[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [13522] branches/soc-2007-joeedh/source/ blender/render/intern: Attempt to finish last commit, which for some reason

Joseph Eagar joeedh at gmail.com
Sat Feb 2 19:24:23 CET 2008


Revision: 13522
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=13522
Author:   joeedh
Date:     2008-02-02 19:24:23 +0100 (Sat, 02 Feb 2008)

Log Message:
-----------
Attempt to finish last commit, which for some reason
didn't include every file.  Possibly because I forgot
to mark the files as resolved first.  Stupid SVN!!!

Modified Paths:
--------------
    branches/soc-2007-joeedh/source/blender/render/intern/include/render_types.h
    branches/soc-2007-joeedh/source/blender/render/intern/include/shadbuf.h
    branches/soc-2007-joeedh/source/blender/render/intern/include/zbuf.h
    branches/soc-2007-joeedh/source/blender/render/intern/source/rendercore.c
    branches/soc-2007-joeedh/source/blender/render/intern/source/shadbuf.c
    branches/soc-2007-joeedh/source/blender/render/intern/source/shadeoutput.c
    branches/soc-2007-joeedh/source/blender/render/intern/source/strand.c
    branches/soc-2007-joeedh/source/blender/render/intern/source/zbuf.c

Modified: branches/soc-2007-joeedh/source/blender/render/intern/include/render_types.h
===================================================================
--- branches/soc-2007-joeedh/source/blender/render/intern/include/render_types.h	2008-02-02 11:19:34 UTC (rev 13521)
+++ branches/soc-2007-joeedh/source/blender/render/intern/include/render_types.h	2008-02-02 18:24:23 UTC (rev 13522)
@@ -81,8 +81,8 @@
 {
 	struct RenderPart *next, *prev;
 
-	/* result of part rendering */
-	RenderResult *result;
+	RenderResult *result;			/* result of part rendering */
+	ListBase fullresult;			/* optional full sample buffers */
 
 	int *recto;						/* object table for objects */
 	int *rectp;						/* polygon index table */
@@ -115,7 +115,9 @@
 	RenderResult *result;
 	/* if render with single-layer option, other rendered layers are stored here */
 	RenderResult *pushedresult;
-
+	/* a list of RenderResults, for fullsample */
+	ListBase fullresult;	
+	
 	/* window size, display rect, viewplane */
 	int winx, winy;
 	rcti disprect;			/* part within winx winy */
@@ -161,6 +163,10 @@
 	/* octree tables and variables for raytrace */
 	void *raytree;
 
+	/* occlusion tree */
+	void *occlusiontree;
+	ListBase strandsurface;
+	
 	/* use this instead of R.r.cfra */
 	float cfra;
 
@@ -172,11 +178,9 @@
 	ListBase lampren;	/* storage, for free */
 
 	ListBase objecttable;
-	struct RenderBuckets *strandbuckets;
 
 	struct ObjectInstanceRen *objectinstance;
 	ListBase instancetable;
-	struct GHash *objecthash;
 	int totinstance;
 
 	struct Image *backbuf, *bakebuf;
@@ -245,19 +249,23 @@
 	struct ObjectRen *next, *prev;
 	struct Object *ob, *par;
 	struct Scene *sce;
-	int index, psysindex;
+	int index, psysindex, flag, lay;
 
+	float boundbox[2][3];
+
 	int totvert, totvlak, totstrand, tothalo;
 	int vertnodeslen, vlaknodeslen, strandnodeslen, blohalen;
 	struct VertTableNode *vertnodes;
 	struct VlakTableNode *vlaknodes;
 	struct StrandTableNode *strandnodes;
 	struct HaloRen **bloha;
-	ListBase strandbufs;
+	struct StrandBuffer *strandbuf;
 
 	char (*mtface)[32];
 	char (*mcol)[32];
 	int  actmtface, actmcol;
+
+	float obmat[4][4];	/* only used in convertblender.c, for instancing */
 } ObjectRen;
 
 typedef struct ObjectInstanceRen {
@@ -308,13 +316,10 @@
 
 typedef struct VlakRen {
 	struct VertRen *v1, *v2, *v3, *v4;	/* keep in order for ** addressing */
-	unsigned int lay;
 	float n[3];
 	struct Material *mat;
 	char puno;
 	char flag, ec;
-	RadFace *radface;
-	ObjectRen *obr;
 	int index;
 } VlakRen;
 
@@ -334,18 +339,39 @@
     struct Material *mat;
 } HaloRen;
 
+/* ------------------------------------------------------------------------- */
+
 typedef struct StrandVert {
 	float co[3];
 	float strandco;
 } StrandVert;
 
