[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [17425] trunk/blender/source: Patch #7897 Texture Nodes!
Ton Roosendaal
ton at blender.org
Wed Nov 12 20:03:50 CET 2008
Revision: 17425
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=17425
Author: ton
Date: 2008-11-12 20:03:50 +0100 (Wed, 12 Nov 2008)
Log Message:
-----------
Patch #7897 Texture Nodes!
Robin (Frrr) Allen did a decent job on this, so we can also welcome him
as a member in the svn committers team to maintain it!
I do the first commit with some minor fixes:
- get Makefiles work
- fix rounding issue with tiles on unit faces
- removed UI includes from tex node
A nice doc in wiki is here:
http://wiki.blender.org/index.php/User:Frr/TexnodeManual
On the todo for Robin is:
- When using one or more Texture-input nodes, you cannot edit them by activating
(as works now for Material nodes).
- The new "output node" option fails on the default case, when only one
output node is active. It then shows often a blank menu. Will get fixed asap.
- When using a NodeTree-Texture as input node, the menu for 'active output'
should not show. NodeTree should ignore other nodetrees to keep things sane
for now.
- On a future todo is proper usage of "Dxt" and "Dyt" texture vectors for
superior antialising of checkers/bricks.
General note; I know people are dying to get a full integrated shader system
with nodes. In theory we could merge this with Material Nodetrees... but I
rather wait for a solid and very well thought out design proposal for this,
also including design ideas for unifying with a shader language (GPU, CPU).
For the time being this is a nice extension of current textures. :)
Modified Paths:
--------------
trunk/blender/source/Makefile
trunk/blender/source/blender/blenkernel/BKE_node.h
trunk/blender/source/blender/blenkernel/intern/library.c
trunk/blender/source/blender/blenkernel/intern/material.c
trunk/blender/source/blender/blenkernel/intern/node.c
trunk/blender/source/blender/blenkernel/intern/texture.c
trunk/blender/source/blender/blenloader/intern/readfile.c
trunk/blender/source/blender/blenloader/intern/writefile.c
trunk/blender/source/blender/include/BSE_node.h
trunk/blender/source/blender/include/blendef.h
trunk/blender/source/blender/include/butspace.h
trunk/blender/source/blender/makesdna/DNA_node_types.h
trunk/blender/source/blender/makesdna/DNA_texture_types.h
trunk/blender/source/blender/nodes/Makefile
trunk/blender/source/blender/nodes/SConscript
trunk/blender/source/blender/nodes/intern/SHD_nodes/SHD_texture.c
trunk/blender/source/blender/nodes/intern/SHD_util.c
trunk/blender/source/blender/render/extern/include/RE_shader_ext.h
trunk/blender/source/blender/render/intern/include/pixelshading.h
trunk/blender/source/blender/render/intern/include/texture.h
trunk/blender/source/blender/render/intern/source/convertblender.c
trunk/blender/source/blender/render/intern/source/pixelshading.c
trunk/blender/source/blender/render/intern/source/rayshade.c
trunk/blender/source/blender/render/intern/source/rendercore.c
trunk/blender/source/blender/render/intern/source/texture.c
trunk/blender/source/blender/src/butspace.c
trunk/blender/source/blender/src/buttons_shading.c
trunk/blender/source/blender/src/drawnode.c
trunk/blender/source/blender/src/editnode.c
trunk/blender/source/blender/src/header_node.c
