[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [17191] branches/sim_physics/source/ blender/render/intern/source: removed debug stuff
Matt Ebb
matt at mke3.net
Thu Oct 23 04:03:55 CEST 2008
Revision: 17191
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=17191
Author: broken
Date: 2008-10-23 04:03:54 +0200 (Thu, 23 Oct 2008)
Log Message:
-----------
removed debug stuff
Modified Paths:
--------------
branches/sim_physics/source/blender/render/intern/source/convertblender.c
branches/sim_physics/source/blender/render/intern/source/volumetric.c
Modified: branches/sim_physics/source/blender/render/intern/source/convertblender.c
===================================================================
--- branches/sim_physics/source/blender/render/intern/source/convertblender.c 2008-10-23 01:52:04 UTC (rev 17190)
+++ branches/sim_physics/source/blender/render/intern/source/convertblender.c 2008-10-23 02:03:54 UTC (rev 17191)
@@ -3094,7 +3094,6 @@
do_autosmooth= 1;
if ((ma->material_type == MA_VOLUME) && (ma->vol_shadeflag & MA_VOL_PRECACHESHADING)) {
- printf("before add_vol_precache \n");
add_vol_precache(re, obr, ma);
}
}
@@ -4928,10 +4927,8 @@
make_sss_tree(re);
if(!re->test_break())
- if(re->r.mode & R_RAYTRACE) {
- printf("before volume_precache \n");
+ if(re->r.mode & R_RAYTRACE)
volume_precache(re);
- }
}
if(re->test_break())
Modified: branches/sim_physics/source/blender/render/intern/source/volumetric.c
===================================================================
--- branches/sim_physics/source/blender/render/intern/source/volumetric.c 2008-10-23 01:52:04 UTC (rev 17190)
+++ branches/sim_physics/source/blender/render/intern/source/volumetric.c 2008-10-23 02:03:54 UTC (rev 17191)
@@ -386,14 +386,10 @@
float shade_stepsize = vol_get_stepsize(shi, STEPSIZE_SHADE);
float shadfac[4];
- if (G.rt==5) printf("s_o_l pre checks col %f %f %f \n", lacol[0], lacol[1], lacol[2]);
-
if (lar->mode & LA_LAYER) if((lar->lay & shi->obi->lay)==0) return;
if ((lar->lay & shi->lay)==0) return;
if (lar->energy == 0.0) return;
- if (G.rt==5) printf("s_o_l post checks col %f %f %f \n", lacol[0], lacol[1], lacol[2]);
-
visifac= lamp_get_visibility(lar, co, lv, &lampdist);
if(visifac==0.0f) return;
@@ -401,8 +397,6 @@
lacol[1] = lar->g;
lacol[2] = lar->b;
- if (G.rt==5) printf("s_o_l post lacol col %f %f %f \n", lacol[0], lacol[1], lacol[2]);
-
if(lar->mode & LA_TEXTURE) {
shi->osatex= 0;
do_lamp_tex(lar, lv, shi, lacol, LA_TEXTURE);
@@ -410,8 +404,6 @@
VecMulf(lacol, visifac*lar->energy);
- if (G.rt==5) printf("s_o_l post energy col %f %f %f \n", lacol[0], lacol[1], lacol[2]);
-
if (ELEM(lar->type, LA_SUN, LA_HEMI))
VECCOPY(lv, lar->vec);
VecMulf(lv, -1.0f);
@@ -422,8 +414,6 @@
if (shi->mat->vol_shadeflag & MA_VOL_ATTENUATED) {
Isect is;
- if (G.rt==5) printf("s_o_l inside atten col %f %f %f \n", lacol[0], lacol[1], lacol[2]);
-
/* find minimum of volume bounds, or lamp coord */
if (vol_get_bounds(shi, co, lv, hitco, &is, VOL_BOUNDS_SS, 0)) {
float dist = VecLenf(co, hitco);
@@ -456,8 +446,6 @@
}
}
- if (G.rt==5) printf("s_o_l post atten col %f %f %f \n", lacol[0], lacol[1], lacol[2]);
-
vol_get_scattering_fac(shi, &scatter_fac, co, density);
VecMulf(lacol, scatter_fac);
}
@@ -471,21 +459,16 @@
float col[3] = {0.f, 0.f, 0.f};
int i=0;
- if (G.rt==5) printf("lights count: %d \n", BLI_countlist(&R.lights));
-
for(go=R.lights.first; go; go= go->next)
{
float lacol[3] = {0.f, 0.f, 0.f};
i++;
- if (G.rt==5) printf("pre light %d \n", i);
lar= go->lampren;
if (lar) {
- if (G.rt==5) printf("pre vol_shade_one_lamp %d col %f %f %f \n", i, lacol[0], lacol[1], lacol[2]);
vol_shade_one_lamp(shi, co, lar, lacol, stepsize, density);
VecAddf(col, col, lacol);
- if (G.rt==5) printf("post vol_shade_one_lamp %d col %f %f %f \n", i, lacol[0], lacol[1], lacol[2]);
}
}
@@ -888,14 +871,11 @@
R = *re;
- if (G.rt==5) printf("before create raytree \n");
/* create a raytree with just the faces of the instanced ObjectRen,
* used for checking if the cached point is inside or outside. */
tree = create_raytree_obi(obi, bbmin, bbmax);
if (!tree) return;
- if (G.rt==5) printf("after create raytree \n");
-
/* Need a shadeinput to calculate scattering */
memset(&shi, 0, sizeof(ShadeInput));
shi.depth= 1;
@@ -921,8 +901,6 @@
return;
VecMulf(voxel, 1.0f/res);
- if (G.rt==5) printf("before alloc \n");
-
obi->volume_precache = MEM_callocN(sizeof(float)*res_3*3, "volume light cache");
/* Iterate over the 3d voxel grid, and fill the voxels with scattering information
@@ -961,11 +939,9 @@
}
/* don't bother if the point is not inside the volume mesh */
- if (!point_inside_obi(tree, obi, co)) {
- if (G.rt==5) printf("not inside mesh \n");
+ if (!point_inside_obi(tree, obi, co))
continue;
- }
- if (G.rt==5) printf("inside mesh \n");
+
density = vol_get_density(&shi, co);
vol_get_scattering(&shi, scatter_col, co, stepsize, density);
@@ -991,8 +967,6 @@
ObjectInstanceRen *obi;
VolPrecache *vp;
- if (G.rt==5) printf("precache obs: %d \n", BLI_countlist(&re->vol_precache_obs));
-
for(vp= re->vol_precache_obs.first; vp; vp= vp->next) {
for(obi= re->instancetable.first; obi; obi= obi->next) {
if (obi->obr == vp->obr)
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