[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [20012] trunk/blender/source/gameengine/ Ketsji: BGE bug #18091: Hitbox of object X doesn' t move along when object X is parented to object Y.
Benoit Bolsee
benoit.bolsee at online.be
Thu Apr 30 21:00:17 CEST 2009
Revision: 20012
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=20012
Author: ben2610
Date: 2009-04-30 21:00:17 +0200 (Thu, 30 Apr 2009)
Log Message:
-----------
BGE bug #18091: Hitbox of object X doesn't move along when object X is parented to object Y.
Modified Paths:
--------------
trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.h
Modified: trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp 2009-04-30 17:27:30 UTC (rev 20011)
+++ trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp 2009-04-30 19:00:17 UTC (rev 20012)
@@ -21,9 +21,13 @@
: KX_IPhysicsController(dyna,compound,(PHY_IPhysicsController*)this),
CcdPhysicsController(ci),
m_savedCollisionFlags(0),
+m_savedCollisionFilterGroup(0),
+m_savedCollisionFilterMask(0),
+m_savedMass(0.0),
+m_savedDyna(false),
+m_suspended(false),
m_bulletChildShape(NULL)
{
-
}
KX_BulletPhysicsController::~KX_BulletPhysicsController ()
@@ -337,8 +341,7 @@
void KX_BulletPhysicsController::SetMass(MT_Scalar newmass)
{
btRigidBody *body = GetRigidBody();
- if (body && body->getActivationState() != DISABLE_SIMULATION &&
- newmass>MT_EPSILON && GetMass()>MT_EPSILON)
+ if (body && !m_suspended && newmass>MT_EPSILON && GetMass()>MT_EPSILON)
{
btVector3 grav = body->getGravity();
btVector3 accel = grav / GetMass();
@@ -356,7 +359,7 @@
void KX_BulletPhysicsController::SuspendDynamics(bool ghost)
{
btRigidBody *body = GetRigidBody();
- if (body && body->getActivationState() != DISABLE_SIMULATION)
+ if (body && !m_suspended)
{
btBroadphaseProxy* handle = body->getBroadphaseHandle();
m_savedCollisionFlags = body->getCollisionFlags();
@@ -364,8 +367,7 @@
m_savedDyna = m_bDyna;
m_savedCollisionFilterGroup = handle->m_collisionFilterGroup;
m_savedCollisionFilterMask = handle->m_collisionFilterMask;
- m_savedActivationState = body->getActivationState();
- body->forceActivationState(DISABLE_SIMULATION);
+ m_suspended = true;
GetPhysicsEnvironment()->updateCcdPhysicsController(this,
0.0,
btCollisionObject::CF_STATIC_OBJECT|((ghost)?btCollisionObject::CF_NO_CONTACT_RESPONSE:(m_savedCollisionFlags&btCollisionObject::CF_NO_CONTACT_RESPONSE)),
@@ -378,15 +380,16 @@
void KX_BulletPhysicsController::RestoreDynamics()
{
btRigidBody *body = GetRigidBody();
- if (body && body->getActivationState() == DISABLE_SIMULATION)
+ if (body && m_suspended)
{
GetPhysicsEnvironment()->updateCcdPhysicsController(this,
m_savedMass,
m_savedCollisionFlags,
m_savedCollisionFilterGroup,
m_savedCollisionFilterMask);
- body->forceActivationState(m_savedActivationState);
+ body->activate();
m_bDyna = m_savedDyna;
+ m_suspended = false;
}
}
Modified: trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.h
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.h 2009-04-30 17:27:30 UTC (rev 20011)
+++ trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.h 2009-04-30 19:00:17 UTC (rev 20012)
@@ -14,6 +14,7 @@
short int m_savedCollisionFilterMask;
MT_Scalar m_savedMass;
bool m_savedDyna;
+ bool m_suspended;
btCollisionShape* m_bulletChildShape;
public:
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