[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [15621] trunk/blender/source/blender/src: own error, recent commit that tried to keep an active face could crash when deleting faces .

Campbell Barton ideasman42 at gmail.com
Fri Jul 18 15:05:15 CEST 2008


Revision: 15621
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=15621
Author:   campbellbarton
Date:     2008-07-18 15:05:15 +0200 (Fri, 18 Jul 2008)

Log Message:
-----------
own error, recent commit that tried to keep an active face could crash when deleting faces.

Modified Paths:
--------------
    trunk/blender/source/blender/src/editmesh.c
    trunk/blender/source/blender/src/editmesh_lib.c

Modified: trunk/blender/source/blender/src/editmesh.c
===================================================================
--- trunk/blender/source/blender/src/editmesh.c	2008-07-18 13:04:15 UTC (rev 15620)
+++ trunk/blender/source/blender/src/editmesh.c	2008-07-18 13:05:15 UTC (rev 15621)
@@ -340,8 +340,9 @@
 #endif
 	EM_remove_selection(efa, EDITFACE);
 	
-	if (G.editMesh->act_face==efa)
-		EM_set_actFace(NULL);
+	if (G.editMesh->act_face==efa) {
+		EM_set_actFace( G.editMesh->faces.first == efa ? NULL : G.editMesh->faces.first);
+	}
 		
 	CustomData_em_free_block(&G.editMesh->fdata, &efa->data);
 	if(efa->fast==0)
@@ -1061,7 +1062,7 @@
 	EM_fgon_flags();
 	
 	if (EM_get_actFace(0)==NULL) {
-		EM_set_actFace(NULL); /* will use the first face, this is so we alwats have an active face */
+		EM_set_actFace( G.editMesh->faces.first ); /* will use the first face, this is so we alwats have an active face */
 	}
 		
 	/* vertex coordinates change with cache edit, need to recalc */

Modified: trunk/blender/source/blender/src/editmesh_lib.c
===================================================================
--- trunk/blender/source/blender/src/editmesh_lib.c	2008-07-18 13:04:15 UTC (rev 15620)
+++ trunk/blender/source/blender/src/editmesh_lib.c	2008-07-18 13:05:15 UTC (rev 15621)
@@ -72,12 +72,7 @@
 /* this replaces the active flag used in uv/face mode */
 void EM_set_actFace(EditFace *efa)
 {
-	if (efa) {
-		G.editMesh->act_face = efa;
-	} else {
-		/* True or NULL if we have no faces, so we always have an active face */
-		G.editMesh->act_face = G.editMesh->faces.first;
-	}
+	G.editMesh->act_face = efa;
 }
 
 EditFace * EM_get_actFace(int sloppy)





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