be plotted in image buffer.
        The data must be continuous in memory, organized row by row
        starting from lower left corner of the image. Each pixel is
        4 bytes representing RGBA data in that order.
width:  Horizontal size in pixels of image in brush.
height: Vertical size in pixels of the image in brush.
imgbuff:Another ImageBuff object that is used as a brush. The object
        must have been initialized first with load().
x:      Horizontal position in pixel from left side of the image buffer
        where the brush will be plotted. The brush is plotted on pixels
        positions x->x+width-1. Clipping is performed if the brush falls
        partially outside the image buffer.
y:      Vertical position in pixel from bottom side of the image buffer
        where the brush will be plotted.
mode:   Mode of drawing. Use one of the following value:
        0 : MIX
        1 : ADD
	2 : SUB
        3 : MUL
        4 : LIGHTEN
        5 : DARKEN
        6 : ERASE ALPHA
        7 : ADD ALPHA
        1000 : COPY RGBA (default)
        1001 : COPY RGB
        1002 : COPY ALPHA

        Modes 0 to 7 are 'blend' modes: the brush pixels are combined
        with the image pixel in various ways. Refer to Blender documentation
        to learn more about these modes.

Modified Paths:
--------------
    trunk/blender/source/gameengine/VideoTexture/ImageBuff.cpp
    trunk/blender/source/gameengine/VideoTexture/ImageBuff.h

Modified: trunk/blender/source/gameengine/VideoTexture/ImageBuff.cpp
===================================================================
--- trunk/blender/source/gameengine/VideoTexture/ImageBuff.cpp	2009-12-08 09:58:42 UTC (rev 25206)
+++ trunk/blender/source/gameengine/VideoTexture/ImageBuff.cpp	2009-12-08 10:02:22 UTC (rev 25207)
@@ -30,14 +30,34 @@
 #include "ImageBase.h"
 #include "FilterSource.h"
 
+// use ImBuf API for image manipulation
+extern "C" {
+#include "IMB_imbuf_types.h"
+#include "IMB_imbuf.h"
+};
 
 // default filter
 FilterRGB24 defFilter;
 
+// forward declaration;
+extern PyTypeObject ImageBuffType;
 
+ImageBuff::~ImageBuff (void)
+{
+	if (m_imbuf)
+		IMB_freeImBuf(m_imbuf);
+}
+
+
 // load image from buffer
 void ImageBuff::load (unsigned char * img, short width, short height)
 {
+	// loading a new buffer implies to reset the imbuf if any, because the size may change
+	if (m_imbuf)
+	{
+		IMB_freeImBuf(m_imbuf);
+		m_imbuf = NULL;
+	}
 	// initialize image buffer
 	init(width, height);
 	// original size
@@ -53,8 +73,54 @@
 	m_avail = true;
 }
 
+// img must point to a array of RGBA data of size width*height
+void ImageBuff::plot (unsigned char * img, short width, short height, short x, short y, short mode)
+{
+	struct ImBuf* tmpbuf;
 
+	if (m_size[0] == 0 || m_size[1] == 0 || width <= 0 || height <= 0)
+		return;
 
+	if (!m_imbuf) {
+		// allocate most basic imbuf, we will assign the rect buffer on the fly
+		m_imbuf = IMB_allocImBuf(m_size[0], m_size[1], 0, 0, 0);
+	}
+
+	tmpbuf = IMB_allocImBuf(width, height, 0, 0, 0);
+
+	// assign temporarily our buffer to the ImBuf buffer, we use the same format
+	tmpbuf->rect = (unsigned int*)img;
+	m_imbuf->rect = m_image;
+	IMB_rectblend(m_imbuf, tmpbuf, x, y, 0, 0, width, height, (IMB_BlendMode)mode);
+	// remove so that MB_freeImBuf will free our buffer
+	m_imbuf->rect = NULL;
+	tmpbuf->rect = NULL;
+	IMB_freeImBuf(tmpbuf);
+}
+
+void ImageBuff::plot (ImageBuff* img, short x, short y, short mode)
+{
+	if (m_size[0] == 0 || m_size[1] == 0 || img->m_size[0] == 0 || img->m_size[1] == 0)
+		return;
+
+	if (!m_imbuf) {
+		// allocate most basic imbuf, we will assign the rect buffer on the fly
+		m_imbuf = IMB_allocImBuf(m_size[0], m_size[1], 0, 0, 0);
+	}
+	if (!img->m_imbuf) {
+		// allocate most basic imbuf, we will assign the rect buffer on the fly
+		img->m_imbuf = IMB_allocImBuf(img->m_size[0], img->m_size[1], 0, 0, 0);
+	}
+	// assign temporarily our buffer to the ImBuf buffer, we use the same format
+	img->m_imbuf->rect = img->m_image;
+	m_imbuf->rect = m_image;
+	IMB_rectblend(m_imbuf, img->m_imbuf, x, y, 0, 0, img->m_imbuf->x, img->m_imbuf->y, (IMB_BlendMode)mode);
+	// remove so that MB_freeImBuf will free our buffer
+	m_imbuf->rect = NULL;
+	img->m_imbuf->rect = NULL;
+}
+
+
 // cast Image pointer to ImageBuff
 inline ImageBuff * getImageBuff (PyImage * self)
 { return static_cast<ImageBuff*>(self->m_image); }
@@ -62,16 +128,47 @@
 
