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<DIV>Hey Joshua,</DIV>
<DIV> </DIV>
<DIV>Thanks so much again for your effort to continue improving Grease Pencil,
and thanks to take into account some of my feedbacks and proposal. Good work!
I've been testing the updates for 2.74 release and this is what I found so
far:</DIV>
<DIV> </DIV>
<DIV><STRONG>A - EDITING:</STRONG></DIV>
<DIV> </DIV>
<DIV>1.- It is possible to copy (CtrlC) and paste (CtrlV) selected strokes (or
actually, selected points/segments) (c080572). This can be used for copying
strokes between different layers, frames, or even different Grease Pencil
datablocks.</DIV>
<DIV><EM><FONT color=#4f81bd>> Works great copying on the same or different
frames and layers but fail copying on other GP datablocks (I reported a BUG
here: </FONT><A title=https://developer.blender.org/T43942
href="https://developer.blender.org/T43942"><FONT
color=#4f81bd>https://developer.blender.org/T43942</FONT></A><FONT
color=#4f81bd>)</FONT></EM></DIV>
<DIV><FONT color=#4f81bd></FONT> </DIV>
<DIV>2.- AltS can now be used to adjust the pressure values of selected stroke
points. This provides a way to modify the thickness of strokes. </DIV>
<DIV>3 .- L can also be used to activate the Select Linked functionality
now</DIV>
<DIV><FONT color=#4f81bd><EM>> Great ideas for better consistency with other
edition tool in Blender!</EM></FONT> </DIV>
<DIV> </DIV>
<DIV>Added an operator to duplicate the active layer (d5f3aee)</DIV>
<DIV><FONT color=#4f81bd><EM>> Very useful and time saver
tool</EM></FONT></DIV>
<DIV> </DIV>
<DIV><STRONG>B - DRAWING TOOLS:</STRONG></DIV>
<DIV> </DIV>
<DIV>1.- When drawing with "Continuous Drawing" enabled, it is now possible to
quickly use the eraser for one-off strokes without exiting the drawing mode,
starting again with the eraser, and then exiting and returning to the original
mode. (18e849b)</DIV>
<DIV><FONT color=#4f81bd>> Great update! I love it. Right now the only way to
use that with the pen tablet is holding right button on the pen to switch modes,
but I wonder if this could be switch using some keyboard shortcut. What is your
idea to support better the tablets?</FONT></DIV>
<DIV> </DIV>
<DIV>2.- The appearance of the eraser has been improved, to make its purpose
clearer (da78d2d74255)</DIV>
<DIV><EM><FONT color=#4f81bd>> The icon disappear when you are erasing
without holding right button. Example: When you select ERASE and then click
(left button) with the mouse or use a pen tablet without holding right button,
the eraser still works but don't show the icon. (I reported a BUG here:
</FONT><A title=https://developer.blender.org/T43941
href="https://developer.blender.org/T43941"><FONT
color=#4f81bd>https://developer.blender.org/T43941</FONT></A><FONT
color=#4f81bd>)</FONT></EM></DIV>
<DIV> </DIV>
<DIV>3.- F can be used to control the size of the eraser in Strokes Edit Mode
(ab3f037)</DIV>
<DIV><FONT color=#4f81bd><EM>> Thanks to include that! I Love it. Anyway
right now you can only tweak the size on edit mode but not when you are already
erasing. This could be possible?</EM></FONT></DIV>
<DIV> </DIV>
<DIV><STRONG>C - UI TWEAKS:</STRONG></DIV>
<DIV> </DIV>
<DIV>1.- Color swatches for both Stroke and Fill colors are now shown
(155bb05)</DIV>
<DIV><FONT style="COLOR: #4f81bd"><EM>> OK.</EM></FONT></DIV>
<DIV> </DIV>
<DIV>2.- Grease Pencil data and layers are now shown in the Outliner
(68fc2e2)</DIV>
<DIV><FONT color=#4f81bd><EM>> Amazing! Grease Pencil is started treated as
any other object in Blender. Way to go!. I noticed that the outliner only show
the currently used GP datablock, not all of them if there are. This is the
intended behaviour? If we show every GP datablock on outliner, could be a fast
shorcut to change between them. What do you think?</EM></FONT></DIV>
<DIV> </DIV>
<DIV>3.- Vertex size and color are now themable, as is the color of Grease
Pencil keyframes in the timeline (c50003c)</DIV>
<DIV><FONT style="COLOR: " color=#4f81bd><EM>> OK.</EM></FONT></DIV>
<DIV> </DIV>
<DIV><STRONG>D - VIEWPORT RENDERING:</STRONG></DIV>
<DIV> </DIV>
<DIV>1.- In order to fix T43149 (i.e. tessellated triangle lines showing up in
filled regions when using light colors on a dark background), the per-polygon
smoothing has been disabled. To avoid jagged edges on the edges of filled
regions and volumetric strokes, enable Viewport Multisampling (found under User
Preferences -> System)</DIV>
<DIV><FONT color=#4f81bd><EM>> Thanks again to solve this!</EM></FONT></DIV>
<DIV> </DIV>
<DIV>2.- Fixed bug where strokes with only a single point were getting drawn
with what were often described as "large square dots". The cause was that for
single point strokes, the pressure values were getting ignored. (813dcb9)</DIV>
<DIV><FONT color=#4f81bd><EM>> Great!</EM></FONT></DIV>
<DIV> </DIV>
<DIV> </DIV>
