[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [17022] trunk/blender/source/blender/gpu/ intern/gpu_material.c: Fix for bug #17809: crash with glsl materials and nodes refresh,
Brecht Van Lommel
brecht at blender.org
Sat Oct 11 20:52:36 CEST 2008
Revision: 17022
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=17022
Author: blendix
Date: 2008-10-11 20:52:36 +0200 (Sat, 11 Oct 2008)
Log Message:
-----------
Fix for bug #17809: crash with glsl materials and nodes refresh,
didn't attach to the right materials to the lamp.
Modified Paths:
--------------
trunk/blender/source/blender/gpu/intern/gpu_material.c
Modified: trunk/blender/source/blender/gpu/intern/gpu_material.c
===================================================================
--- trunk/blender/source/blender/gpu/intern/gpu_material.c 2008-10-11 16:22:49 UTC (rev 17021)
+++ trunk/blender/source/blender/gpu/intern/gpu_material.c 2008-10-11 18:52:36 UTC (rev 17022)
@@ -693,7 +693,7 @@
shr->spec, &shr->spec);
add_user_list(&mat->lamps, lamp);
- add_user_list(&lamp->materials, ma);
+ add_user_list(&lamp->materials, shi->gpumat->ma);
return;
}
@@ -702,7 +702,7 @@
}
else if((G.fileflags & G_FILE_GLSL_NO_SHADOWS) && (lamp->mode & LA_ONLYSHADOW)) {
add_user_list(&mat->lamps, lamp);
- add_user_list(&lamp->materials, ma);
+ add_user_list(&lamp->materials, shi->gpumat->ma);
return;
}
else
@@ -755,7 +755,7 @@
}
add_user_list(&mat->lamps, lamp);
- add_user_list(&lamp->materials, ma);
+ add_user_list(&lamp->materials, shi->gpumat->ma);
}
static void material_lights(GPUShadeInput *shi, GPUShadeResult *shr)
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