[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [17101] trunk/blender: patch [#17856] Correction on docs for Ipo module.
Campbell Barton
ideasman42 at gmail.com
Sat Oct 18 15:33:29 CEST 2008
Revision: 17101
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=17101
Author: campbellbarton
Date: 2008-10-18 15:33:27 +0200 (Sat, 18 Oct 2008)
Log Message:
-----------
patch [#17856] Correction on docs for Ipo module. from Lucas Vella (lvella) + some other minor changes.
Modified Paths:
--------------
trunk/blender/release/scripts/import_web3d.py
trunk/blender/release/scripts/scripttemplate_gamelogic_basic.py
trunk/blender/source/blender/python/api2_2x/doc/Ipo.py
Modified: trunk/blender/release/scripts/import_web3d.py
===================================================================
--- trunk/blender/release/scripts/import_web3d.py 2008-10-18 13:23:30 UTC (rev 17100)
+++ trunk/blender/release/scripts/import_web3d.py 2008-10-18 13:33:27 UTC (rev 17101)
@@ -3,7 +3,7 @@
Name: 'X3D & VRML97 (.x3d / wrl)...'
Blender: 248
Group: 'Import'
-Tooltip: 'Load a VRML97 File'
+Tooltip: 'Load an X3D or VRML97 file'
"""
# ***** BEGIN GPL LICENSE BLOCK *****
@@ -36,6 +36,30 @@
This script is an importer for the X3D and VRML97 file formats.
"""
+# This should work without a blender at all
+try:
+ from Blender.sys import exists
+except:
+ from os.path import exists
+
+def baseName(path):
+ return path.split('/')[-1].split('\\')[-1]
+
+def dirName(path):
+ return path[:-len(baseName(path))]
+
+# notes
+# transform are relative
+# order dosnt matter for loc/size/rot
+# right handed rotation
+# angles are in radians
+# rotation first defines axis then ammount in deg
+
+
+
+# =============================== VRML Spesific
+
+
def vrmlFormat(data):
'''
Keep this as a valid vrml file, but format in a way we can pradict.
@@ -98,30 +122,6 @@
return [l for l in data.split('\n') if l]
-
-# This should work without a blender at all
-try:
- from Blender.sys import exists
-except:
- from os.path import exists
-
-def baseName(path):
- return path.split('/')[-1].split('\\')[-1]
-
-def dirName(path):
- return path[:-len(baseName(path))]
-
-# notes
-# transform are relative
-# order dosnt matter for loc/size/rot
-# right handed rotation
-# angles are in radians
-# rotation first defines axis then ammount in deg
-
-
-
-# =============================== VRML Spesific
-
NODE_NORMAL = 1 # {}
NODE_ARRAY = 2 # []
NODE_REFERENCE = 3 # USE foobar
Modified: trunk/blender/release/scripts/scripttemplate_gamelogic_basic.py
===================================================================
--- trunk/blender/release/scripts/scripttemplate_gamelogic_basic.py 2008-10-18 13:23:30 UTC (rev 17100)
+++ trunk/blender/release/scripts/scripttemplate_gamelogic_basic.py 2008-10-18 13:33:27 UTC (rev 17101)
@@ -27,7 +27,7 @@
main()
'''
-new_text = bpy.data.texts.new('gamelogic_example.py')
+new_text = bpy.data.texts.new('gamelogic_simple.py')
new_text.write(script_data)
bpy.data.texts.active = new_text
Window.RedrawAll()
Modified: trunk/blender/source/blender/python/api2_2x/doc/Ipo.py
===================================================================
--- trunk/blender/source/blender/python/api2_2x/doc/Ipo.py 2008-10-18 13:23:30 UTC (rev 17100)
+++ trunk/blender/source/blender/python/api2_2x/doc/Ipo.py 2008-10-18 13:33:27 UTC (rev 17101)
@@ -57,8 +57,8 @@
TE_DISTA, TE_MGTYPE, TE_MGH, TE_LACU, TE_OCT, TE_MGOFF,
TE_MGGAIN, TE_NBASE1, TE_NBASE2, TE_COLR, TE_COLG, TE_COLB,
TE_BRIGHT, TE_CONTRAS
- 9. Pose/Action Ipo: PO_LOCX, PO_LOCY, PO_LOCZ, PO_SIZEX, PO_SIZEY,
- PO_SIZEZ, PO_QUATW, PO_QUATX, PO_QUATY, PO_QUATZ
+ 9. Pose/Action Ipo: PO_LOCX, PO_LOCY, PO_LOCZ, PO_SCALEX, PO_SCALEY,
+ PO_SCALEZ, PO_QUATW, PO_QUATX, PO_QUATY, PO_QUATZ
10. Sequence Ipo: SQ_FAC
Shape Key Ipos are handled differently from other Ipos. The user can rename
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