[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [14254] trunk/blender/source/blender/ blenkernel/intern/DerivedMesh.c: make solid faces draw vertex colors in editmode ( they used to use only one of the faces colors per face)
Campbell Barton
ideasman42 at gmail.com
Wed Mar 26 21:17:20 CET 2008
Revision: 14254
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=14254
Author: campbellbarton
Date: 2008-03-26 21:17:20 +0100 (Wed, 26 Mar 2008)
Log Message:
-----------
make solid faces draw vertex colors in editmode (they used to use only one of the faces colors per face)
Modified Paths:
--------------
trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c
Modified: trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c 2008-03-26 19:38:59 UTC (rev 14253)
+++ trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c 2008-03-26 20:17:20 UTC (rev 14254)
@@ -733,6 +733,9 @@
EditFace *efa;
int i;
+ /* always use smooth shading even for flat faces, else vertex colors wont interpolate */
+ glShadeModel(GL_SMOOTH);
+
if (vertexCos) {
EditVert *eve;
@@ -757,7 +760,8 @@
if (flag==1 && mcol)
cp= (unsigned char*)mcol;
- glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
+ /* we always want smooth here since otherwise vertex colors dont interpolate */
+ /* glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT); */
glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
if (!drawSmooth) {
@@ -825,7 +829,8 @@
if (flag==1 && mcol)
cp= (unsigned char*)mcol;
- glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
+ /* we always want smooth here since otherwise vertex colors dont interpolate */
+ /*glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);*/
glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
if (!drawSmooth) {
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