trunk/blender/source/blender/src/headerbuttons.c
trunk/blender/source/blender/src/toolbox.c
Modified: trunk/blender/source/Makefile
===================================================================
--- trunk/blender/source/Makefile 2008-11-12 16:04:14 UTC (rev 17424)
+++ trunk/blender/source/Makefile 2008-11-12 19:03:50 UTC (rev 17425)
@@ -97,6 +97,7 @@
COMLIB += $(OCGDIR)/blender/blenpluginapi/$(DEBUG_DIR)libblenpluginapi.a
COMLIB += $(OCGDIR)/blender/nodes_shd/$(DEBUG_DIR)libnodes_shd.a
COMLIB += $(OCGDIR)/blender/nodes_cmp/$(DEBUG_DIR)libnodes_cmp.a
+COMLIB += $(OCGDIR)/blender/nodes_tex/$(DEBUG_DIR)libnodes_tex.a
COMLIB += $(OCGDIR)/blender/nodes/$(DEBUG_DIR)libnodes.a
COMLIB += $(OCGDIR)/blender/imbuf/$(DEBUG_DIR)libimbuf.a
COMLIB += $(OCGDIR)/blender/blenlib/$(DEBUG_DIR)libblenlib.a
Modified: trunk/blender/source/blender/blenkernel/BKE_node.h
===================================================================
--- trunk/blender/source/blender/blenkernel/BKE_node.h 2008-11-12 16:04:14 UTC (rev 17424)
+++ trunk/blender/source/blender/blenkernel/BKE_node.h 2008-11-12 19:03:50 UTC (rev 17425)
@@ -47,6 +47,7 @@
struct ListBase;
struct RenderData;
struct Scene;
+struct Tex;
struct GPUMaterial;
struct GPUNode;
struct GPUNodeStack;
@@ -118,6 +119,8 @@
#define NODE_CLASS_MATTE 9
#define NODE_CLASS_DISTORT 10
#define NODE_CLASS_OP_DYNAMIC 11
+#define NODE_CLASS_PATTERN 12
+#define NODE_CLASS_TEXTURE 13
/* ************** GENERIC API, TREES *************** */
@@ -377,6 +380,45 @@
void free_compbuf(struct CompBuf *cbuf); /* internal...*/
+
+/* ************** TEXTURE NODES *************** */
+
+struct TexResult;
+
+#define TEX_NODE_OUTPUT 101
+#define TEX_NODE_CHECKER 102
+#define TEX_NODE_TEXTURE 103
+#define TEX_NODE_BRICKS 104
+#define TEX_NODE_MATH 105
+#define TEX_NODE_MIX_RGB 106
+#define TEX_NODE_RGBTOBW 107
+#define TEX_NODE_VALTORGB 108
+#define TEX_NODE_IMAGE 109
+#define TEX_NODE_CURVE_RGB 110
+#define TEX_NODE_INVERT 111
+#define TEX_NODE_HUE_SAT 112
+#define TEX_NODE_CURVE_TIME 113
+#define TEX_NODE_ROTATE 114
+#define TEX_NODE_VIEWER 115
+#define TEX_NODE_TRANSLATE 116
+
+/* 201-299 reserved. Use like this: TEX_NODE_PROC + TEX_CLOUDS, etc */
+#define TEX_NODE_PROC 200
+#define TEX_NODE_PROC_MAX 300
+
+extern struct ListBase node_all_textures;
+
+/* API */
+int ntreeTexTagAnimated(struct bNodeTree *ntree);
+void ntreeTexUpdatePreviews( struct bNodeTree* nodetree );
+void ntreeTexExecTree(struct bNodeTree *ntree, struct TexResult *target, float *coord, char do_preview, short thread, struct Tex *tex, short which_output);
+void ntreeTexCheckCyclics(struct bNodeTree *ntree);
+void ntreeTexAssignIndex(struct bNodeTree *ntree, struct bNode *node);
+char* ntreeTexOutputMenu(struct bNodeTree *ntree);
+
+
+/**/
+
void init_nodesystem(void);
void free_nodesystem(void);
Modified: trunk/blender/source/blender/blenkernel/intern/library.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/library.c 2008-11-12 16:04:14 UTC (rev 17424)
+++ trunk/blender/source/blender/blenkernel/intern/library.c 2008-11-12 19:03:50 UTC (rev 17425)
@@ -597,6 +597,8 @@
if(GS(id->name)==ID_MA)
isnode= ((Material *)id)->use_nodes;
+ if(GS(id->name)==ID_TE)
+ isnode= ((Tex *)id)->use_nodes;
if (id->us<0)
sprintf(buf, "-1W ");