+typedef struct StrandSurface {
+	struct StrandSurface *next, *prev;
+	ObjectRen obr;
+	int (*face)[4];
+	float (*co)[3];
+	/* for occlusion caching */
+	float (*col)[3];
+	/* for speedvectors */
+	float (*prevco)[3], (*nextco)[3];
+	int totvert, totface;
+} StrandSurface;
+
+typedef struct StrandBound {
+	int start, end;
+	float boundbox[2][3];
+} StrandBound;
+
 typedef struct StrandBuffer {
 	struct StrandBuffer *next, *prev;
 	struct StrandVert *vert;
-	int totvert;
+	struct StrandBound *bound;
+	int totvert, totbound;
 
 	struct ObjectRen *obr;
 	struct Material *ma;
+	struct StrandSurface *surface;
 	unsigned int lay;
 	int overrideuv;
 	int flag, maxdepth;
@@ -489,6 +515,9 @@
 #define R_STRAND_BSPLINE	1
 #define R_STRAND_B_UNITS	2
 
+/* objectren->flag */
+#define R_INSTANCEABLE		1
+
 /* objectinstance->flag */
 #define R_DUPLI_TRANSFORMED	1
 #define R_ENV_TRANSFORMED	2

Modified: branches/soc-2007-joeedh/source/blender/render/intern/include/shadbuf.h
===================================================================
--- branches/soc-2007-joeedh/source/blender/render/intern/include/shadbuf.h	2008-02-02 11:19:34 UTC (rev 13521)
+++ branches/soc-2007-joeedh/source/blender/render/intern/include/shadbuf.h	2008-02-02 18:24:23 UTC (rev 13522)
@@ -58,7 +58,7 @@
  * @param inp The inproduct between viewvector and ?
  *
  */
-float testshadowbuf(struct ShadBuf *shb, float *rco, float *dxco, float *dyco, float inp);
+float testshadowbuf(struct ShadBuf *shb, float *rco, float *dxco, float *dyco, float inp, float mat_bias);	
 
 /**
  * Determines the shadow factor for lamp <lar>, between <p1>

Modified: branches/soc-2007-joeedh/source/blender/render/intern/include/zbuf.h
===================================================================
--- branches/soc-2007-joeedh/source/blender/render/intern/include/zbuf.h	2008-02-02 11:19:34 UTC (rev 13521)
+++ branches/soc-2007-joeedh/source/blender/render/intern/include/zbuf.h	2008-02-02 18:24:23 UTC (rev 13522)
@@ -37,6 +37,8 @@
 struct VlakRen;
 struct ListBase;
 struct ZSpan;
+struct APixstrand;
+struct StrandShadeCache;
 
 void fillrect(int *rect, int x, int y, int val);
 
@@ -52,12 +54,12 @@
 int testclip(float *v);
 
 void zbuffer_shadow(struct Render *re, float winmat[][4], struct LampRen *lar, int *rectz, int size, float jitx, float jity);
-void zbuffer_solid(struct Render *re, struct RenderPart *pa, unsigned int layer, short layflag, void (*fillfunc)(struct RenderPart*, struct ZSpan*, int, void*), void *data);
+void zbuffer_solid(struct Render *re, struct RenderPart *pa, struct RenderLayer *rl, void (*fillfunc)(struct RenderPart*, struct ZSpan*, int, void*), void *data);
 
-unsigned short *zbuffer_transp_shade(struct Render *re, struct RenderPart *pa, struct RenderLayer *rl, float *pass);
-unsigned short *zbuffer_strands_shade(struct Render *re, struct RenderPart *pa, struct RenderLayer *rl, float *pass);
+unsigned short *zbuffer_transp_shade(struct Render *re, struct RenderPart *pa, struct RenderLayer *rl, float *pass, struct ListBase *psmlist);
 void convert_zbuf_to_distbuf(struct Render *re, struct RenderPart *pa, struct RenderLayer *rl);
 void zbuffer_sss(Render *re, RenderPart *pa, unsigned int lay, void *handle, void (*func)(void*, int, int, int, int, int));
+int zbuffer_strands_abuf(struct Render *re, struct RenderPart *pa, struct RenderLayer *rl, struct APixstrand *apixbuf, struct ListBase *apsmbase, struct StrandShadeCache *cache);
 
 typedef struct APixstr {
     unsigned short mask[4];		/* jitter mask */
@@ -68,10 +70,20 @@
     struct APixstr *next;
 } APixstr;
 
+typedef struct APixstrand {
+    unsigned short mask[4];		/* jitter mask */
+    int z[4];					/* distance    */
+    int p[4];					/* index       */
+	int obi[4];					/* object instance */
+	int seg[4];					/* for strands, segment number */
+	float u[4], v[4];			/* for strands, u,v coordinate in segment */
+    struct APixstrand *next;
+} APixstrand;
+
 typedef struct APixstrMain
 {
 	struct APixstrMain *next, *prev;
-	struct APixstr *ps;
+	void *ps;
 } APixstrMain;
 
 /* span fill in method, is also used to localize data for zbuffering */
@@ -91,11 +103,13 @@
 	APixstr *apixbuf, *curpstr;				/* apixbuf for transparent */
 	APixstr **last_apixbuf;
 
