[Bf-animsys] NLA System SoC - 'Phase 1' more or less complete
aligorith at gmail.com
Fri Jun 12 02:28:28 CEST 2009
On Fri, Jun 12, 2009 at 12:58 AM, William Reynish <william at reynish.com>wrote:
> On a more technical note, the real challenge I suppose is how the system
> references the data. What happens if you animate a material, but then
> replace that material? Does the animation the carry over to the new one? I'm
> not sure what's best here, but the old system of just using bone names seems
> a little simplistic, especially now that actions are about much more than
> just bones ;) Hmm, perhaps this isn't an issue, not sure.
In this case, what would currently happen is that the animation would just
carry over since the F-Curves still refer to the old 'material slot' instead
of the actual material.
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