Modified: trunk/blender/source/blender/blenkernel/intern/material.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/material.c 2008-11-12 16:04:14 UTC (rev 17424)
+++ trunk/blender/source/blender/blenkernel/intern/material.c 2008-11-12 19:03:50 UTC (rev 17425)
@@ -650,7 +650,7 @@
if(ma->septex & (1<<a)) continue;
mtex= ma->mtex[a];
- if(mtex && mtex->tex && mtex->tex->type) {
+ if(mtex && mtex->tex && (mtex->tex->type | (mtex->tex->use_nodes && mtex->tex->nodetree) )) {
ma->texco |= mtex->texco;
ma->mapto |= mtex->mapto;
Modified: trunk/blender/source/blender/blenkernel/intern/node.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/node.c 2008-11-12 16:04:14 UTC (rev 17424)
+++ trunk/blender/source/blender/blenkernel/intern/node.c 2008-11-12 19:03:50 UTC (rev 17425)
@@ -38,6 +38,7 @@
#include "DNA_image_types.h"
#include "DNA_node_types.h"
#include "DNA_material_types.h"
+#include "DNA_texture_types.h"
#include "DNA_text_types.h"
#include "DNA_scene_types.h"
@@ -70,6 +71,8 @@
#include "intern/CMP_util.h" /* stupid include path... */
#include "SHD_node.h"
+#include "TEX_node.h"
+#include "intern/TEX_util.h"
#include "GPU_extensions.h"
#include "GPU_material.h"
@@ -77,6 +80,7 @@
static ListBase empty_list = {NULL, NULL};
ListBase node_all_composit = {NULL, NULL};
ListBase node_all_shaders = {NULL, NULL};
+ListBase node_all_textures = {NULL, NULL};
/* ************** Type stuff ********** */
@@ -106,6 +110,8 @@
ntree->alltypes= node_all_shaders;
else if(ntree->type==NTREE_COMPOSIT)
ntree->alltypes= node_all_composit;
+ else if(ntree->type==NTREE_TEXTURE)
+ ntree->alltypes= node_all_textures;
else {
ntree->alltypes= empty_list;
printf("Error: no type definitions for nodes\n");
@@ -661,6 +667,28 @@
}
}
}
+ else if(ngroup->type==NTREE_TEXTURE) {
+ Tex *tx;
+ for(tx= G.main->tex.first; tx; tx= tx->id.next) {
+ if(tx->nodetree) {
+ bNode *node;
+
+ /* find if group is in tree */
+ for(node= tx->nodetree->nodes.first; node; node= node->next)
+ if(node->id == (ID *)ngroup)
+ break;
+
+ if(node) {
+ /* set all type pointers OK */
+ ntreeInitTypes(tx->nodetree);
+
+ for(node= tx->nodetree->nodes.first; node; node= node->next)
+ if(node->id == (ID *)ngroup)
+ nodeVerifyType(tx->nodetree, node);
+ }
+ }
+ }
+ }
}
/* also to check all users of groups. Now only used in editor for hide/unhide */
@@ -717,6 +745,26 @@
}
}
}
+ else if(ngroup->type==NTREE_TEXTURE) {
+ Tex *tx;
+ for(tx= G.main->tex.first; tx; tx= tx->id.next) {
+ if(tx->nodetree) {
+ for(node= tx->nodetree->nodes.first; node; node= node->next) {
+ if(node->id==(ID *)ngroup) {
+ for(sock= node->inputs.first; sock; sock= sock->next)
+ if(sock->link)
+ if(sock->tosock)
+ sock->tosock->flag |= SOCK_IN_USE;
+ for(sock= node->outputs.first; sock; sock= sock->next)
+ if(nodeCountSocketLinks(tx->nodetree, sock))
+ if(sock->tosock)
+ sock->tosock->flag |= SOCK_IN_USE;
+ }
+ }
+ }
+ }
+ }
+
}
/* finds a node based on given socket */
@@ -901,9 +949,12 @@
/* got it-bob*/
if(ntype->initfunc!=NULL)
ntype->initfunc(node);
+
+ if(type==TEX_NODE_OUTPUT)
+ ntreeTexAssignIndex(ntree, node);
nodeAddSockets(node, ntype);
-
+
return node;
}
@@ -970,6 +1021,9 @@
node->new_node= nnode;
nnode->new_node= NULL;
nnode->preview= NULL;
+
+ if(node->type==TEX_NODE_OUTPUT)
+ ntreeTexAssignIndex(ntree, node);
return nnode;
}
@@ -1260,6 +1314,22 @@
}
}
