[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [16463] trunk/blender/source/blender/ blenkernel/intern: Bugfix for [#17561] when i try to change the particle to hair I cant choose group or object as viz ; Bugfix for mat[4][4] equal to zero resulting in no duplis --> Important: Janne could you check that fixes?
Daniel Genrich
daniel.genrich at gmx.net
Wed Sep 10 17:25:06 CEST 2008
Revision: 16463
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16463
Author: genscher
Date: 2008-09-10 17:25:06 +0200 (Wed, 10 Sep 2008)
Log Message:
-----------
Bugfix for [#17561] when i try to change the particle to hair I cant choose group or object as viz; Bugfix for mat[4][4] equal to zero resulting in no duplis --> Important: Janne could you check that fixes?
Modified Paths:
--------------
trunk/blender/source/blender/blenkernel/intern/anim.c
trunk/blender/source/blender/blenkernel/intern/particle.c
Modified: trunk/blender/source/blender/blenkernel/intern/anim.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/anim.c 2008-09-10 15:07:20 UTC (rev 16462)
+++ trunk/blender/source/blender/blenkernel/intern/anim.c 2008-09-10 15:25:06 UTC (rev 16463)
@@ -783,6 +783,10 @@
hair= (totchild == 0 || psys->childcache) && psys->pathcache;
if(!hair)
return;
+
+ /* we use cache, update totchild according to cached data */
+ totchild = psys->totchildcache;
+ totpart = psys->totcached;
}
psys->lattice = psys_get_lattice(par, psys);
@@ -865,6 +869,8 @@
}
VECCOPY(pamat[3], cache->co);
+ pamat[3][3]= 1.0f;
+
}
else if(step_nbr) {
/* other keys */
Modified: trunk/blender/source/blender/blenkernel/intern/particle.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/particle.c 2008-09-10 15:07:20 UTC (rev 16462)
+++ trunk/blender/source/blender/blenkernel/intern/particle.c 2008-09-10 15:25:06 UTC (rev 16463)
@@ -3866,14 +3866,9 @@
Mat4MulMat4(mat, obrotmat, qmat);
}
else {
- Crossf(side, nor, vec);
- Normalize(side);
- Crossf(nor, vec, side);
-
+ Normalize(nor);
Mat4One(mat);
- VECCOPY(mat[0], vec);
- VECCOPY(mat[1], side);
- VECCOPY(mat[2], nor);
+ VECCOPY(mat[2], nor); // mat[2] is normal/direction
}
*scale= len;
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