[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [17362] trunk/blender/projectfiles_vc7/ gameengine: VideoTexture: forgot to commit MSVC project file, strange that nobody noticed...

Benoit Bolsee benoit.bolsee at online.be
Fri Nov 7 21:13:07 CET 2008


Revision: 17362
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=17362
Author:   ben2610
Date:     2008-11-07 21:13:07 +0100 (Fri, 07 Nov 2008)

Log Message:
-----------
VideoTexture: forgot to commit MSVC project file, strange that nobody noticed...

Added Paths:
-----------
    trunk/blender/projectfiles_vc7/gameengine/videotexture/
    trunk/blender/projectfiles_vc7/gameengine/videotexture/TEX_Video.vcproj

Added: trunk/blender/projectfiles_vc7/gameengine/videotexture/TEX_Video.vcproj
===================================================================
--- trunk/blender/projectfiles_vc7/gameengine/videotexture/TEX_Video.vcproj	                        (rev 0)
+++ trunk/blender/projectfiles_vc7/gameengine/videotexture/TEX_Video.vcproj	2008-11-07 20:13:07 UTC (rev 17362)
@@ -0,0 +1,226 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+	ProjectType="Visual C++"
+	Version="7.10"
+	Name="TEX_Video"
+	ProjectGUID="{670EC17A-0548-4BBF-A27B-636C7C188139}"
+	Keyword="Win32Proj">
+	<Platforms>
+		<Platform
+			Name="Win32"/>
+	</Platforms>
+	<Configurations>
+		<Configuration
+			Name="Debug|Win32"
+			OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug"
+			IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug"
+			ConfigurationType="4"
+			CharacterSet="2">
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="0"
+				AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\GameLogic;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\Rasterizer;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf;..\..\..\source\blender\python;..\..\..\source\blender\gpu;..\..\..\source\kernel\gen_system;..\..\..\intern\string;..\..\..\intern\moto\include;..\..\..\intern\guardedalloc;..\..\..\intern\SoundSystem;..\..\..\extern\glew\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include"
+				PreprocessorDefinitions="WIN32;_DEBUG;_LIB;WITH_FFMPEG;__STDC_CONSTANT_MACROS"
+				StringPooling="FALSE"
+				BasicRuntimeChecks="3"
+				RuntimeLibrary="1"
+				DefaultCharIsUnsigned="TRUE"
+				UsePrecompiledHeader="2"
+				PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug\TEX_Video.pch"
+				AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug\"
+				ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug\"
+				ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug\"
+				WarningLevel="2"
+				Detect64BitPortabilityProblems="FALSE"
+				DebugInformationFormat="3"
+				CompileAs="0"/>
+			<Tool
+				Name="VCCustomBuildTool"/>
+			<Tool
+				Name="VCLibrarianTool"
+				OutputFile="..\..\..\..\build\msvc_7\libs\debug\TEX_Video.lib"/>
+			<Tool
+				Name="VCMIDLTool"/>
+			<Tool
+				Name="VCPostBuildEventTool"/>
+			<Tool
+				Name="VCPreBuildEventTool"/>
+			<Tool
+				Name="VCPreLinkEventTool"/>
+			<Tool
+				Name="VCResourceCompilerTool"/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"/>
+			<Tool
+				Name="VCManagedWrapperGeneratorTool"/>
+			<Tool
+				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+		</Configuration>
+		<Configuration
+			Name="Release|Win32"
+			OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\videotexture"
+			IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\videotexture"
+			ConfigurationType="4"
+			CharacterSet="2">
+			<Tool
+				Name="VCCLCompilerTool"
+				InlineFunctionExpansion="1"
+				AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\GameLogic;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\Rasterizer;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf;..\..\..\source\blender\python;..\..\..\source\blender\gpu;..\..\..\source\kernel\gen_system;..\..\..\intern\string;..\..\..\intern\moto\include;..\..\..\intern\guardedalloc;..\..\..\intern\SoundSystem;..\..\..\extern\glew\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include"
+				PreprocessorDefinitions="WIN32;NDEBUG;_LIB;WITH_FFMPEG;__STDC_CONSTANT_MACROS"
+				StringPooling="TRUE"
+				RuntimeLibrary="0"
+				EnableFunctionLevelLinking="TRUE"
+				DefaultCharIsUnsigned="TRUE"
+				UsePrecompiledHeader="2"
+				PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\TEX_Video.pch"
+				AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\videotexture\"
+				ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\videotexture\"
