[Bf-blender-cvs] CVS commit: blender/release/scripts vrml97_export.py

Chris Want cwant at ualberta.ca
Thu May 18 19:34:41 CEST 2006


hos (Chris Want) 2006/05/18 19:34:41 CEST

  Modified files:
    blender/release/scripts vrml97_export.py 
  
  Log:
  A fairly major revision of the VRML97 export script.
  Changes include, but may not be limited to:
  
  * Support for meshes with multiple materials/face images
  * Mode modular design that more closely reflects Blender's
    internal workings
  * Position, scale, and orientations are now exclusively dealt
    with in Transform nodes, making the math more unified and
    way easier to understand.
  * vertex colors either written when mesh has SHARED_COL
    face property, or when mesh has vertex colors and
    first material with VCOL_PAINT (a little crufty, but
    maybe will try a better way later)
  * Support for debugging output to the console by setting
    the 'rt' button to 42 (for mild verbosity) or 43 (for more
    verbosity)
  * Potentially long lists like vertex coordinates, face indices,
    etc. are now unindented (why potentially waste thousands of
    tab characters?)
  * All lines in the script are under 79 characters (as per the
    python style guide).
  
  A major revision will usually beget major bugs, so
  please test, test, test to make sure I haven't broken your favorite
  feature in this script! (I've done a number of tests loading
  output into the Bitmanagement viewer and into 3DSMax.)
  
  Revision  Changes    Path
  1.16      +684 -493  blender/release/scripts/vrml97_export.py
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/release/scripts/vrml97_export.py.diff?r1=1.15&r2=1.16&cvsroot=bf-blender>



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