[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [17022] trunk/blender/source/blender/gpu/ intern/gpu_material.c: Fix for bug #17809: crash with glsl materials and nodes refresh,

Brecht Van Lommel brecht at blender.org
Sat Oct 11 20:52:36 CEST 2008


Revision: 17022
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=17022
Author:   blendix
Date:     2008-10-11 20:52:36 +0200 (Sat, 11 Oct 2008)

Log Message:
-----------
Fix for bug #17809: crash with glsl materials and nodes refresh,
didn't attach to the right materials to the lamp.

Modified Paths:
--------------
    trunk/blender/source/blender/gpu/intern/gpu_material.c

Modified: trunk/blender/source/blender/gpu/intern/gpu_material.c
===================================================================
--- trunk/blender/source/blender/gpu/intern/gpu_material.c	2008-10-11 16:22:49 UTC (rev 17021)
+++ trunk/blender/source/blender/gpu/intern/gpu_material.c	2008-10-11 18:52:36 UTC (rev 17022)
@@ -693,7 +693,7 @@
 						shr->spec, &shr->spec);
 				
 				add_user_list(&mat->lamps, lamp);
-				add_user_list(&lamp->materials, ma);
+				add_user_list(&lamp->materials, shi->gpumat->ma);
 				return;
 			}
 			
@@ -702,7 +702,7 @@
 	}
 	else if((G.fileflags & G_FILE_GLSL_NO_SHADOWS) && (lamp->mode & LA_ONLYSHADOW)) {
 		add_user_list(&mat->lamps, lamp);
-		add_user_list(&lamp->materials, ma);
+		add_user_list(&lamp->materials, shi->gpumat->ma);
 		return;
 	}
 	else
@@ -755,7 +755,7 @@
 	}
 
 	add_user_list(&mat->lamps, lamp);
-	add_user_list(&lamp->materials, ma);
+	add_user_list(&lamp->materials, shi->gpumat->ma);
 }
 
 static void material_lights(GPUShadeInput *shi, GPUShadeResult *shr)





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