}
+ else if(ntree->type==NTREE_TEXTURE) {
+ Tex *tx;
+ for(tx= G.main->tex.first; tx; tx= tx->id.next) {
+ if(tx->nodetree) {
+ bNode *node;
+
+ /* find if group is in tree */
+ for(node= tx->nodetree->nodes.first; node; node= node->next) {
+ if(node->id == (ID *)ntree) {
+ if(tx->id.lib) lib= 1;
+ else local= 1;
+ }
+ }
+ }
+ }
+ }
/* if all users are local, we simply make tree local */
if(local && lib==0) {
@@ -1311,6 +1381,25 @@
}
}
}
+ else if(ntree->type==NTREE_TEXTURE) {
+ Tex *tx;
+ for(tx= G.main->tex.first; tx; tx= tx->id.next) {
+ if(tx->nodetree) {
+ bNode *node;
+
+ /* find if group is in tree */
+ for(node= tx->nodetree->nodes.first; node; node= node->next) {
+ if(node->id == (ID *)ntree) {
+ if(tx->id.lib==NULL) {
+ node->id= &newtree->id;
+ newtree->id.us++;
+ ntree->id.us--;
+ }
+ }
+ }
+ }
+ }
+ }
}
}
@@ -1575,6 +1664,8 @@
}
node->need_exec= 1;
}
+ else if(ntree->type == NTREE_TEXTURE)
+ ntreeTexUpdatePreviews(ntree);
}
void NodeTagIDChanged(bNodeTree *ntree, ID *id)
@@ -1813,7 +1904,7 @@
sock->ns.data= NULL;
}
}
- }
+ }
/* cannot initialize them while using in threads */
if(ELEM3(node->type, CMP_NODE_TIME, CMP_NODE_CURVE_VEC, CMP_NODE_CURVE_RGB)) {
curvemapping_initialize(node->storage);
@@ -1929,12 +2020,28 @@
nts->used= 0;
}
+/* free texture delegates */
+static void tex_end_exec(bNodeTree *ntree)
+{
+ bNodeThreadStack *nts;
+ bNodeStack *ns;
+ int th, a;
+
+ if(ntree->threadstack)
+ for(th=0; th<BLENDER_MAX_THREADS; th++)
+ for(nts=ntree->threadstack[th].first; nts; nts=nts->next)
+ for(ns= nts->stack, a=0; a<ntree->stacksize; a++, ns++)
+ if(ns->data)
+ MEM_freeN(ns->data);
+
+}
+
void ntreeBeginExecTree(bNodeTree *ntree)
{
/* let's make it sure */
if(ntree->init & NTREE_EXEC_INIT)
return;
-
+
/* allocate the thread stack listbase array */
if(ntree->type!=NTREE_COMPOSIT)
ntree->threadstack= MEM_callocN(BLENDER_MAX_THREADS*sizeof(ListBase), "thread stack array");
@@ -1986,6 +2093,8 @@
/* another callback candidate! */
if(ntree->type==NTREE_COMPOSIT)
composit_end_exec(ntree, 0);
+ else if(ntree->type==NTREE_TEXTURE)
+ tex_end_exec(ntree);
if(ntree->stack) {
MEM_freeN(ntree->stack);
@@ -2622,6 +2731,27 @@
}
}
+int ntreeTexTagAnimated(bNodeTree *ntree)
+{
+ bNode *node;
+
+ if(ntree==NULL) return 0;
+
+ for(node= ntree->nodes.first; node; node= node->next) {
+ if(node->type==TEX_NODE_CURVE_TIME) {
+ NodeTagChanged(ntree, node);
+ return 1;
+ }
+ else if(node->type==NODE_GROUP) {
+ if( ntreeTexTagAnimated((bNodeTree *)node->id) ) {
+ return 1;
+ }
+ }
+ }
+
+ return 0;
+}
+
/* ************* node definition init ********** */
static bNodeType *is_nodetype_registered(ListBase *typelist, int type, ID *id)
@@ -2745,6 +2875,41 @@
nodeRegisterType(ntypelist, &sh_node_hue_sat);
}
+static void registerTextureNodes(ListBase *ntypelist)
+{
+ nodeRegisterType(ntypelist, &node_group_typeinfo);
+ nodeRegisterType(ntypelist, &tex_node_math);
+ nodeRegisterType(ntypelist, &tex_node_mix_rgb);
+ nodeRegisterType(ntypelist, &tex_node_valtorgb);
+ nodeRegisterType(ntypelist, &tex_node_rgbtobw);
+ nodeRegisterType(ntypelist, &tex_node_curve_rgb);
+ nodeRegisterType(ntypelist, &tex_node_curve_time);
+ nodeRegisterType(ntypelist, &tex_node_invert);
@@ Diff output truncated at 10240 characters. @@
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