+				ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\videotexture\"
+				WarningLevel="2"
+				Detect64BitPortabilityProblems="FALSE"
+				DebugInformationFormat="0"
+				CompileAs="0"
+				ShowIncludes="FALSE"/>
+			<Tool
+				Name="VCCustomBuildTool"/>
+			<Tool
+				Name="VCLibrarianTool"
+				OutputFile="..\..\..\..\build\msvc_7\libs\TEX_Video.lib"/>
+			<Tool
+				Name="VCMIDLTool"/>
+			<Tool
+				Name="VCPostBuildEventTool"/>
+			<Tool
+				Name="VCPreBuildEventTool"/>
+			<Tool
+				Name="VCPreLinkEventTool"/>
+			<Tool
+				Name="VCResourceCompilerTool"/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"/>
+			<Tool
+				Name="VCManagedWrapperGeneratorTool"/>
+			<Tool
+				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+		</Configuration>
+	</Configurations>
+	<References>
+	</References>
+	<Files>
+		<Filter
+			Name="Source Files"
+			Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
+			UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
+			<File
+				RelativePath="..\..\..\source\gameengine\VideoTexture\blendVideoTex.cpp">
+			</File>
+			<File
+				RelativePath="..\..\..\source\gameengine\VideoTexture\Exception.cpp">
+			</File>
+			<File
+				RelativePath="..\..\..\source\gameengine\VideoTexture\FilterBase.cpp">
+			</File>
+			<File
+				RelativePath="..\..\..\source\gameengine\VideoTexture\FilterBlueScreen.cpp">
+			</File>
+			<File
+				RelativePath="..\..\..\source\gameengine\VideoTexture\FilterColor.cpp">
+			</File>
+			<File
+				RelativePath="..\..\..\source\gameengine\VideoTexture\FilterNormal.cpp">
+			</File>
+			<File
+				RelativePath="..\..\..\source\gameengine\VideoTexture\FilterSource.cpp">
+			</File>
+			<File
+				RelativePath="..\..\..\source\gameengine\VideoTexture\ImageBase.cpp">
+			</File>
+			<File
+				RelativePath="..\..\..\source\gameengine\VideoTexture\ImageBuff.cpp">
+			</File>
+			<File
+				RelativePath="..\..\..\source\gameengine\VideoTexture\ImageMix.cpp">
+			</File>
+			<File
+				RelativePath="..\..\..\source\gameengine\VideoTexture\ImageRender.cpp">
+			</File>
+			<File
+				RelativePath="..\..\..\source\gameengine\VideoTexture\ImageViewport.cpp">
+			</File>
+			<File
+				RelativePath="..\..\..\source\gameengine\VideoTexture\PyTypeList.cpp">
+			</File>
+			<File
+				RelativePath="..\..\..\source\gameengine\VideoTexture\Texture.cpp">
+			</File>
+			<File
+				RelativePath="..\..\..\source\gameengine\VideoTexture\VideoBase.cpp">
+			</File>
+			<File
+				RelativePath="..\..\..\source\gameengine\VideoTexture\VideoFFmpeg.cpp">
+			</File>
+		</Filter>
+		<Filter
+			Name="Header Files"
+			Filter="h;hpp;hxx;hm;inl;inc;xsd"
+			UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
+			<File
+				RelativePath="..\..\..\source\gameengine\VideoTexture\BlendType.h">
+			</File>
+			<File
+				RelativePath="..\..\..\source\gameengine\VideoTexture\Common.h">
+			</File>
+			<File
+				RelativePath="..\..\..\source\gameengine\VideoTexture\Exception.h">
+			</File>
+			<File
+				RelativePath="..\..\..\source\gameengine\VideoTexture\FilterBase.h">
+			</File>
+			<File
+				RelativePath="..\..\..\source\gameengine\VideoTexture\FilterBlueScreen.h">
+			</File>
+			<File
+				RelativePath="..\..\..\source\gameengine\VideoTexture\FilterColor.h">
+			</File>
+			<File
+				RelativePath="..\..\..\source\gameengine\VideoTexture\FilterNormal.h">
+			</File>
+			<File
+				RelativePath="..\..\..\source\gameengine\VideoTexture\FilterSource.h">
+			</File>
+			<File
+				RelativePath="..\..\..\source\gameengine\VideoTexture\ImageBase.h">
+			</File>
+			<File
+				RelativePath="..\..\..\source\gameengine\VideoTexture\ImageBuff.h">
+			</File>
+			<File
+				RelativePath="..\..\..\source\gameengine\VideoTexture\ImageMix.h">
+			</File>
+			<File
+				RelativePath="..\..\..\source\gameengine\VideoTexture\ImageRender.h">
+			</File>
+			<File
+				RelativePath="..\..\..\source\gameengine\VideoTexture\ImageViewport.h">
+			</File>
+			<File
+				RelativePath="..\..\..\source\gameengine\VideoTexture\PyTypeList.h">
+			</File>
+			<File
+				RelativePath="..\..\..\source\gameengine\VideoTexture\Texture.h">
+			</File>
+			<File
+				RelativePath="..\..\..\source\gameengine\VideoTexture\VideoBase.h">
+			</File>
+			<File
+				RelativePath="..\..\..\source\gameengine\VideoTexture\VideoFFmpeg.h">
+			</File>
+		</Filter>
+	</Files>
+	<Globals>
+	</Globals>
+</VisualStudioProject>





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