 // python methods
 
+static bool testPyBuffer(Py_buffer* buffer, int width, int height, unsigned int pixsize)
+{
+	if (buffer->itemsize != 1)
+	{
+		PyErr_SetString(PyExc_ValueError, "Buffer must be an array of bytes");
+		return false;
+	} 
+	if (buffer->len != width*height*pixsize)
+	{
+		PyErr_SetString(PyExc_ValueError, "Buffer hasn't correct size");
+		return false;
+	} 
+	// multi dimension are ok as long as there is no hole in the memory
+	Py_ssize_t size = buffer->itemsize;
+	for (int i=buffer->ndim-1; i>=0 ; i--)
+	{
+		if (buffer->suboffsets != NULL && buffer->suboffsets[i] >= 0)
+		{
+			PyErr_SetString(PyExc_ValueError, "Buffer must be of one block");
+			return false;
+		}
+		if (buffer->strides != NULL && buffer->strides[i] != size)
+		{
+			PyErr_SetString(PyExc_ValueError, "Buffer must be of one block");
+			return false;
+		}
+		if (i > 0)
+			size *= buffer->shape[i];
+	}
+	return true;
+}
+
 // load image
 static PyObject * load (PyImage * self, PyObject * args)
 {
 	// parameters: string image buffer, its size, width, height
-	unsigned char * buff;
-	unsigned int buffSize;
+	Py_buffer buffer;
 	short width;
 	short height;
 	// parse parameters
-	if (!PyArg_ParseTuple(args, "s#hh:load", &buff, &buffSize, &width, &height))
+	if (!PyArg_ParseTuple(args, "s*hh:load", &buffer, &width, &height))
 	{
 		// report error
 		return NULL;
@@ -80,31 +177,61 @@
 	else
 	{
 		// calc proper buffer size
-		unsigned int propSize = width * height;
+		unsigned int pixSize;
 		// use pixel size from filter
 		if (self->m_image->getFilter() != NULL)
-			propSize *= self->m_image->getFilter()->m_filter->firstPixelSize();
+			pixSize = self->m_image->getFilter()->m_filter->firstPixelSize();
 		else
-			propSize *= defFilter.firstPixelSize();
+			pixSize = defFilter.firstPixelSize();
 		// check if buffer size is correct
-		if (propSize != buffSize)
+		if (testPyBuffer(&buffer, width, height, pixSize))
 		{
-			// if not, report error
-			PyErr_SetString(PyExc_TypeError, "Buffer hasn't correct size");
-			return NULL;
+			// if correct, load image
+			getImageBuff(self)->load((unsigned char*)buffer.buf, width, height);
 		}
-		else
-			// if correct, load image
-			getImageBuff(self)->load(buff, width, height);
+		PyBuffer_Release(&buffer);
 	}
 	Py_RETURN_NONE;	
 }
 
+static PyObject * plot (PyImage * self, PyObject * args)
+{
+	PyImage * other;
+	Py_buffer buffer;
+	//unsigned char * buff;
+	//unsigned int buffSize;
+	short width;
+	short height;
+	short x, y;
+	short mode = IMB_BLEND_COPY;
 
+	if (PyArg_ParseTuple(args, "s*hhhh|h:plot", &buffer, &width, &height, &x, &y, &mode))
+	{
+		// correct decoding, verify that buffer size is correct
+		// we need a continous memory buffer
+		if (testPyBuffer(&buffer, width, height, 4))
+		{
+			getImageBuff(self)->plot((unsigned char*)buffer.buf, width, height, x, y, mode);
+		}
+		PyBuffer_Release(&buffer);
+		Py_RETURN_NONE;	
+	}
+	PyErr_Clear();
+	// try the other format
+	if (!PyArg_ParseTuple(args, "O!hh|h:plot", &ImageBuffType, &other, &x, &y, &mode))
+	{
+		PyErr_SetString(PyExc_TypeError, "Expecting ImageBuff or string,width,height as first arguments, postion x, y and mode and last arguments");
+		return NULL;
+	}
+	getImageBuff(self)->plot(getImageBuff(other), x, y, mode);
+	Py_RETURN_NONE;
+}
+
 // methods structure
 static PyMethodDef imageBuffMethods[] =
 { 
 	{"load", (PyCFunction)load, METH_VARARGS, "Load image from buffer"},
+	{"plot", (PyCFunction)plot, METH_VARARGS, "update image buffer"},
 	{NULL}
 };
 // attributes structure

Modified: trunk/blender/source/gameengine/VideoTexture/ImageBuff.h
===================================================================
--- trunk/blender/source/gameengine/VideoTexture/ImageBuff.h	2009-12-08 09:58:42 UTC (rev 25206)
+++ trunk/blender/source/gameengine/VideoTexture/ImageBuff.h	2009-12-08 10:02:22 UTC (rev 25207)
@@ -28,20 +28,28 @@
 
 #include "ImageBase.h"
 
+struct ImBuf;
 
 /// class for image buffer
 class ImageBuff : public ImageBase
 {
+private:
+	struct ImBuf* m_imbuf;		// temporary structure for buffer manipulation
 public:
 	/// constructor
-	ImageBuff (void) : ImageBase(true) {}
+	ImageBuff (void) : ImageBase(true), m_imbuf(NULL) {}
 
 	/// destructor
-	virtual ~ImageBuff (void) {}
+	virtual ~ImageBuff (void);
 
 	/// load image from buffer
 	void load (unsigned char * img, short width, short height);
 
+	/// plot image from extern RGBA buffer to image at position x,y using one of IMB_BlendMode
+	void plot (unsigned char * img, short width, short height, short x, short y, short mode);
+	/// plot image from other ImageBuf to image at position x,y using one of IMB_BlendMode
+	void plot (ImageBuff* img, short x, short y, short mode);
+
 	/// refresh image - do nothing
 	virtual void refresh (void) {}
 };





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