[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [17025] trunk/blender/source/blender/gpu/ intern/gpu_material.c: Fix for bug #17794: GLSL didn' t take into account normal maps
Brecht Van Lommel
brecht at blender.org
Sat Oct 11 21:34:51 CEST 2008
Revision: 17025
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=17025
Author: blendix
Date: 2008-10-11 21:34:48 +0200 (Sat, 11 Oct 2008)
Log Message:
-----------
Fix for bug #17794: GLSL didn't take into account normal maps
for Nor texture inputs.
Modified Paths:
--------------
trunk/blender/source/blender/gpu/intern/gpu_material.c
Modified: trunk/blender/source/blender/gpu/intern/gpu_material.c
===================================================================
--- trunk/blender/source/blender/gpu/intern/gpu_material.c 2008-10-11 19:32:53 UTC (rev 17024)
+++ trunk/blender/source/blender/gpu/intern/gpu_material.c 2008-10-11 19:34:48 UTC (rev 17025)
@@ -928,7 +928,7 @@
else if(mtex->texco==TEXCO_OBJECT)
texco= texco_object;
else if(mtex->texco==TEXCO_NORM)
- texco= texco_norm;
+ texco= orn;
else if(mtex->texco==TEXCO_TANGENT)
texco= texco_object;
else if(mtex->texco==TEXCO_GLOB)
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