[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [17309] branches/etch-a-ton/source/blender : Sketch Retargetting: Rolling bone perpendicular to stroke' s normal is now optional.
Martin Poirier
theeth at yahoo.com
Mon Nov 3 18:54:12 CET 2008
Revision: 17309
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=17309
Author: theeth
Date: 2008-11-03 18:54:12 +0100 (Mon, 03 Nov 2008)
Log Message:
-----------
Sketch Retargetting: Rolling bone perpendicular to stroke's normal is now optional.
Normal pointer added to reeb nodes (the last bone in a chain needs it and can't get it from the embedding).
Modified Paths:
--------------
branches/etch-a-ton/source/blender/include/reeb.h
branches/etch-a-ton/source/blender/makesdna/DNA_scene_types.h
branches/etch-a-ton/source/blender/src/drawview.c
branches/etch-a-ton/source/blender/src/editarmature_retarget.c
branches/etch-a-ton/source/blender/src/editarmature_sketch.c
Modified: branches/etch-a-ton/source/blender/include/reeb.h
===================================================================
--- branches/etch-a-ton/source/blender/include/reeb.h 2008-11-03 13:33:11 UTC (rev 17308)
+++ branches/etch-a-ton/source/blender/include/reeb.h 2008-11-03 17:54:12 UTC (rev 17309)
@@ -80,6 +80,8 @@
int symmetry_flag;
float symmetry_axis[3];
/*********************************/
+
+ float *no;
int index;
float weight;
Modified: branches/etch-a-ton/source/blender/makesdna/DNA_scene_types.h
===================================================================
--- branches/etch-a-ton/source/blender/makesdna/DNA_scene_types.h 2008-11-03 13:33:11 UTC (rev 17308)
+++ branches/etch-a-ton/source/blender/makesdna/DNA_scene_types.h 2008-11-03 17:54:12 UTC (rev 17309)
@@ -446,10 +446,11 @@
char bone_sketching;
char bone_sketching_convert;
char skgen_subdivision_number;
+ char skgen_retarget_options;
/* Alt+RMB option */
char edge_mode;
- char pad3[4];
+ char pad3[3];
} ToolSettings;
/* Used by all brushes to store their properties, which can be directly set
@@ -883,6 +884,10 @@
#define SK_CONVERT_CUT_CORRELATION 3
#define SK_CONVERT_RETARGET 4
+/* toolsettings->skgen_retarget_options */
+#define SK_RETARGET_ROLL 1
+
+
#ifdef __cplusplus
}
#endif
Modified: branches/etch-a-ton/source/blender/src/drawview.c
===================================================================
--- branches/etch-a-ton/source/blender/src/drawview.c 2008-11-03 13:33:11 UTC (rev 17308)
+++ branches/etch-a-ton/source/blender/src/drawview.c 2008-11-03 17:54:12 UTC (rev 17309)
@@ -2321,18 +2321,19 @@
uiBlockBeginAlign(block);
uiDefButC(block, ROW, B_REDR, "Length", 10, yco, 60, 19, &G.scene->toolsettings->bone_sketching_convert, 0, SK_CONVERT_CUT_LENGTH, 0, 0, "Subdivide arcs in bones of equal length");
- uiDefButF(block, NUM, B_REDR, "L:", 70, yco, 90, 19, &G.scene->toolsettings->skgen_length_limit,0.1,50.0, 10, 0, "Maximum length of the bones when subdividing");
+ uiDefButF(block, NUM, B_REDR, "L:", 70, yco, 90, 19, &G.scene->toolsettings->skgen_length_limit,0.1,50.0, 10, 0, "Maximum length of the subdivided bones");
yco -= 20;
uiDefButC(block, ROW, B_REDR, "Correlation", 10, yco, 60, 19, &G.scene->toolsettings->bone_sketching_convert, 0, SK_CONVERT_CUT_CORRELATION, 0, 0, "Subdivide arcs based on correlation");