<DIV>I love how GP is turning out. Keep up the good work coming Joshua!</DIV>
<DIV> </DIV>
<DIV>Regards</DIV>
<DIV>Matias</DIV>
<DIV> </DIV>
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<DIV><B>From:</B> <A title=aligorith@gmail.com
href="mailto:aligorith@gmail.com" target=_blank>Joshua Leung</A> </DIV>
<DIV><B>Sent:</B> Saturday, January 10, 2015 2:29 AM</DIV>
<DIV><B>To:</B> <A title=bf-animsys@blender.org
href="mailto:bf-animsys@blender.org" target=_blank>Discussion list to assist
animation developers</A> </DIV>
<DIV><B>Subject:</B> Re: [Bf-animsys] Grease pencil and
Storyboarding</DIV></DIV></DIV>
<DIV> </DIV></DIV>
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<DIV>Hi Matias,<BR><BR></DIV>Thanks for the feedback :)<BR><BR></DIV>Re -
Bugs:<BR></DIV>1) Yep, I've noticed it too. I thought it was just me, but
apparently not :) <BR><BR></DIV>2) Not intentional. Fixed in master
now.<BR><BR><BR></DIV>Re - Primary Features:<BR></DIV>1) For viewport effects,
it would be better/faster to contact Antony (psy-fi).<BR><BR></DIV>2) Better
fills (without the artifacts we're getting now - like incorrect fills in
concave areas, and the bug above) are something I will look into. The current
GL_POLYGON based technique was intended as a quick first pass so that we at
least had some way of doing this, which works for a decent number of
scenarios.<BR><BR></DIV>3) These will be looked into :)<BR><BR></DIV>4) I'm
looking for ideas about how exactly artists would like/expect this to work,
and how that would fit into their workflows :)<BR><BR><BR></DIV>Re proposed
improvements:<BR></DIV>1) There are some issues doing this. Perhaps the
greatest one is that we can't just always use the FKEY, as it would end up
blocking normal tools from working. This is especially true when not in Stroke
Editing Mode (where Grease Pencil is just "on top" of everything else). Then
again, if it's not going to be too much of a hassle to only be able to do this
in stroke edit mode, then it should be simple to add it.<BR><BR></DIV>2) I'll
have a look. I suspect that this won't be that useful, as the maximum size is
limited by the fact that OpenGL on windows limits the maximum width of strokes
drawn using the opengl
primitives<BR><BR><BR></DIV>Regards,<BR>Joshua<BR></DIV>
<DIV class=gmail_extra>
<DIV> </DIV>
<DIV class=gmail_quote>On Sat, Jan 10, 2015 at 4:18 AM, mendiobox <SPAN
dir=ltr><<A href="mailto:info@mendiobox.com"
target=_blank>info@mendiobox.com</A>></SPAN> wrote:<BR>
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<DIV>Hi Joshua Leung (and everyone here)</DIV>
<DIV> </DIV>
<DIV>I'm Matias Mendiola, the storyboard artist in Gooseberry project.</DIV>
<DIV> </DIV>
<DIV>First let me tell you that you’re doing a really great job on Grease
pencil. Congratulations!</DIV>
<DIV>The idea is to use Grease pencil as the main tool for storyboarding and
animatic process for future Gooseberry storyboard work, so Ton told me to
get on contact via this mailing list in order to give you my feedback,
request, proposal, etc.</DIV>
<DIV> </DIV>
<DIV>Just to start, some notes about Grease pencil:</DIV>
<DIV> </DIV>
<DIV>Bugs:</DIV>
<DIV> </DIV>
<DIV>1. I have a weird bug using fills (seems related to NVIDIA card) on one
of my computers. I created a bug report here
<A>https://developer.blender.org/T43149</A></DIV>
<DIV> </DIV>
<DIV>2. I notice a diferent behaviour when deleting: DEL key don't work the
same way as X key to delete when editing strokes. Is this by design?</DIV>
<DIV> </DIV>
<DIV> </DIV>
<DIV>The principal features that I'd love to have in GP soon to test for
Gooseberry Storyboard (some of them are on your blog already):</DIV>
<DIV> </DIV>
<DIV>1. DOF on Viewport OpenGL. (Now it works on Gooseberry branch but
on all strokes the same no matter what distance they are to focus
point)</DIV>
<DIV> </DIV>
<DIV>2. Fills only inside shapes.</DIV>
<DIV> </DIV>
<DIV>3. Brush types or Freestyle integration for more artistic and smoother
lines</DIV>
<DIV> </DIV>
<DIV>4. Layers group to make easier the work on different
characters/backgrounds</DIV>
<DIV> </DIV>
<DIV> </DIV>
<DIV>Proposals to improve GP:</DIV>
<DIV> </DIV>
<DIV>1. Use F key to change eraser size (as on texture paint mode)</DIV>
<DIV> </DIV>
<DIV>2. Posibility to change the paint cursor icon to brush size (as on
texture paint mode)</DIV>
<DIV> </DIV>
<DIV> </DIV>
<DIV>Let me know anything you need for me and please be aware that I’m
living on the other side of the world (Argentina), so delayed responses
could happen. :)</DIV>
<DIV> </DIV>
<DIV>Best</DIV>
<DIV>Matias</DIV></DIV></DIV></DIV></DIV><BR>_______________________________________________<BR>Bf-animsys
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target=_blank>http://lists.blender.org/mailman/listinfo/bf-animsys</A><BR><BR></BLOCKQUOTE></DIV>
<DIV> </DIV></DIV>
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