[Bf-animsys] NLA 'tweak mode'
nathanvegdahl at gmail.com
Wed Jun 24 09:13:37 CEST 2009
I think this is along the lines of what William, Joshua, and I were
discussing in this thread:
But yeah, I agree. IMO it shouldn't be a mode. It should be marking
actions/strips for editing.
On Tue, Jun 23, 2009 at 9:20 PM, Matt Ebb<matt at mke3.net> wrote:
> I was having a chat to Joshua this morning about the current NLA 'tweak mode'.
> It still feels very clunky to me, not only because the way it's
> presented seems quite blocking and, but I also really don't like the
> 'tweak mode' button. It's disconnected from the actual strips and I
> can't really quantify it, but it doesn't feel right. Perhaps it seems
> a bit like 'application massaging' - i.e. rituals you have to perform
> before you can actually get work done.
> I was thinking about it, and all the tweak mode is really doing, is
> nominating what you're going to be editing/adding keys to. It's almost
> a form of selection, if you consider Blender's select -> operate
> I made a mockup with an alternative idea here:
> The idea behind it is that rather than considering it a mode, it's
> just nominating what you're editing, whether it be 'loose actions'
> that haven't been instantiated as clips, or each individual clip. This
> could be still accomplished with the tab shortcut, but also with a
> button on each clip - click the icon to nominate it for editing.
> What's being edited is signified by a proxy keyframe display (so you
> can see what's there, but not edit it), and the red shading - this
> unifies the loose actions and clips more.
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