[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [15910] trunk/blender/source/blender/src/ header_info.c: Fix for GE Make Runtime menu option
Mal Duffin
malachyduffin at gmail.com
Fri Aug 1 23:17:55 CEST 2008
Revision: 15910
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=15910
Author: mal_cando
Date: 2008-08-01 23:17:54 +0200 (Fri, 01 Aug 2008)
Log Message:
-----------
Fix for GE Make Runtime menu option
Doh - I forgot to add a comment to the previous commit.
This adds a file exists check for Make Dynamic Runtime for the GE. It also removes this menu option for now, as the required file ( blenderdynplayer.exe ) hasn't been included with the Blender app for quite a few releases ( therefore the feature has been broken ).
I also renamed the option, to make it a bit more understandable. This might even be better moved to the Game menu, but I didn't want to do that ( yet :) )
Modified Paths:
--------------
trunk/blender/source/blender/src/header_info.c
Modified: trunk/blender/source/blender/src/header_info.c
===================================================================
--- trunk/blender/source/blender/src/header_info.c 2008-08-01 21:12:47 UTC (rev 15909)
+++ trunk/blender/source/blender/src/header_info.c 2008-08-01 21:17:54 UTC (rev 15910)
@@ -1080,7 +1080,7 @@
#if GAMEBLENDER == 1
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Save Game As Runtime...", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 22, "");
#ifdef _WIN32
-// uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Save Dynamic Runtime...", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 23, "");
+// uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Save Dynamic Runtime...", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 23, "");
#endif
#endif
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
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