+	APixstrand *curpstrand;					/* same for strands */
 	struct ListBase *apsmbase;
 
 	int polygon_offset;						/* offset in Z */
 	float shad_alpha;						/* copy from material, used by irregular shadbuf */
 	int mask, apsmcounter;					/* in use by apixbuf */
+	int apstrandmcounter;
 
 	float clipcrop;							/* for shadow, was in R global before */
 
@@ -141,7 +155,6 @@
 
 int addtosamp_shr(Render *re, ShadeResult *samp_shr, struct ShadeSample *ssamp, int addpassflag);
 void add_transp_speed(RenderLayer *rl, int offset, float *speed, float alpha, long *rdrect);
-void reset_sky_speedvectors(RenderPart *pa, RenderLayer *rl, float *rectf);
 void zbufsinglewire(ZSpan *zspan, int obi, int zvlnr, float *ho1, float *ho2);
 void add_transp_passes(RenderLayer *rl, int offset, ShadeResult *shr, float alpha);
 void merge_transp_passes(RenderLayer *rl, ShadeResult *shr);

Modified: branches/soc-2007-joeedh/source/blender/render/intern/source/rendercore.c
===================================================================
--- branches/soc-2007-joeedh/source/blender/render/intern/source/rendercore.c	2008-02-02 11:19:34 UTC (rev 13521)
+++ branches/soc-2007-joeedh/source/blender/render/intern/source/rendercore.c	2008-02-02 18:24:23 UTC (rev 13522)
@@ -60,6 +60,7 @@
 #include "renderpipeline.h"
 #include "render_types.h"
 #include "renderdatabase.h"
+#include "occlusion.h"
 #include "pixelblending.h"
 #include "pixelshading.h"
 #include "shadbuf.h"
@@ -347,12 +348,19 @@
 static void add_filt_passes(RenderLayer *rl, int curmask, int rectx, int offset, ShadeInput *shi, ShadeResult *shr)
 {
 	RenderPass *rpass;
+
+	/* combined rgb */
+	add_filt_fmask(curmask, shr->combined, rl->rectf + 4*offset, rectx);
 	
 	for(rpass= rl->passes.first; rpass; rpass= rpass->next) {
 		float *fp, *col= NULL;
 		int pixsize= 3;
 		
 		switch(rpass->passtype) {
+			case SCE_PASS_Z:
+				fp= rpass->rect + offset;
+				*fp= shr->z;
+				break;
 			case SCE_PASS_RGBA:
 				col= shr->col;
 				pixsize= 4;
@@ -399,6 +407,12 @@
 						*fp= (float)shi->obr->ob->index;
 				}
 				break;
+			case SCE_PASS_MIST:
+				/*  */
+				col= &shr->mist;
+				pixsize= 1;
+				break;
+			
 			case SCE_PASS_VECTOR:
 			{
 				/* add minimum speed in pixel, no filter */
@@ -425,12 +439,20 @@
 static void add_passes(RenderLayer *rl, int offset, ShadeInput *shi, ShadeResult *shr)
 {
 	RenderPass *rpass;
+	float *fp;
 	
+	fp= rl->rectf + 4*offset;
+	QUATCOPY(fp, shr->combined);
+	
 	for(rpass= rl->passes.first; rpass; rpass= rpass->next) {
-		float *fp, *col= NULL, uvcol[3];
+		float *col= NULL, uvcol[3];
 		int a, pixsize= 3;
 		
 		switch(rpass->passtype) {
+			case SCE_PASS_Z:
+				fp= rpass->rect + offset;
+				*fp= shr->z;
+				break;
 			case SCE_PASS_RGBA:
 				col= shr->col;
 				pixsize= 4;
@@ -477,6 +499,10 @@
 					*fp= (float)shi->obr->ob->index;
 				}
 				break;
+			case SCE_PASS_MIST:
+				fp= rpass->rect + offset;
+				*fp= shr->mist;
+				break;
 		}
 		if(col) {
 			fp= rpass->rect + pixsize*offset;
@@ -486,26 +512,60 @@
 	}
 }
 
+int get_sample_layers(RenderPart *pa, RenderLayer *rl, RenderLayer **rlpp)
+{
+	
+	if(pa->fullresult.first) {
+		int sample, nr= BLI_findindex(&pa->result->layers, rl);
+		
+		for(sample=0; sample<R.osa; sample++) {
+			RenderResult *rr= BLI_findlink(&pa->fullresult, sample);
+		
+			rlpp[sample]= BLI_findlink(&rr->layers, nr);
+		}		
+		return R.osa;
+	}
+	else {
+		rlpp[0]= rl;
+		return 1;
+	}
+}
+
+
 /* only do sky, is default in the solid layer (shade_tile) btw */
-static void sky_tile(RenderPart *pa, float *pass)

@@ Diff output truncated at 10240 characters. @@



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