- uiDefButF(block, NUM, B_REDR, "T:", 70, yco, 90, 19, &G.scene->toolsettings->skgen_correlation_limit,0.0, 1.0, 0.01, 0, "Specify the threshold correlation for subdivision");
+ uiDefButF(block, NUM, B_REDR, "T:", 70, yco, 90, 19, &G.scene->toolsettings->skgen_correlation_limit,0.0, 1.0, 0.01, 0, "Correlation threshold for subdivision");
yco -= 20;
uiDefButC(block, ROW, B_REDR, "Fixed", 10, yco, 60, 19, &G.scene->toolsettings->bone_sketching_convert, 0, SK_CONVERT_CUT_FIXED, 0, 0, "Subdivide arcs based on a fixed number of bones");
- uiDefButC(block, NUM, B_REDR, "N:", 70, yco, 90, 19, &G.scene->toolsettings->skgen_subdivision_number,1, 100, 1, 5, "Specify the bones to subdivide into");
+ uiDefButC(block, NUM, B_REDR, "N:", 70, yco, 90, 19, &G.scene->toolsettings->skgen_subdivision_number,1, 100, 1, 5, "Number of subdivided bones");
yco -= 20;
- uiDefButC(block, ROW, B_REDR, "Retarget", 10, yco,150, 19, &G.scene->toolsettings->bone_sketching_convert, 0, SK_CONVERT_RETARGET, 0, 0, "Subdivide arcs based on a fixed number of bones");
+ uiDefButC(block, ROW, B_REDR, "Retarget", 10, yco,80, 19, &G.scene->toolsettings->bone_sketching_convert, 0, SK_CONVERT_RETARGET, 0, 0, "Retarget selected bones to stroke");
+ uiDefButBitC(block, TOG, SK_RETARGET_ROLL, B_DIFF, "Roll", 90, yco, 70,19, &G.scene->toolsettings->skgen_retarget_options, 0, 0, 0, 0, "Roll bones perpendicular to view");
/* button here to select what to do (copy or not), template, ...*/
yco -= 20;
Modified: branches/etch-a-ton/source/blender/src/editarmature_retarget.c
===================================================================
--- branches/etch-a-ton/source/blender/src/editarmature_retarget.c 2008-11-03 13:33:11 UTC (rev 17308)
+++ branches/etch-a-ton/source/blender/src/editarmature_retarget.c 2008-11-03 17:54:12 UTC (rev 17309)
@@ -2264,6 +2264,7 @@
else
{
vec1 = node_end->p;
+ no = node_end->no;
}
if (edge->bone)
@@ -2349,7 +2350,7 @@
if (bucket == NULL)
{
vec1 = node_end->p;
- no = NULL;
+ no = node_end->no;
}
/* no need to move virtual edges (space between unconnected bones) */
@@ -2398,11 +2399,11 @@
if (testFlipArc(iarc, inode_start))
{
- repositionBone(rigg, edge, earc->tail->p, earc->head->p, NULL);
+ repositionBone(rigg, edge, earc->tail->p, earc->head->p, earc->head->no);
}
else
{
- repositionBone(rigg, edge, earc->head->p, earc->tail->p, NULL);
+ repositionBone(rigg, edge, earc->head->p, earc->tail->p, earc->tail->no);
}
}
else
Modified: branches/etch-a-ton/source/blender/src/editarmature_sketch.c
===================================================================
--- branches/etch-a-ton/source/blender/src/editarmature_sketch.c 2008-11-03 13:33:11 UTC (rev 17308)
+++ branches/etch-a-ton/source/blender/src/editarmature_sketch.c 2008-11-03 17:54:12 UTC (rev 17309)
@@ -362,6 +362,11 @@
node = MEM_callocN(sizeof(ReebNode), "reeb node");
VECCOPY(node->p, pt->p);
+ if (G.scene->toolsettings->skgen_retarget_options & SK_RETARGET_ROLL)
+ {
+ node->no = pt->no;
+ }
+
return node;
}
@@ -380,7 +385,10 @@
for (i = 0; i < arc->bcount; i++)
{
VECCOPY(arc->buckets[i].p, stk->points[i + 1].p);
- arc->buckets[i].no = stk->points[i + 1].no;
+ if (G.scene->toolsettings->skgen_retarget_options & SK_RETARGET_ROLL)
+ {
+ arc->buckets[i].no = stk->points[i + 1].no;
+ }
}
return arc;
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