[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [17201] trunk/blender/source: face transp option CLIP wasnt added to the py api.
Campbell Barton
ideasman42 at gmail.com
Mon Oct 27 16:47:58 CET 2008
Revision: 17201
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=17201
Author: campbellbarton
Date: 2008-10-27 16:47:58 +0100 (Mon, 27 Oct 2008)
Log Message:
-----------
face transp option CLIP wasnt added to the py api.
added gameObject.replaceMesh(meshname) - needed this for an automatically generated scene where 100's of objects would have needed logic bricks automatically added. Quicker to run replace mesh on all of them from 1 script.
Modified Paths:
--------------
trunk/blender/source/blender/python/api2_2x/Material.c
trunk/blender/source/blender/python/api2_2x/Mesh.c
trunk/blender/source/blender/python/api2_2x/doc/Mesh.py
trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
trunk/blender/source/gameengine/Ketsji/KX_GameObject.h
trunk/blender/source/gameengine/PyDoc/KX_GameObject.py
Modified: trunk/blender/source/blender/python/api2_2x/Material.c
===================================================================
--- trunk/blender/source/blender/python/api2_2x/Material.c 2008-10-27 15:22:55 UTC (rev 17200)
+++ trunk/blender/source/blender/python/api2_2x/Material.c 2008-10-27 15:47:58 UTC (rev 17201)
@@ -2506,10 +2506,10 @@
if( !PyArg_ParseTuple( args, "iO!|ii", &texnum, &Texture_Type, &pytex,
&texco, &mapto ) )
return EXPP_ReturnPyObjError( PyExc_TypeError,
- "expected int in [0,9] and Texture" );
+ "expected int in [0,17] and Texture" );
if( ( texnum < 0 ) || ( texnum >= MAX_MTEX ) )
return EXPP_ReturnPyObjError( PyExc_TypeError,
- "expected int in [0,9] and Texture" );
+ "expected int in [0,17] and Texture" );
bltex = Texture_FromPyObject( pytex );
Modified: trunk/blender/source/blender/python/api2_2x/Mesh.c
===================================================================
--- trunk/blender/source/blender/python/api2_2x/Mesh.c 2008-10-27 15:22:55 UTC (rev 17200)
+++ trunk/blender/source/blender/python/api2_2x/Mesh.c 2008-10-27 15:47:58 UTC (rev 17201)
@@ -4239,7 +4239,7 @@
return -1;
return EXPP_setIValueRange( value,
- &self->mesh->mtface[self->index].transp, TF_SOLID, TF_SUB, 'b' );
+ &self->mesh->mtface[self->index].transp, TF_SOLID, TF_CLIP, 'b' );
}
/*
@@ -8743,6 +8743,7 @@
PyConstant_Insert( d, "ADD", PyInt_FromLong( TF_ADD ) );
PyConstant_Insert( d, "ALPHA", PyInt_FromLong( TF_ALPHA ) );
PyConstant_Insert( d, "SUB", PyInt_FromLong( TF_SUB ) );
+ PyConstant_Insert( d, "CLIP", PyInt_FromLong( TF_CLIP ) );
}
return FTM;
Modified: trunk/blender/source/blender/python/api2_2x/doc/Mesh.py
===================================================================
--- trunk/blender/source/blender/python/api2_2x/doc/Mesh.py 2008-10-27 15:22:55 UTC (rev 17200)
+++ trunk/blender/source/blender/python/api2_2x/doc/Mesh.py 2008-10-27 15:47:58 UTC (rev 17201)
@@ -85,6 +85,7 @@
- ADD - add to background (halo).
- ALPHA - draw with transparency.
- SUB - subtract from background.
+ - CLIP - Clipped alpha.
@var EdgeFlags: The available edge flags.
- SELECT - selected (B{deprecated}). Use edge.sel attribute instead.
- EDGEDRAW - edge is drawn out of edition mode.
Modified: trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp 2008-10-27 15:22:55 UTC (rev 17200)
+++ trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp 2008-10-27 15:47:58 UTC (rev 17201)
@@ -998,6 +998,7 @@
{"getMesh", (PyCFunction)KX_GameObject::sPyGetMesh,METH_VARARGS},
{"getPhysicsId", (PyCFunction)KX_GameObject::sPyGetPhysicsId,METH_NOARGS},
{"getPropertyNames", (PyCFunction)KX_GameObject::sPyGetPropertyNames,METH_NOARGS},
+ {"replaceMesh",(PyCFunction) KX_GameObject::sPyReplaceMesh, METH_O},
{"endObject",(PyCFunction) KX_GameObject::sPyEndObject, METH_NOARGS},
KX_PYMETHODTABLE(KX_GameObject, rayCastTo),
KX_PYMETHODTABLE(KX_GameObject, rayCast),
@@ -1024,6 +1025,28 @@
}
*/
+PyObject* KX_GameObject::PyReplaceMesh(PyObject* self, PyObject* value)
+{
+ KX_Scene *scene = PHY_GetActiveScene();
+ char* meshname;
+ void* mesh_pt;
+
+ meshname = PyString_AsString(value);
+ if (meshname==NULL) {
+ PyErr_SetString(PyExc_ValueError, "Expected a mesh name");
+ return NULL;
+ }
+ mesh_pt = SCA_ILogicBrick::m_sCurrentLogicManager->GetMeshByName(STR_String(meshname));
+
+ if (mesh_pt==NULL) {
+ PyErr_SetString(PyExc_ValueError, "The mesh name given does not exist");
+ return NULL;
+ }
+ scene->ReplaceMesh(this, (class RAS_MeshObject*)mesh_pt);
+
+ Py_RETURN_NONE;
+}
+
PyObject* KX_GameObject::PyEndObject(PyObject* self)
{
Modified: trunk/blender/source/gameengine/Ketsji/KX_GameObject.h
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_GameObject.h 2008-10-27 15:22:55 UTC (rev 17200)
+++ trunk/blender/source/gameengine/Ketsji/KX_GameObject.h 2008-10-27 15:47:58 UTC (rev 17201)
@@ -801,6 +801,7 @@
KX_PYMETHOD_VARARGS(KX_GameObject,GetMesh);
KX_PYMETHOD_NOARGS(KX_GameObject,GetPhysicsId);
KX_PYMETHOD_NOARGS(KX_GameObject,GetPropertyNames);
+ KX_PYMETHOD_O(KX_GameObject,ReplaceMesh);
KX_PYMETHOD_NOARGS(KX_GameObject,EndObject);
KX_PYMETHOD_DOC(KX_GameObject,rayCastTo);
KX_PYMETHOD_DOC(KX_GameObject,rayCast);
Modified: trunk/blender/source/gameengine/PyDoc/KX_GameObject.py
===================================================================
--- trunk/blender/source/gameengine/PyDoc/KX_GameObject.py 2008-10-27 15:22:55 UTC (rev 17200)
+++ trunk/blender/source/gameengine/PyDoc/KX_GameObject.py 2008-10-27 15:47:58 UTC (rev 17201)
@@ -30,6 +30,11 @@
Delete this object, can be used inpace of the EndObject Actuator.
The actual removal of the object from the scene is delayed.
"""
+ def replaceMesh(mesh_name):
+ """
+ Replace the mesh of this object with a new mesh. This works the same was as the actuator.
+ @type mesh_name: string
+ """
def getVisible():
"""
Gets the game object's visible flag.
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