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<DIV>Hi Joshua, </DIV>
<DIV> </DIV>
<DIV>Antoni made an update to texture paint brushes so now we are able to use
CTRL (hold) to make straight lines.</DIV>
<DIV>Will be amazing to have this behaviour with grease pencil also! :)</DIV>
<DIV> </DIV>
<DIV>I’d love to have some news of your progress. :)</DIV>
<DIV> </DIV>
<DIV>Regards,</DIV>
<DIV>Matias</DIV>
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<DIV style="font-color: black"><B>From:</B> <A title=aligorith@gmail.com
href="mailto:aligorith@gmail.com">Joshua Leung</A> </DIV>
<DIV><B>Sent:</B> Saturday, January 17, 2015 8:36 AM</DIV>
<DIV><B>To:</B> <A title=bf-animsys@blender.org
href="mailto:bf-animsys@blender.org">Discussion list to assist 2.5 animation
recode</A> </DIV>
<DIV><B>Subject:</B> Re: [Bf-animsys] Grease pencil and
Storyboarding</DIV></DIV></DIV>
<DIV> </DIV></DIV>
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<P dir=ltr>Hi Matias,</P>
<P dir=ltr>1) This would be nice, but the main limitation is that we need to be
able to do this for more than just the 3d view. For instance we need something
that can be done in the Sequencer, image, and nodes editor. But yes, it
would be great if the menus did work. </P>
<P dir=ltr>2) Yep, outliner support is something that I have been planning on
adding. It looks like this was one of the few things that I left off the
roadmap. </P>
<P>3) :) <BR></P>4) I am aware of some issues prior issues with that feature,
though I haven't seen these specific issues yet. Will look into
it!<BR><BR><BR></DIV>Regards,<BR>Joshua<BR>
<DIV>
<DIV><BR><BR>
<DIV class=gmail_quote>On 17/01/2015 4:14 AM, "mendiobox" <<A
href="mailto:info@mendiobox.com" target=_blank>info@mendiobox.com</A>>
wrote:<BR type="attribution">
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<DIV>Hi Joshua,</DIV>
<DIV> </DIV>
<DIV>Maybe you already saw my GP test for Cosmos Laundromat</DIV>
<DIV><A
href="http://gooseberry.blender.org/blender-2-73-a-new-storyboard-workflow/"
target=_blank>http://gooseberry.blender.org/blender-2-73-a-new-storyboard-workflow/</A></DIV>
<DIV> </DIV>
<DIV>GP work great for storyboard and animatic job!</DIV>
<DIV> </DIV>
<DIV>As Ton well said on the blog post</DIV>
<DIV> </DIV>
<DIV>"What started as a quick way to add notes in the viewport, has now grown
into a powerful animation tool for sketching storyboards – and even final
animations"</DIV>
<DIV> </DIV>
<DIV>I think GP deserve a new prominent place in Blender. My idea is give it
the same treatment like any other objects, so I came out with 3 great changes
to give it more consistency and better workflow:</DIV>
<DIV> </DIV>
<DIV>1. The idea is allow select GP on the viewport and then enter on Edit
mode with TAB as with other objects. So GP can have their own set of menu on
the header (select - Add - Grease Pencil for example) and that way we avoid
duplicate menus and behaviours on the tab panel.</DIV>
<DIV> </DIV>
<DIV>2. Include GP in the outliner so we can block/allow selection, view,
render (see #3) etc.</DIV>
<DIV> </DIV>
<DIV>3. Possibility to render GP without the need to convert to 3D object (I
think you're already on this using some kind of brushes or freestyle)</DIV>
<DIV> </DIV>
<DIV>I also found a new bug (maybe you can confirm it): On Dope sheet when
you're in GP context, the UP/DOWN key don't work to jump between previous and
next frames.</DIV>
<DIV> </DIV>
<DIV>Good news is that I contact Antoni and he will care about DOF and
greasepencil on the viewport.</DIV>
<DIV> </DIV>
<DIV>Let me know about your opinions on my proposal and your progress on
GP</DIV>
<DIV> </DIV>
<DIV>Thanks!</DIV>
<DIV>Matías</DIV>
<DIV> </DIV>
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<DIV><B>From:</B> <A title=aligorith@gmail.com
href="mailto:aligorith@gmail.com" target=_blank>Joshua Leung</A> </DIV>
<DIV><B>Sent:</B> Saturday, January 10, 2015 2:29 AM</DIV>
<DIV><B>To:</B> <A title=bf-animsys@blender.org
href="mailto:bf-animsys@blender.org" target=_blank>Discussion list to assist
animation developers</A> </DIV>
<DIV><B>Subject:</B> Re: [Bf-animsys] Grease pencil and
Storyboarding</DIV></DIV></DIV>
<DIV> </DIV></DIV>
