[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [17034] trunk/blender/source/blender/gpu/ intern/gpu_draw.c: Fix for opengl errors being thrown when creating textures, it was
Brecht Van Lommel
brecht at blender.org
Sun Oct 12 02:41:28 CEST 2008
Revision: 17034
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=17034
Author: blendix
Date: 2008-10-12 02:41:28 +0200 (Sun, 12 Oct 2008)
Log Message:
-----------
Fix for opengl errors being thrown when creating textures, it was
setting the magnification to GL_LINEAR_MIPMAP_NEAREST but that is
only valid for minifaction, should be GL_LINEAR instead. OpenGL
driver should refuse setting this so should be harmless, but better
to fix it anyway.
Modified Paths:
--------------
trunk/blender/source/blender/gpu/intern/gpu_draw.c
Modified: trunk/blender/source/blender/gpu/intern/gpu_draw.c
===================================================================
--- trunk/blender/source/blender/gpu/intern/gpu_draw.c 2008-10-12 00:13:25 UTC (rev 17033)
+++ trunk/blender/source/blender/gpu/intern/gpu_draw.c 2008-10-12 00:41:28 UTC (rev 17034)
@@ -220,12 +220,24 @@
return GTS.domipmap && (!(G.f & G_TEXTUREPAINT));
}
-static GLenum gpu_get_mipmap_filter()
+static GLenum gpu_get_mipmap_filter(int mag)
{
- /* linearmipmap is off by default
- * when mipmapping is off, use unfiltered display */
- return GTS.linearmipmap? GL_LINEAR_MIPMAP_LINEAR :
- (GTS.domipmap ? GL_LINEAR_MIPMAP_NEAREST : GL_NEAREST);
+ /* linearmipmap is off by default *when mipmapping is off,
+ * use unfiltered display */
+ if(mag) {
+ if(GTS.linearmipmap || GTS.domipmap)
+ return GL_LINEAR;
+ else
+ return GL_NEAREST;
+ }
+ else {
+ if(GTS.linearmipmap)
+ return GL_LINEAR_MIPMAP_LINEAR;
+ else if(GTS.domipmap)
+ return GL_LINEAR_MIPMAP_NEAREST;
+ else
+ return GL_NEAREST;
+ }
}
/* Set OpenGL state for an MTFace */
@@ -479,12 +491,12 @@
if (!gpu_get_mipmap()) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, rectw, recth, 0, GL_RGBA, GL_UNSIGNED_BYTE, rect);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gpu_get_mipmap_filter());
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gpu_get_mipmap_filter(1));
}
else {
gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGBA, rectw, recth, GL_RGBA, GL_UNSIGNED_BYTE, rect);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gpu_get_mipmap_filter());
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gpu_get_mipmap_filter());
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gpu_get_mipmap_filter(0));
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gpu_get_mipmap_filter(1));
ima->tpageflag |= IMA_MIPMAP_COMPLETE;
}
@@ -576,8 +588,8 @@
if(ima->bindcode) {
if(ima->tpageflag & IMA_MIPMAP_COMPLETE) {
glBindTexture(GL_TEXTURE_2D, ima->bindcode);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gpu_get_mipmap_filter());
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gpu_get_mipmap_filter());
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gpu_get_mipmap_filter(0));
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gpu_get_mipmap_filter(1));
}
else
GPU_free_image(ima);
@@ -590,7 +602,7 @@
if(ima->bindcode) {
glBindTexture(GL_TEXTURE_2D, ima->bindcode);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gpu_get_mipmap_filter());
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gpu_get_mipmap_filter(1));
}
}
}
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