[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [15377] trunk/blender/source/gameengine/ GamePlayer/common: BGE , fix an compile error
Hamed Zaghaghi
hamed.zaghaghi at gmail.com
Sat Jun 28 16:19:29 CEST 2008
Revision: 15377
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=15377
Author: zaghaghi
Date: 2008-06-28 16:19:25 +0200 (Sat, 28 Jun 2008)
Log Message:
-----------
BGE , fix an compile error
Modified Paths:
--------------
trunk/blender/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
trunk/blender/source/gameengine/GamePlayer/common/GPC_RenderTools.h
Modified: trunk/blender/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
===================================================================
--- trunk/blender/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp 2008-06-28 03:18:11 UTC (rev 15376)
+++ trunk/blender/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp 2008-06-28 14:19:25 UTC (rev 15377)
@@ -602,9 +602,9 @@
}
}
-void GPC_RenderTools::Update2DFilter(RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text)
+void GPC_RenderTools::Update2DFilter(RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text, short texture_flag)
{
- m_filtermanager.EnableFilter(filtermode, pass, text);
+ m_filtermanager.EnableFilter(filtermode, pass, text, texture_flag);
}
void GPC_RenderTools::Render2DFilters(RAS_ICanvas* canvas)
Modified: trunk/blender/source/gameengine/GamePlayer/common/GPC_RenderTools.h
===================================================================
--- trunk/blender/source/gameengine/GamePlayer/common/GPC_RenderTools.h 2008-06-28 03:18:11 UTC (rev 15376)
+++ trunk/blender/source/gameengine/GamePlayer/common/GPC_RenderTools.h 2008-06-28 14:19:25 UTC (rev 15377)
@@ -142,7 +142,7 @@
virtual void MotionBlur(RAS_IRasterizer* rasterizer);
- virtual void Update2DFilter(RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text);
+ virtual void Update2DFilter(RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text, short texture_flag);
virtual void Render2DFilters(RAS_ICanvas* canvas);
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