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<DIV>Hi Matias,<BR><BR></DIV>Thanks for the feedback :)<BR><BR></DIV>Re -
Bugs:<BR></DIV>1) Yep, I've noticed it too. I thought it was just me, but
apparently not :) <BR><BR></DIV>2) Not intentional. Fixed in master
now.<BR><BR><BR></DIV>Re - Primary Features:<BR></DIV>1) For viewport effects,
it would be better/faster to contact Antony (psy-fi).<BR><BR></DIV>2) Better
fills (without the artifacts we're getting now - like incorrect fills in
concave areas, and the bug above) are something I will look into. The current
GL_POLYGON based technique was intended as a quick first pass so that we at
least had some way of doing this, which works for a decent number of
scenarios.<BR><BR></DIV>3) These will be looked into :)<BR><BR></DIV>4) I'm
looking for ideas about how exactly artists would like/expect this to work,
and how that would fit into their workflows :)<BR><BR><BR></DIV>Re proposed
improvements:<BR></DIV>1) There are some issues doing this. Perhaps the
greatest one is that we can't just always use the FKEY, as it would end up
blocking normal tools from working. This is especially true when not in Stroke
Editing Mode (where Grease Pencil is just "on top" of everything else). Then
again, if it's not going to be too much of a hassle to only be able to do this
in stroke edit mode, then it should be simple to add it.<BR><BR></DIV>2) I'll
have a look. I suspect that this won't be that useful, as the maximum size is
limited by the fact that OpenGL on windows limits the maximum width of strokes
drawn using the opengl
primitives<BR><BR><BR></DIV>Regards,<BR>Joshua<BR></DIV>
<DIV class=gmail_extra>
<DIV> </DIV>
<DIV class=gmail_quote>On Sat, Jan 10, 2015 at 4:18 AM, mendiobox <SPAN
dir=ltr><<A href="mailto:info@mendiobox.com"
target=_blank>info@mendiobox.com</A>></SPAN> wrote:<BR>
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<DIV>Hi Joshua Leung (and everyone here)</DIV>
<DIV> </DIV>
<DIV>I'm Matias Mendiola, the storyboard artist in Gooseberry project.</DIV>
<DIV> </DIV>
<DIV>First let me tell you that you’re doing a really great job on Grease
pencil. Congratulations!</DIV>
<DIV>The idea is to use Grease pencil as the main tool for storyboarding and
animatic process for future Gooseberry storyboard work, so Ton told me to
get on contact via this mailing list in order to give you my feedback,
request, proposal, etc.</DIV>
<DIV> </DIV>
<DIV>Just to start, some notes about Grease pencil:</DIV>
<DIV> </DIV>
<DIV>Bugs:</DIV>
<DIV> </DIV>
<DIV>1. I have a weird bug using fills (seems related to NVIDIA card) on one
of my computers. I created a bug report here
<A>https://developer.blender.org/T43149</A></DIV>
<DIV> </DIV>
<DIV>2. I notice a diferent behaviour when deleting: DEL key don't work the
same way as X key to delete when editing strokes. Is this by design?</DIV>
<DIV> </DIV>
<DIV> </DIV>
<DIV>The principal features that I'd love to have in GP soon to test for
Gooseberry Storyboard (some of them are on your blog already):</DIV>
<DIV> </DIV>
<DIV>1. DOF on Viewport OpenGL. (Now it works on Gooseberry branch but
on all strokes the same no matter what distance they are to focus
point)</DIV>
<DIV> </DIV>
<DIV>2. Fills only inside shapes.</DIV>
<DIV> </DIV>
<DIV>3. Brush types or Freestyle integration for more artistic and smoother
lines</DIV>
<DIV> </DIV>
<DIV>4. Layers group to make easier the work on different
characters/backgrounds</DIV>
<DIV> </DIV>
<DIV> </DIV>
<DIV>Proposals to improve GP:</DIV>
<DIV> </DIV>
<DIV>1. Use F key to change eraser size (as on texture paint mode)</DIV>
<DIV> </DIV>
<DIV>2. Posibility to change the paint cursor icon to brush size (as on
texture paint mode)</DIV>
<DIV> </DIV>
<DIV> </DIV>
<DIV>Let me know anything you need for me and please be aware that I’m
living on the other side of the world (Argentina), so delayed responses
could happen. :)</DIV>
<DIV> </DIV>
<DIV>Best</DIV>
<DIV>Matias</DIV></DIV></DIV></DIV></DIV><BR>_______________________________________________<BR>Bf-animsys
mailing list<BR><A href="mailto:Bf-animsys@blender.org"
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target=_blank>http://lists.blender.org/mailman/listinfo/bf-animsys</A><BR><BR></BLOCKQUOTE></DIV>
<DIV> </DIV></DIV>
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